Age | Commit message (Collapse) | Author |
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Currently we don't have a lib file for fluidsynth built for Visual Studio
2015, and I've spent 5 fruitless hours trying to compile one. So I'm
disabling fluidsynth automatically for now, and we can always re-enable
it again if we ever do manage to create an appropriate library
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But not actually using the GR palette, because it looks horrible.
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The engine will support more games than Rex, so its actual name is more
fitting than a single game name
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...rendering
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