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2014-06-01MADS: Fix for native disappearing in scene 205Paul Gilbert
2014-06-01MADS: Fix teleporters to correctly show code rather than room numberPaul Gilbert
2014-06-02COMMON: Use float constants in DCT code.Johannes Schickel
Makes the DCT code use constants of type float in expressions which only use type float values otherwise. This silences some floating point conversion warnings in the DCT code.
2014-06-02SCI: Silence double to float conversion warning.Johannes Schickel
2014-06-02COMMON: Some formatting fixes in RDFT code.Johannes Schickel
2014-06-02COMMON: Use float constants in RDFT code.Johannes Schickel
We use float types in variables, thus also use them for constants. Silences some conversion warnings.
2014-06-02COMMON: Make Rad<->Deg conversion use float constants.Johannes Schickel
Since we take a float parameter and return a float value we will also just work on float values all the way. This silences some float conversion warnings.
2014-06-02SWORD25: Use float constant values in expressions which result in float.Johannes Schickel
This silences some float conversion warnings.
2014-06-02MOHAWK: Use float constants in Myst code.Johannes Schickel
This silences some float conversion warnings.
2014-06-02AVALANCHE: Make GraphicManager::drawArc code consistently use float.Johannes Schickel
I use float over double here because all the changing values were already stored in variables of type float. This also silences some float conversion warnings.
2014-06-02BBVS: Use floating point constants of type float.Johannes Schickel
2014-06-02BBVS: Silence double->float conversion warning.Johannes Schickel
This might not be obvious to a C++ developer, but we use C's sin which is *always* double. Thus, sin will return a double and therefore some compilers might warn about this conversion.
2014-06-01SCI: Add missed usage of AD_LISTEND in detection entry.D G Turner
2014-06-01MADS: Fix for making explosives in room 411Paul Gilbert
2014-06-01SCI: Add Ecoquest I detection entry from bug #6599.D G Turner
2014-06-01SCI: Add Hoyle 2 DOS detection entry from bug #6598.D G Turner
2014-06-01MADS: Show correct article when using items on itemsPaul Gilbert
2014-06-01SCI: Add Mixed Up Fairy Tales EGA detection entry from bug #6596.D G Turner
2014-06-01SCI: more hoyle 4 workarounds (bug #6604)Martin Kiewitz
2014-06-01MADS: Silence gcc conversion warningsMatthew Hoops
2014-06-01BBVS: Silence gcc conversion warningsMatthew Hoops
2014-06-01SCI: Silence a gcc conversion warningMatthew Hoops
2014-06-01SCI: another workaround for hoyle 4 (bug #6598)Martin Kiewitz
2014-06-01BACKENDS: Fix invalid buffer size in CFStringGetCString callMatthew Hoops
2014-06-01SCI: hoyle 4 workaround entry (bug #6601)Martin Kiewitz
2014-06-01MADS: Fix Rex's moonwalkingPaul Gilbert
2014-06-01MADS: Revert no longer needed sprite transparency index calculationsPaul Gilbert
2014-06-01CRUISE: More rework and renaming on the decompilerStrangerke
2014-06-01MADS: Fix selecting inventory items when inventory is scrolledPaul Gilbert
2014-06-01SCI: adding undither flag for a few more gamesMartin Kiewitz
2014-06-01SCI: added undither flags for 2x sq3 + hoyle 1Martin Kiewitz
2014-06-01Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2014-06-01SCI: added hoyle1 dos (bug #6597Martin Kiewitz
2014-06-01MADS: Fix leaving scene 413 to the southPaul Gilbert
2014-06-01MADS: Fix dynamic hotspots in scenes with multiple such hotspotsPaul Gilbert
2014-06-01SCI: detection for lb2 dos floppy v1.1 (bug #6543)Martin Kiewitz
2014-06-01SCI: fix kGetTime, fixes bug #6605Martin Kiewitz
current year part wasn't calculated properly
2014-06-01MADS: Add missing sprites removal from resetScenePaul Gilbert
2014-06-01MADS: Minor fixes for sprite asset flags passingPaul Gilbert
2014-06-01FULLPIPE: Started implmentation of MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-01FULLPIPE: Rename class variable to avoid confusionEugene Sandulenko
2014-06-01MADS: Add enum for sprite asset loading flagsPaul Gilbert
2014-06-01SCI: add detection for sq3 mac (bug #6484)Martin Kiewitz
2014-06-01MADS: Add enums for the statuses of the car and the dog in section 6Filippos Karapetis
2014-06-01MADS: Properly set the scene revisited flag when loading a saved gameFilippos Karapetis
2014-06-01SCI: work on SCI0/01 Mac 480x300 scalingMartin Kiewitz
2014-06-01MADS: Bugfixes for scene 411 (lab)Filippos Karapetis
2014-06-01MADS: Use friendly names for the screen input modeFilippos Karapetis
2014-06-01CRUISE: Start renaming opcodes in the Decompiler, some reworkStrangerke
2014-06-01CRUISE: Fix a CppCheck error in decompilerStrangerke