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2011-01-22MOHAWK: Implement Channelwood opcodes 118 and 203: Sirius's drawerBastien Bouclet
svn-id: r55423
2011-01-22SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, ↵Filippos Karapetis
references of the SciEngine class to itself via g_sci have been removed svn-id: r55422
2011-01-22GOB: Fix some of the live-video glitchynessSven Hesse
svn-id: r55421
2011-01-22MOHAWK: Implement Channelwood opcodes 106 and 109: Stair door switchBastien Bouclet
svn-id: r55420
2011-01-22MOHAWK: Hide mummy at startup in CSTime case 1.Alyssa Milburn
svn-id: r55419
2011-01-22GOB: Actually, startFrame == -2 seems to be the only live video flagSven Hesse
svn-id: r55418
2011-01-22MOHAWK: Add some debug commands for CSTime.Alyssa Milburn
svn-id: r55417
2011-01-22MOHAWK: Finish hard-coded logic for CSTime case 1.Alyssa Milburn
svn-id: r55416
2011-01-22MOHAWK: Implement a couple more CSTime events.Alyssa Milburn
svn-id: r55415
2011-01-22MOHAWK: Add some proper group removal logic to CSTime.Alyssa Milburn
svn-id: r55414
2011-01-22MOHAWK: Implement Channelwood opcodes 108, 127, 128: elevatorsBastien Bouclet
svn-id: r55413
2011-01-22MOHAWK: Complete Channelwood opcode 101, pipe bridgeBastien Bouclet
svn-id: r55412
2011-01-22GOB: Another (?) non-blocking video flagSven Hesse
This fixes the intro needing an extra ESC. Interestingly, the intro movie is actually interactive. You can influence the paths Max takes by pressed the arrow keys at the right times. svn-id: r55411
2011-01-22VIDEO: Seek a video seek glitchSven Hesse
Observable when ESCing a 16bit or 24bit video, for example the fuses in Urban Runner's Labyrinth screen. svn-id: r55410
2011-01-22VIDEO: Correctly correct the _blitMode 1/2 coordinate differencesSven Hesse
This fixes the figure lights position in the Secret Room, while still leaving the flow rate gauge position in the Labyrinth correct svn-id: r55409
2011-01-22TOON: Fix Further Memory Leaks in Savegame Loading.David Turner
svn-id: r55408
2011-01-22GOB: Don't mess with the break key in Urban RunnerSven Hesse
To be able ESC videos, you need to switch on ESC in the settings in the right part of the menu, because the scripts needs to trigger the drawing of the last frame of the ESC'd video. Otherwise, the graphics e.g. stops mid-frame during a turn. svn-id: r55407
2011-01-22GOB: Urban: Save an empty sprite if necessarySven Hesse
svn-id: r55406
2011-01-22SCI: Changed the expensive and inaccurate floating-point divisions to ↵Filippos Karapetis
integer divisions. Fixes asserting of 90.rbt in Phantasmagoria (the game's logo video) svn-id: r55405
2011-01-22SCI: Code formattingFilippos Karapetis
svn-id: r55404
2011-01-22COMMON: Update documentation of the MacResManagerMatthew Hoops
svn-id: r55403
2011-01-22TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.David Turner
This was mainly due to _mouseX, which along with the associated variables was not defined until the first mouse event. This was detected by Valgrind. svn-id: r55402
2011-01-22TOON: Fix for Memory Leak during Savegame Loading.David Turner
svn-id: r55401
2011-01-21TOON: Fix Memory Leak when opening Inventory.David Turner
svn-id: r55400
2011-01-21TOON: Bug #3153351 fixed with disappearing DrewSylvain Dupont
Bug #3153351: "TOON: Drew vanishes when fixing churnatron" Made sure the scale is never zero. svn-id: r55399
2011-01-21TOON: Always reset video playback to lowRes when loading new movieSylvain Dupont
svn-id: r55398
2011-01-21SCI: Fix robot palette activationLars Skovlund
svn-id: r55397
2011-01-21TOON: Fix double declaration warningSylvain Dupont
Thanks to clone2727 ;) svn-id: r55396
2011-01-21MOHAWK: Fix channelwood var getter 3, water flawing to temple elevator.Bastien Bouclet
svn-id: r55395
2011-01-21MOHAWK: Implement Channelwood generic lever opcodes, and bridge opcodesBastien Bouclet
svn-id: r55394
2011-01-21TOON: Fix all the glitches in smacker video playbackSylvain Dupont
Handle manually 2x scaling when it is needed now. svn-id: r55393
2011-01-21PARALLACTION: Minor Whitespace fixup in walk.cppDavid Turner
svn-id: r55392
2011-01-21SCI: Add comment for GK1 workaround.Lars Skovlund
svn-id: r55391
2011-01-21SCI: Fix robot memory leakLars Skovlund
svn-id: r55390
2011-01-21MOHAWK: Implement kCSTimeEventRemoveItemFromInventory.Alyssa Milburn
svn-id: r55389
2011-01-21MOHAWK: Fix disabling inventory features in CSTime.Alyssa Milburn
svn-id: r55388
2011-01-21MOHAWK: Use the provided drag flags when dropping a feature.Alyssa Milburn
svn-id: r55387
2011-01-21SCI: Fix GK1 breaking into the debugger when watching the introLars Skovlund
svn-id: r55386
2011-01-21TOUCHE: Fixed Uninitialised Read in first call to ↵David Turner
ToucheEngine::res_loadBackdrop(). svn-id: r55385
2011-01-21GOB: Urban: Fix saving/loading in the Secret Room screenSven Hesse
For some reason, the original engine saves the console sprite to disk instead of reconstructing it after loading the actual save... Invalidates the Urban Runner saves again. Should be the last time, though. svn-id: r55384
2011-01-21GOB: Add support for saving true color spritesSven Hesse
Not exactly the "nice", since up-depthing the sprite data to 24bit happens after it has been adapted to the current system's color format, so we're going to gradually lose precision when the save gets passed around different systems. Still, this is the least headachy solution, I guess... svn-id: r55383
2011-01-21SCI: Partial robot support, currently disabled since it does not runLars Skovlund
asynchronously as it should. svn-id: r55382
2011-01-21SOUND: Update which engines use what decoderMatthew Hoops
svn-id: r55381
2011-01-21COMMON: Document which engines use DCLMatthew Hoops
svn-id: r55380
2011-01-21MOHAWK: Add casts to remaining uses of ~0.Alyssa Milburn
This silences some warnings for now. svn-id: r55379
2011-01-21MOHAWK: Implement CSTime big note display.Alyssa Milburn
svn-id: r55378
2011-01-21GOB: Fix copypasta mistakeSven Hesse
svn-id: r55377
2011-01-21GOB: Remove the now useless SaveConverter_v6Sven Hesse
Since I just invalided the old Urban Runner saves anyway... svn-id: r55376
2011-01-21GOB: Urban: Fix loading/saving in the Cemetary/Lab screensSven Hesse
svn-id: r55375
2011-01-21GOB: Make the Cemetary/Lab screen work correctlySven Hesse
Saving there still won't work though svn-id: r55374