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2015-01-31MADS: Janitorial - fix some else statements with braces on separate lines or ↵Strangerke
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2015-01-31MADS: Add a safeguard in doFrameStrangerke
2015-01-31MADS: Fix a bug in PaletteUsage::process, some renamingStrangerke
2015-01-31MADS: Fix signed/unsigned comparison warningStrangerke
2015-01-31MADS: Remove a useless variableStrangerke
2015-01-31MADS: Add safeguards in DialogsNebular::showStrangerke
2015-01-31Merge pull request #579 from chrilith/mortevielle_textposArnaud Boutonné
MORTEVIELLE: fixed text position
2015-01-30Merge pull request #573 from raziel-/patch-3David Turner
AMIGAOS: Re-add a DosList feature
2015-01-29MORTEVIELLE: fixed text positionChris Apers
Checked against french and german versions. “Your are alone” text isn’t centred in original code.
2015-01-29BBVS: Implement loading and saving in the air guitar minigamejohndoe123
2015-01-28Merge pull request #576 from chrilith/masterArnaud Boutonné
MORTEVIELLE: added starting screen
2015-01-28MADE: Initialize some variablesStrangerke
2015-01-28Merge pull request #577 from Marisa-Chan/masterTorbjörn Andersson
ZVISION: Fix bug #6787 init lzss window by same values as in original game
2015-01-28ZVISION: Fix bug #6787 init lzss window by same values as in original gameMarisa-Chan
2015-01-27MORTEVIELLE: added starting screen string index constantChris Apers
2015-01-27MORTEVIELLE: added starting screenChris Apers
To give credits to the original authors and developers.
2015-01-27MADE: Initialize some more variables, remove an useless variableStrangerke
2015-01-27MADE: Initialize some variables, remove a useless variableStrangerke
2015-01-27ACCESS: Initialize some variablesStrangerke
2015-01-26AUDIO: Fix skipping samples when the skip length is greater than the first chunkMatthew Hoops
2015-01-26Merge pull request #574 from chrilith/masterArnaud Boutonné
MORTEVIELLE: added missing inter screen messages
2015-01-26TSAGE: BF - Fix another color glitchStrangerke
2015-01-26TSAGE: BF - Fix a glitch in scene 935Strangerke
2015-01-26TSAGE: Fix 3 uninitialized variablesStrangerke
2015-01-26VOYEUR: Fix bug in vDoCycleIntStrangerke
2015-01-26TSAGE: Ringworld - Declare _sitFl as a booleanStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2015-01-26TSAGE: BF - Remove unused variableStrangerke
2015-01-26VOYEUR: Add missing breakStrangerke
2015-01-26ZVISION: Cleanup.Torbjörn Andersson
We usually don't check a pointer before deleting it.
2015-01-26ZVISION: Use ValueSlot for volume in ActionMusicTorbjörn Andersson
As suggested by Marisa-Chan. I had based my earlier implementation on parseCritera(), and was unaware of this alternative. The good thing is that the diff from the old code is now much smaller, which should reduce the risk of regressions. (There is a lot I haven't tested here...)
2015-01-26MORTEVIELLE: added missing inter screen messagesChris Apers
2015-01-26AMIGAOS: Update icons to use glow and cleanup (Courtesy of Raziel^)Strangerke
2015-01-26ZVISION: Fix ActionMusic volumeTorbjörn Andersson
The volume can be either a constant or a state value. The latter is used by ZGI to simulate a sound being heard at different distances, e.g. the beehive in the Dungeon Master's hideout.
2015-01-26AMIGAOS: Re-add a DosList featureHubert Maier
To keep consistency with the original code i re-added the DosList feature dol_Port (which was taken out due to a compiler error using SDK 53.24 and was named wrong anyway). It offers a message port for the DosList.
2015-01-26Merge pull request #568 from Marisa-Chan/masterFilippos Karapetis
ZVISION: Fix sound bug #6767 by making pan_track code similar to origina...
2015-01-25Merge pull request #571 from chrilith/masterArnaud Boutonné
Small adjustments to match original code
2015-01-25MORTEVIELLE: 1sec seems to be far enough hereChris Apers
2015-01-25MORTEVIELLE: more drawBox() adjustmentsChris Apers
2015-01-24Merge pull request #1 from scummvm/masterchrilith
Latest changes including mines
2015-01-24ZVISION: Delete stream if there is no audio stream to queue toTorbjörn Andersson
This probably never happens, but is consistent with our common AVI decoder.
2015-01-24ZVISION: Fix lag at beginning of cutscenesTorbjörn Andersson
We have to update _curChunk when decoding audio, otherwise it will decode the entire audio track on the first frame. For the ZGI intro this would take 700-800 ms, and since the audio started playing before the video it looked to me as if it had to play the first bit faster to catch up. Thanks to fuzzie for setting me on the right track with an off-hand remark about the Zork AVI decoder (I was looking at the standard AVI decoder), and for finding the cause a few seconds before I did.
2015-01-24Merge pull request #570 from chrilith/mortevielle_3rdintroArnaud Boutonné
MORTEVIELLE: Added missing mesgId handling for 3rd intro screen
2015-01-24Merge pull request #569 from chrilith/mortevielleArnaud Boutonné
MORTEVIELLE: some display bugs fixed
2015-01-24MORTEVIELLE: alternatively we can make it local to delay()Chris Apers
2015-01-24MORTEVIELLE: Added missing mesgId handling for 3rd intro screenChris Apers
This message is displayed during disk access, so it is not visible as is in ScummVM version, a delay is required. Also delay should hide the mouse to prevent frozen screen.
2015-01-23MORTEVIELLE: Fixed read index parsing alert stringschrilith
because Pascal code is base 1
2015-01-23MORTEVIELLE: Fixed drawBox() to match original codechrilith
2015-01-23ZVISION: Use correct virtual class type instead of MusicNodeMarisa-Chan