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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-10-01
cleanup
Max Horn
2004-10-01
Set up file paths to handle the differences between the file layout of the
Torbjörn Andersson
2004-09-30
constness
Gregory Montoir
2004-09-30
rewrote drawStripHE ; although it's less efficient than the previous version,...
Gregory Montoir
2004-09-30
Whitespace
Max Horn
2004-09-30
Not quite right.
Travis Howell
2004-09-30
Add missing case code.
Travis Howell
2004-09-30
Add extra cases/stubs
Travis Howell
2004-09-30
Add stub
Travis Howell
2004-09-30
Oooops
Travis Howell
2004-09-30
Add some extra cases/opcodes for lost/smaller.
Travis Howell
2004-09-30
Actually always stored in index
Travis Howell
2004-09-30
Change to warnings for now.
Travis Howell
2004-09-30
roomVars rises to 256 is some HE games.
Travis Howell
2004-09-30
Number of local scripts is no longer constant
Travis Howell
2004-09-29
cleanup
Max Horn
2004-09-29
cleanup
Max Horn
2004-09-29
Hack to work around bug #1037052
Max Horn
2004-09-29
Add caser
Travis Howell
2004-09-29
Found a nice website with info on the Zak C64 disk format; added this to the ...
Max Horn
2004-09-29
Correct string for temp save/load, original load/save screens now displays in...
Travis Howell
2004-09-29
Use FM-TOWNS consistently
Max Horn
2004-09-29
FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ...
Max Horn
2004-09-29
Should only copy data, not tag/size.
Travis Howell
2004-09-29
Update HE issues
Travis Howell
2004-09-29
Leave disabled
Travis Howell
2004-09-29
Check for negative width/height
Max Horn
2004-09-28
Argh, didn't mean to commit this
Max Horn
2004-09-28
Removed some unneeded #includes
Max Horn
2004-09-28
One further cleanup -- make use of Common::Point assignment operator
Max Horn
2004-09-28
Cleanup, add some comments to ScummEngine::areBoxesNeighbours
Max Horn
2004-09-28
Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)
Max Horn
2004-09-28
cleanup
Gregory Montoir
2004-09-28
use the return value of getZPlanes rather that directly accessing _numZBuffer
Gregory Montoir
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
Add/update SAGA items
Eugene Sandulenko
2004-09-28
Added TODO item for SAGA.
Torbjörn Andersson
2004-09-28
Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ...
Max Horn
2004-09-28
Adjust transitionEffect to work properly for vertically scrolled rooms
Max Horn
2004-09-28
Mention newly supported HE titles. 46 new targets. That's not few.
Eugene Sandulenko
2004-09-28
Add puttcircus target. Game is not completable and has major glitches.
Eugene Sandulenko
2004-09-28
NEWS/TODO update; update smooth scrolling comment
Max Horn
2004-09-28
forgot to commit this, silly me :-)
Max Horn
2004-09-28
Preserve the order of config file sections -> to suite people who manually ed...
Max Horn
2004-09-28
Remove unused symbol
Max Horn
2004-09-28
including sys/param.h causes several conflicts with symbol names we use, so d...
Max Horn
2004-09-28
use MAXPATHLEN for path buffer size
Jonathan Gray
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-27
This one doesn't make sense either...
Max Horn
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