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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-01-16
Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 (fix...
James Brown
2004-01-16
Readme tweaks - clean up supported games section, add note about Sword cutsce...
James Brown
2004-01-16
Just hide a few noisy warnings.
James Brown
2004-01-16
Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) -...
James Brown
2004-01-16
Made a separate function out of the code that retrieves information about
Torbjörn Andersson
2004-01-16
Fix bug #815853 - Cannot load during intro SMUSH movies
James Brown
2004-01-16
Don't segfault-on-exit when the game data files are missing.
James Brown
2004-01-16
Checks were a bit too strict, makes fatty bear completable.
Travis Howell
2004-01-16
Add some stubs for Fatty Bear.
Travis Howell
2004-01-16
Add correct actor palette color changing for HE games.
Travis Howell
2004-01-15
added COMI text TODO
Max Horn
2004-01-15
do a better job at charset clipping; some reengineering. However, to properly...
Max Horn
2004-01-15
got rid of timer stuff to handle display sync
Gregory Montoir
2004-01-15
fixed COMI speech behaviour
Max Horn
2004-01-15
pedantic change
Max Horn
2004-01-15
use Rect in struct VerbSlot
Max Horn
2004-01-15
fix clearBit
Max Horn
2004-01-15
Fiddling.
James Brown
2004-01-15
pedantic correction
Max Horn
2004-01-15
reset _lastSoundIndex in car animation too
Gregory Montoir
2004-01-15
Update issues
Travis Howell
2004-01-15
Set these to zero just to be safe.
Travis Howell
2004-01-15
fix overload algo position music
Paweł Kołodziejski
2004-01-15
song scene now works better
Paweł Kołodziejski
2004-01-15
or rather like that
Paweł Kołodziejski
2004-01-15
position should be based on data offset
Paweł Kołodziejski
2004-01-15
This should be zeroed too.
Travis Howell
2004-01-15
Add correct fix for puttputt
Travis Howell
2004-01-15
*** empty log message ***
Travis Howell
2004-01-15
Hack only needs to check for insane values now.
Travis Howell
2004-01-15
Only stop walkScript if it is been used.
Travis Howell
2004-01-15
Use simpler checks
Travis Howell
2004-01-14
Need to know where this occurs
Travis Howell
2004-01-14
synced with local sources:
Paweł Kołodziejski
2004-01-14
fixed bundle decompression for some case
Paweł Kołodziejski
2004-01-14
I found and fixed a nasty fade-up bug in BS2. I don't know if the same
Torbjörn Andersson
2004-01-14
I accidentally introduced a bug when I changed the fading that would cause
Torbjörn Andersson
2004-01-14
forgot it
Paweł Kołodziejski
2004-01-14
fix - stop played song when new
Paweł Kołodziejski
2004-01-14
fixed crash on exit when using imuse digital
Paweł Kołodziejski
2004-01-14
bumped Cutaway::_personFace array size, as during intro Cutaway::_personFaceC...
Gregory Montoir
2004-01-14
Confirmed a few vars from disasm, good gusses.
Travis Howell
2004-01-14
Add/update comments
Travis Howell
2004-01-14
- tweaked a bit walking functions to make persons stop walking when a cutaway...
Gregory Montoir
2004-01-14
These two case are the same, checked samnmax disasm.
Travis Howell
2004-01-14
No code is missing in this case.
Travis Howell
2004-01-14
* /execute/ the binary too. don't only compile it
Oliver Kiehl
2004-01-14
Increased the delay I added to interpolation frames from 0 to 10. This will
Torbjörn Andersson
2004-01-14
??ZZ
Travis Howell
2004-01-14
Travis Howell
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