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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-02-01
T7G: revert r36125 until I figure out why it broke general midi music
Henry Bush
2009-01-31
o2_loadSoundFile is a dummy for non DOS versions.
Johannes Schickel
2009-01-31
Disable GMM Save/Loading when a cut-scene is playing
Paul Gilbert
2009-01-31
Enabled runtime save/loading from the GMM menu, and fixed launcher listing of...
Paul Gilbert
2009-01-31
Fixed o2_loadSoundFile implementation.
Johannes Schickel
2009-01-31
Fix for bug #2551436 "KYRA2: ScummVM quits after death".
Johannes Schickel
2009-01-31
fixed invalid dirty rect for infobar ; added code difference in infobar displ...
Gregory Montoir
2009-01-31
Disable the "press c for credits" hotkey (which wasn't in the original anyway)
Torbjörn Andersson
2009-01-31
Bugfix to properly have one NPC character move out of the way when two NPCs b...
Paul Gilbert
2009-01-30
Removed default implementations of OSystem::getOverlayHeight() and getOverlay...
Max Horn
2009-01-30
Got rid of VectorRenderer::surfacePitch() & VectorRenderer::bytesPerPixel():...
Max Horn
2009-01-30
Document OSystem::copyRectToOverlay params more explicitly (esp. the pitch pa...
Max Horn
2009-01-30
Avoid using g_engine if possible
Max Horn
2009-01-30
Removed unused area convolution code from VectorRenderer
Max Horn
2009-01-30
Don't use g_engine to access the mixer
Max Horn
2009-01-30
Fix for bug #2548995: AmigaOS4: Compiler error (and taking care of some poten...
Max Horn
2009-01-30
Bugfix to stop characters changing rooms if the entrance in the other room is...
Paul Gilbert
2009-01-30
do not include common/debug.h from common/util.h
Max Horn
2009-01-30
Renamed SpecialDebugLevel to DebugChannel
Max Horn
2009-01-30
Switched special debug levels to using a hashmap internally
Max Horn
2009-01-30
Some more 'special debug levels' tweaks
Max Horn
2009-01-30
Some work on the 'special debug levels' aka 'engine debug levels' code
Max Horn
2009-01-30
cleanup
Max Horn
2009-01-30
AGOS: Added TODO about the possibility of using special debug levels
Max Horn
2009-01-30
Reorder modules to fix linker issues when all engines are disabled (this orde...
Max Horn
2009-01-30
Moved default implementations for various OSystem methods into a new class Ba...
Max Horn
2009-01-30
Moved debug() etc. and special debug flag handling code to common/debug.*; al...
Max Horn
2009-01-30
cleanup
Max Horn
2009-01-29
Moved AdvancedDetector from common/ to engines/
Max Horn
2009-01-29
Be paranoid about g_system being set
Max Horn
2009-01-29
restrict charwidth table patch to french version, should fix #2523924
Gregory Montoir
2009-01-29
cleanup
Max Horn
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2009-01-28
T7G: start background music at start of input loop (0x0B). Should fix 2474078...
Henry Bush
2009-01-28
fix #2543067 'crash on Bud Tucker in Double Trouble german version', don't co...
Gregory Montoir
2009-01-28
Silence GCC warning.
Torbjörn Andersson
2009-01-28
Bugfix to allow characters to start moving when some other object (such as a ...
Paul Gilbert
2009-01-28
Update Adventure Soft credits.
Travis Howell
2009-01-27
Fixed hq2x ASM scaler
Max Horn
2009-01-27
Protect save slot 0 from being overwritten and/or deleted by the GMM save/loa...
Filippos Karapetis
2009-01-27
remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059)
Willem Jan Palenstijn
2009-01-27
typo
Willem Jan Palenstijn
2009-01-27
Need graphics/colormasks.h for Graphics::createPixelFormat.
Marcus Comstedt
2009-01-27
Disable autosave (fixes [2516389]).
Marcus Comstedt
2009-01-27
Proper fix for accented characters in the Italian version of ITE
Filippos Karapetis
2009-01-27
Fixed bug #2538838 - "Wrong accented char. in italian fan version [Regression]"
Filippos Karapetis
2009-01-27
Silence MSVC warnings
Filippos Karapetis
2009-01-27
Re-enabled ASM versions of HQx scalers (oops)
Max Horn
2009-01-27
Remove leftover comments.
Matthew Hoops
2009-01-27
Add support for looping ADPCM sounds. I'm also adding decoding of the "standa...
Matthew Hoops
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