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2008-05-26Updated the MSVC project files of the SAGA engineFilippos Karapetis
svn-id: r32284
2008-05-26Renamed files for consistencyFilippos Karapetis
svn-id: r32283
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-05-26Fixed graphics decoding bug in Manhole: N&EBenjamin Haisch
svn-id: r32281
2008-05-26CleanupFilippos Karapetis
svn-id: r32280
2008-05-26- Hopefully fixed 'responsiveness' of the mouse cursor/event handlingBenjamin Haisch
- Disabled auto dirty rects which caused major gfx problems - Added default mouse cursor for Manhole: N&E - Fixed sound rate for Manhole: N&E - Don't automatically show mouse cursor when a new cursor was loaded svn-id: r32279
2008-05-26Implemented visual effects 2 and 15Benjamin Haisch
svn-id: r32278
2008-05-26Possible fix for bug #1949230: "M4: compilation error"Filippos Karapetis
svn-id: r32277
2008-05-26Ooops, made frame skipping for A/V sync correction work again (instead of ↵Sven Hesse
locking up) svn-id: r32276
2008-05-26Fixed some code formatting thanks to LordHotoJordi Vilalta Prat
svn-id: r32275
2008-05-25Increased _soundSliceLength's accuracy. This fixes the A/V sync problems in ↵Sven Hesse
Woodruff's intro svn-id: r32274
2008-05-25Fixed the small static sound in Woodruff's intro video.Sven Hesse
Interestingly, this does _not_ fix the audio lag, so I was apparently wrong and it's another issue. *g* This does however fix the glitches in the Last Dynasty intro. svn-id: r32273
2008-05-25typoFlorian Kagerer
svn-id: r32271
2008-05-25- some pauseEngineIntern() code for the HOF sequence player (not tested)Florian Kagerer
svn-id: r32270
2008-05-25Added a workaround for the nut rolling animation in the administration ↵Sven Hesse
center in Woodruff svn-id: r32269
2008-05-25Fixing Bug #1970111 ("WOODRUFF: Close Up not erased")Sven Hesse
svn-id: r32266
2008-05-24Instead of simply returning 0 for "infinite" looping in FLAC and OGG/Vorbis ↵Johannes Schickel
streams in getTotalPlayTime return kUnknownPlayTime. svn-id: r32265
2008-05-24Take numLoops in account for getTotalPlayTime in FLAC and OGG/Vorbis streams.Johannes Schickel
svn-id: r32264
2008-05-24Implementation of AudioStream::getTotalPlayTime for FLAC and OGG/Vorbis streams.Johannes Schickel
svn-id: r32263
2008-05-24Little cleanup.Johannes Schickel
svn-id: r32262
2008-05-24Made AudioStream::getTotalPlayTime virtual (Ooops :-)Johannes Schickel
svn-id: r32261
2008-05-24Committed my fix for bug #1497437 "KYRA1: Subtitles glitch during 'Speech of ↵Johannes Schickel
the Land'". svn-id: r32260
2008-05-24- CleanupJohannes Schickel
- Added support for showing kyra.dat error messages in a dialog svn-id: r32259
2008-05-24Patch #1970427: AudioStream play length queryingMax Horn
svn-id: r32258
2008-05-24Patch #1969189: "CinE renderer rewrite"Eugene Sandulenko
svn-id: r32257
2008-05-24- Move more texts to stringsEugene Sandulenko
- Add support for international versions - More differences for Spanish version - Fix font position for Spanish version - Added accented characters rendering - Bring save names to ScummVM scheme. Original saves aren't read anymore - Made mouse more responsive at save/load screen - Couple fixes for game texts svn-id: r32256
2008-05-24- Fixed mismatching malloc/delete[]Johannes Schickel
- More formatting fixes svn-id: r32255
2008-05-24Formatting fixes.Johannes Schickel
svn-id: r32254
2008-05-24cleanupFlorian Kagerer
svn-id: r32253
2008-05-24more fixes for spellbook/letter text in Hof (French and German floppy)Florian Kagerer
svn-id: r32252
2008-05-24some cleanup (especially loads of strange casts)Florian Kagerer
svn-id: r32251
2008-05-24Fixed errors, a few of the warnings, and added a FIXME comment about possiblyTorbjörn Andersson
undefined behaviour. svn-id: r32250
2008-05-24- add support for HOF floppy versionsFlorian Kagerer
- playing directly from installer files (WESTWOOD.00X) is supported (not recommended for low-end machines and certain ports) svn-id: r32249
2008-05-24Removing DS ifdef from getFileSystemFactory().Neil Millstone
svn-id: r32248
2008-05-24Adding getFileSystemFactory() method in response to mail on scummvm-devel.Neil Millstone
svn-id: r32247
2008-05-24Added updateStatic()'s sanity checks to renderStatic() as well.Sven Hesse
Fixes an invalid read when entering the red light district svn-id: r32246
2008-05-24typoMax Horn
svn-id: r32245
2008-05-24Added the Italien version of Woodruff, as supplied by DjDiabolik in bug ↵Sven Hesse
report #1891864 svn-id: r32244
2008-05-24Made the startup log output a bit more informativeMax Horn
svn-id: r32243
2008-05-24fix for missing spellbook and letter text in the floppy versionsFlorian Kagerer
svn-id: r32242
2008-05-24Add Max's patch for AGOSEngine::pauseEngineIntern().Travis Howell
svn-id: r32241
2008-05-24Update HE version of another English Windows version of Putt Putt Saves The Zoo.Travis Howell
svn-id: r32240
2008-05-24Fixed compiler warning of unused variablePaul Gilbert
svn-id: r32239
2008-05-24Implemented LureEngine::pauseEngineInternPaul Gilbert
svn-id: r32238
2008-05-24Changed the delayed sequence list from using a system milliseconds expiry ↵Paul Gilbert
point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long svn-id: r32237
2008-05-23Fixed KyraEngine_v2::pauseEngineIntern.Johannes Schickel
svn-id: r32235
2008-05-23Removing test codeSven Hesse
svn-id: r32234
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
svn-id: r32233
2008-05-23Initial implementation of pauseEngineIntern(). There are issues, though, sinceTorbjörn Andersson
the engine doesn't always allow the game to be paused, and some things (GUI, movie cutscenes, credits, ...) are outside the main engine loop. svn-id: r32232
2008-05-23- Added a simple (but yet better) implementation of pauseEngineIntern for ↵Johannes Schickel
Kyra_v1 and Kyra_v2 - Added comments about what game specific details are missing in the pause implementation svn-id: r32231