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2016-08-24CLOUD: Add first RequestAlexander Tkachev
Just fooling around with the example Request, but the idea works well.
2016-08-24CLOUD: Do minor fixesAlexander Tkachev
2016-08-24CONFIGURE: Fix cloud support detectionEugene Sandulenko
2016-08-24CLOUD: Add USE_CLOUD featureAlexander Tkachev
Adds USE_CLOUD in both configure and create_project.
2016-08-24CONFIGURE: Added libcurl detectionEugene Sandulenko
2016-08-24CLOUD: Add Cloud::Manager and Cloud::StorageAlexander Tkachev
This commit introduces Common::CloudManager, which can be accessed from OSystem. The backend for this manager is Cloud::Manager (defined in backends/cloud/manager.h). It should load all users storages from configs and provide access to current Storage instance. For now it just creates a new one. Cloud::Storage (backends/cloud/storage.h) provides an API to interact with cloud storage, for example, create new directory or sync files. Right now it's not ready and has only two dummy methods: listDirectory() and syncSaves(). There is Cloud::Dropbox::DropboxStorage backend (backends/cloud/dropbox/dropboxstorage.h) for Cloud::Storage. Right now it implements both listDirectory() and syncSaves() with starting timer task and handling it by printing out some JSON examples.
2016-08-24CLOUD: Integrate CloudThread into OSystemAlexander Tkachev
Would be changed soon.
2016-08-24CONFIGURE: Added detection for SDL_netEugene Sandulenko
2016-08-24CLOUD: Remove wcsncasecmp() usage from SimpleJSONAlexander Tkachev
Replaced with scumm_strnicmp().
2016-08-24CLOUD: Refactor SimpleJSONAlexander Tkachev
2016-08-24CLOUD: SimpleJSON refactorAlexander Tkachev
Resharper + manual methods & fields renaming.
2016-08-24CLOUD: Add SimpleJSON library (module.mk hotfix)Alexander Tkachev
Forgot to edit those.
2016-08-24CLOUD: Add SimpleJSON library as Common::JSONAlexander Tkachev
This commit also adds CloudThread class, which work() method is called every second by TimerManager. Right now it prints JSON examples on the console, so that's why it's introduced with SimpleJSON library.
2016-08-24SCI32: Add workarounds for a bug in Torin, in an animation of LycentiaFilippos Karapetis
2016-08-24DIRECTOR: Add more width corrections for Apartment demoTorbjörn Andersson
These are the widths for the taxi. 1110 doesn't actually need a correction to be drawn right, but 96 makes more sense than 90 if I decode the image by hand. It may be worth noting that all three sprite widths are multiples of 8, and that one of them was already a multiple of 8, but I still needed to add 8 to it. (This would suggest that w = (w & ~7) + 8 would yield the correct width for everything, except it doesn't so scratch that idea.)
2016-08-23TITANIC: Implemented more game classesPaul Gilbert
2016-08-24ADL: Make the optional scanlines less harshWalter van Niftrik
2016-08-24DIRECTOR: Gather statistic on correct bitmap sizesEugene Sandulenko
2016-08-23DIRECTOR: Added test D3 targetEugene Sandulenko
2016-08-23DIRECTOR: Further reduction of include dependencyEugene Sandulenko
2016-08-23DIRECTOR: Reduce header dependencyEugene Sandulenko
2016-08-23SCI32: Fix crash in Torin, chapter 4, catapult scene (via ScreenItem)Filippos Karapetis
loopNo/celNo are set to unsigned integers in ScreenItem::setFromObject in SSCI, thus their value will be adjusted when it's negative, like in this case
2016-08-23TITANIC: Implemented CLift classPaul Gilbert
2016-08-23SCI32: Allow kListAt to reference an empty listFilippos Karapetis
Happens in Torin when examining Di's locket in chapter 3
2016-08-23SCI32: Add a workaround for an uninitialized variable in TorinFilippos Karapetis
2016-08-23SCI32: Explicitly abord kEachElementDo when a game is being loadedFilippos Karapetis
This is a better check than the one in commit 3d1f1a3a21
2016-08-23SCI32: Update the SCI2/SCI2.1 games that use global 90 for speech/subsFilippos Karapetis
2016-08-23SCI32: Fix restoring games from Torin's game restore dialogFilippos Karapetis
The list in kListEachElementDo may be invalidated after a selector invocation
2016-08-23SCI32: Also handle game checks for "torinsg.cat" in TorinFilippos Karapetis
This shows the "Open..." button when continuing a game
2016-08-23DIRECTOR: Split score.cpp file into classesEugene Sandulenko
2016-08-23DIRECTOR: Fix memory overwriteEugene Sandulenko
2016-08-23SCI32: Fix palette in SCI32 Mac gamesFilippos Karapetis
2016-08-22TITANIC: Implemented more game classesPaul Gilbert
2016-08-22TITANIC: Compilation fixPaul Gilbert
2016-08-22TITANIC: Cleanup of engine referencesPaul Gilbert
2016-08-22TITANIC: Implemented more game classesPaul Gilbert
2016-08-23SCI: Fix compilation when SCI32 is not enabledFilippos Karapetis
2016-08-23ADL: Add initial support for #0: Mission AsteroidWalter van Niftrik
Based on a patch by fuzzie
2016-08-22FULLPIPE: Inverse search mode behavior in MctlGraph::getHitNodeRetro-Junk
2016-08-22FULLPIPE: Fix always false condition check in MctlGraph::generateListRetro-Junk
2016-08-22DIRECTOR: Lingo: Fix factory method executionEugene Sandulenko
2016-08-22DIRECTOR: Lingo: Fix no-args built-ins code generationEugene Sandulenko
2016-08-22DIRECTOR: Improvements to 1bpp image renderingEugene Sandulenko
2016-08-22SCI32: Document the games that use Robot videosFilippos Karapetis
2016-08-22SCI32: Add a workaround for kDoSoundPlay for GK1 MacFilippos Karapetis
2016-08-22SCI32: Move the SCI32 Mac cursor handling code into GfxCursor32Filippos Karapetis
This was left in the SCI16 code in commit 80d9182554
2016-08-22SCI: Return the correct platform in kPlatform for Mac versionsFilippos Karapetis
2016-08-22SCI32: Add stubs for the kPlayVMDSetPreload and kPaletteSetGamma callsFilippos Karapetis
These were introduced in SCI3, and are used by RAMA. We don't preload videos, so we don't really need kPlayVMDSetPreload, but kPaletteSetGamma may need an implementation. With these two stubs, the main menu of RAMA is working again
2016-08-22SCI32: Reorder the SCI32 palette kernel call assignmentsFilippos Karapetis
2016-08-22SCI32: Fix fallback detector for SCI32 games againFilippos Karapetis
A regression from c4250c05d0