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2004-03-14Virtual keyboard.Marcus Comstedt
svn-id: r13279
2004-03-14remove ugly gotoOliver Kiehl
svn-id: r13278
2004-03-14cleanupOliver Kiehl
svn-id: r13277
2004-03-14cleanupPaweł Kołodziejski
svn-id: r13276
2004-03-14prevent journal from reappearing when F1 is pressed more than onceGregory Montoir
svn-id: r13272
2004-03-14Protect against multiple inclusion.Marcus Comstedt
svn-id: r13270
2004-03-14Sound buffer adjustment.Marcus Comstedt
svn-id: r13269
2004-03-14In stereo.Marcus Comstedt
svn-id: r13268
2004-03-14fixed inventory scrolling using keyboardGregory Montoir
svn-id: r13265
2004-03-13some cleanupJoost Peters
svn-id: r13263
2004-03-13Patch #902111: Change remaining random function calls to use RandomSourceMax Horn
svn-id: r13262
2004-03-13updatePaweł Kołodziejski
svn-id: r13261
2004-03-13fix for voice bundle bug in german version comiPaweł Kołodziejski
svn-id: r13260
2004-03-13Reworked scaling logic, and added kFeatureAspectRatioCorrection support.Marcus Comstedt
svn-id: r13259
2004-03-13While moving things down by one line 'looks better' (IMO), it also means ↵Max Horn
that the last line is blitted outside the screen -> bad. So for now I'll undo my changes to the 2xSai filter family svn-id: r13257
2004-03-13Less strange.Marcus Comstedt
svn-id: r13256
2004-03-13Cleanup.Marcus Comstedt
svn-id: r13255
2004-03-13Use default implementation for setGraphicsMode(const char *).Marcus Comstedt
svn-id: r13254
2004-03-13Use the name "scummvm_main" for the common main function, like WinCE.Marcus Comstedt
svn-id: r13253
2004-03-13Document the backend feature flags a bit, I hope this clarifies their ↵Max Horn
purposes; if not feel free to augment the descriptions or tell me what I should add (same goes for the rest of the OSystem documentation, BTW) svn-id: r13252
2004-03-13Allow changing the scaler via keypad, too (FR #821415)Max Horn
svn-id: r13251
2004-03-13let's not forget about the revamped OSystem APIMax Horn
svn-id: r13250
2004-03-13Added FotAQ to the "About" window, after som discussion with Endy about theTorbjörn Andersson
exact wording of it. svn-id: r13249
2004-03-13Added an OSD (On Screen Display) to the SDL backendMax Horn
svn-id: r13248
2004-03-13Features.Marcus Comstedt
svn-id: r13246
2004-03-13Harmonized with new OSystem API.Marcus Comstedt
svn-id: r13245
2004-03-13use 'Surface' in NewGuiMax Horn
svn-id: r13244
2004-03-13Revamped the font code: now it's very easy to switch between the 'original' ↵Max Horn
SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui svn-id: r13243
2004-03-13Forward-port maniac hack :)James Brown
svn-id: r13242
2004-03-13Merged in fixes from 0.6.0 release branch.Marcus Comstedt
svn-id: r13240
2004-03-13useful helper method (will be used for improved options dialog)Max Horn
svn-id: r13237
2004-03-13Fixed a slight logic error in the music fading. At this point the codeTorbjörn Andersson
should only check if the music is fading, not in which direction. (Also made a minor cleanup.) svn-id: r13235
2004-03-13When both music channels are used, and a third piece of music starts,Torbjörn Andersson
silence the channel that appears to be closest to silence already. This is the same method I used in BS2, and it might fix a glitch I heard at the Club Alamut. svn-id: r13234
2004-03-12cleanupMax Horn
svn-id: r13231
2004-03-12Always play the "current music" after restoring a savegame, even if it's 0.Torbjörn Andersson
If it is, all that happens is that it silences the music. Otherwise, the current music that was playing before the game was restored will keep playing afterwards. (One example of this: I went into the Hotel Ubu and restored a savegame at the hospital. The piano music kept playing in the background.) svn-id: r13230
2004-03-11Backport bleeJames Brown
svn-id: r13228
2004-03-09correct error textJonathan Gray
svn-id: r13226
2004-03-09Respond to volume-altering songsJoost Peters
svn-id: r13225
2004-03-09Enable music volume slider in JournalJoost Peters
svn-id: r13222
2004-03-07changed workaround again, it's also needed when entering the room, not only ↵Robert Göffringmann
when restoring a savegame. svn-id: r13216
2004-03-07work around script bug #911508 BS1: Crash when loading certain savegamesRobert Göffringmann
svn-id: r13215
2004-03-07cleanup (removed irrevelant comments and useless XXX'ed code)Gregory Montoir
svn-id: r13214
2004-03-07consistent use of capitals, limit to 80 chars, MAD is not an mp3 encoderJonathan Gray
svn-id: r13212
2004-03-07OopsTravis Howell
svn-id: r13211
2004-03-07Add all HE game issuesTravis Howell
svn-id: r13210
2004-03-07UpdateTravis Howell
svn-id: r13209
2004-03-07obsolete TODOMax Horn
svn-id: r13208
2004-03-07renamed scumm/scummvm.cpp to scumm/scumm.cppMax Horn
svn-id: r13207
2004-03-07remove dependency on SDL_byteorder.h when we are using config.hMax Horn
svn-id: r13206
2004-03-06Change CFBundleName to 'CFBundleName'Max Horn
svn-id: r13204