aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2009-06-06Implement FR#2707442: "GUI: Improve Mass Add dialog"Eugene Sandulenko
2009-06-06Improved look of popup widget, buttons, checkbox and tab widgetEugene Sandulenko
2009-06-06Make PopUp widget look more balancedEugene Sandulenko
2009-06-06Add guard check to set.key opcode.Eugene Sandulenko
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06Implement fence.mouse opcodeEugene Sandulenko
2009-06-06Implement hide.mouse and show.mouse opcodesEugene Sandulenko
2009-06-06Implement allow.menu opcodeEugene Sandulenko
2009-06-06Implement hold.key and release.key opcodesEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Implement cancel.line. Consider obj.status.f implementedEugene Sandulenko
2009-06-06Implement scummvm.ini flag features for AGI engineEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
2009-06-06Remove duplicated amiga busy cursorEugene Sandulenko
2009-06-06Stop abusing game flag.Eugene Sandulenko
2009-06-06Disable save/load when original did not allowEugene Sandulenko
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"Eugene Sandulenko
2009-06-06Fix implementation of prevent.input. This fixes SQ2 introEugene Sandulenko
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-06-06Decrease number of free memory pages to realistic valueEugene Sandulenko
2009-06-06Implement FR#2090830: "GUI: RTL should focus game list on the last game played"Eugene Sandulenko
2009-06-06Implement FR#1522626: "GUI: Friendlier "Add Game" session"Eugene Sandulenko
2009-06-06Add Mute control to all themesEugene Sandulenko
2009-06-06Mention new hotkey in READMEEugene Sandulenko
2009-06-06Implement feature request #1180217: "GUI: Mute option"Eugene Sandulenko
2009-06-06Virtual Keyboard: Fix detection of v_align option when used in the keyboard d...John Willis
2009-06-06Fix unused variable warnings.Johannes Schickel
2009-06-06GP2X: Small cleanup of control code and start to work on virtual keyboard sup...John Willis
2009-06-06Adding a general coktelplayer.scn demo fileSven Hesse
2009-06-06Adding a pause modeSven Hesse
2009-06-06Moved some more debug commands to ScummVM's coneoleFilippos Karapetis
2009-06-06GP2XWiz: Cleanup and start to work on virtual keyboard support for the backend.John Willis
2009-06-06LOL: fix last commitFlorian Kagerer
2009-06-06LOL: fixed level temp data sizeFlorian Kagerer
2009-06-06LOL: fixed vaelan's cubeFlorian Kagerer
2009-06-06SCI: Fix audio regression in KQ5CD, introduced in r41205.Walter van Niftrik
2009-06-06KYRA/LOL: fix input code for japanese game versionsFlorian Kagerer
2009-06-06Store long-term pointers to object variables in a new ObjVarRef struct.Willem Jan Palenstijn
2009-06-06Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei")Sven Hesse
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
2009-06-06Some uint8 -> byte conversionsFilippos Karapetis
2009-06-06Moved the fake 1x1 mode structure to gfx_resmgr.cpp (where it's actually used)Filippos Karapetis
2009-06-06Objectified the graphics driverFilippos Karapetis
2009-06-06Disabled the execution of scripts when doing a user wait - this prevents anim...Paul Gilbert