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2019-07-28SUPERNOVA2: Add drawMapExits from supernovaJaromir Wysoglad
I am keeping there the TODO from the original code, which can be resolved pretty easily, but I want to leave the code as similar to supernova engine as possible so it could eventualy be merged together.
2019-07-28SUPERNOVA2: Add starting itemsJaromir Wysoglad
2019-07-28SUPERNOVA2: Add airport objectsJaromir Wysoglad
2019-07-28SUPERNOVA2: Render GUIJaromir Wysoglad
2019-07-28SUPERNOVA2: Add gui element from supernovaJaromir Wysoglad
2019-07-28SUPERNOVA2: Add room deletion to game managerJaromir Wysoglad
2019-07-28SUPERNOVA2: Add gui commands to game managerJaromir Wysoglad
2019-07-28SUPERNOVA2: Add inventory from supernovaJaromir Wysoglad
2019-07-28SUPERNOVA2: Synchronize with main repositoryJaromir Wysoglad
Better support for pbm format was added to create_supernova in main repository, this commit just mirrors theese changes
2019-07-28SUPERNOVA2: Add string, divide long line in stringJaromir Wysoglad
2019-07-28SUPERNOVA2: Correct overlook in comment and defineJaromir Wysoglad
2019-07-28SUPERNOVA2: Add intro animationJaromir Wysoglad
2019-07-28SUPERNOVA2: Programm intro title screenJaromir Wysoglad
2019-07-28SUPERNOVA2: Rewrite palette to 1 RGB color per rowJaromir Wysoglad
2019-07-28SUPERNOVA2: Remove code for rendering newspapersJaromir Wysoglad
2019-07-28SUPERNOVA2: Begin intro animationJaromir Wysoglad
Copy and modify all the code needed for animation from supernova engine and display Mission Supernova logo.
2019-07-28SUPERNOVA2: Add roughly translated room, object IDJaromir Wysoglad
2019-07-28SUPERNOVA2: Finished copying of engine skeleton.Jaromir Wysoglad
2019-07-28SUPERNOVA2: Add gamemanager skeletonJaromir Wysoglad
2019-07-28SUPERNOVA2: add loading of game stringsJaromir Wysoglad
2019-07-28SUPERNOVA2: Create engine skeleton for supernova 2Jaromir Wysoglad
2019-07-28SUPERNOVA: Remove detection of Mission Supernova 2Jaromir Wysoglad
2019-07-28SUPERNOVA2: add tool to generate engine data fileJaromir Wysoglad
Most of the tool is copied from create supernova Add correct gametext.h and strings_en.po for supernova2 Doesn't handle images yet
2019-07-28SCI: Re-apply accidentially overwritten PQ3 EGA detection entry's extra fieldLothar Serra Mari
2019-07-28SCI: Add detection entry for debug version of Codename: IcemanLothar Serra Mari
This special debug build was salvaged by Clint Basinger ("LGR") from an IBM PCjr that was previously owned by Ken Williams from Sierra On-Line.
2019-07-28BLADERUNNER: prevent seg fault in ESPERThanasis Antoniou
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so
2019-07-27GLK: FROTZ: Make missing MG1 or Blorbs for v6 games an errorPaul Gilbert
2019-07-27GLK: FROTZ: Fix reading placeholder rects from Blorb filesPaul Gilbert
2019-07-27GLK: FROTZ: Add detection for Infocom game Blorb files available at if-archivePaul Gilbert
2019-07-27I18N: Update translation (French)Purple T
Currently translated at 100.0% (1089 of 1089 strings)
2019-07-27I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1089 of 1089 strings)
2019-07-27NEWS: Update German NEWS fileLothar Serra Mari
2019-07-27SYMBIAN: Remove unused class declarationsCameron Cawley
2019-07-27CREDITS: Add myself and Cryomni3D engineLe Philousophe
2019-07-27NEWS: Add Versailles to list of new games and fix other gamesLe Philousophe
2019-07-27SYMBIAN: Remove dead codeCameron Cawley
2019-07-27BACKENDS: Avoid redundant format changes on Dingux and LinuxMotoCameron Cawley
2019-07-26GLK: FROTZ: This reverts commit 10a5b70b0af167c1f154a4c9dbe8829fe966fffa.Paul Gilbert
2019-07-26SCI: Fix MOTHERGOOSE Main menu crashsluicebox
Fixes bug #9681
2019-07-25TITANIC: Fix gcc compiler warningsPaul Gilbert
2019-07-25GLK: Fix uninitialized variable warningPaul Gilbert
2019-07-25BLADERUNNER: Fix repeat of Izo apprehending and possible freezeThanasis Antoniou
2019-07-24GLK: Fixing some gcc 8 warningsPaul Gilbert
2019-07-24GLK: Remove redundant function_table arrary and associated functionsPaul Gilbert
The functions have never been used by any of the existing interpreters. Even glulxe, which has dynamic function calling, usies gidispatch_call instead.
2019-07-24CGE2: Fix GCC Warnings by Explicit Structure InitializationD G Turner
This is as per the changes to the CGE engine.
2019-07-24COMMON: Add Default Values for Joystick State StructureD G Turner
This ensures that this has a defined value when used without the engine needing to set the field values directly i.e. as per CGE.
2019-07-24CGE: Fix GCC Warnings by Explicit Structure InitializationD G Turner
Some of the members of the structures do not need this as they have constructors which do this implicitly.
2019-07-24WINTERMUTE: Fix GCC Compilation WarningsD G Turner
Have commented out rather than removed the lines causing unused variable warnings as they might be used again in future.
2019-07-24SWORD25: LUA: Remove direct use of ctype.h functionsCameron Cawley
2019-07-24COMMON: Add wrappers for iscntrl() and isgraph()Cameron Cawley