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author | Filippos Karapetis | 2016-08-23 13:08:37 +0300 |
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committer | Filippos Karapetis | 2016-08-23 13:08:37 +0300 |
commit | 6929cc65f8e9e46ce5a04f75bcf48d0d1ada2b38 (patch) | |
tree | c8e09cb4c44321a9bb40aaa9f3fa9daeb485caed | |
parent | 6ce472a12a37f54ca00e6d4262eac42e75f9863a (diff) | |
download | scummvm-rg350-6929cc65f8e9e46ce5a04f75bcf48d0d1ada2b38.tar.gz scummvm-rg350-6929cc65f8e9e46ce5a04f75bcf48d0d1ada2b38.tar.bz2 scummvm-rg350-6929cc65f8e9e46ce5a04f75bcf48d0d1ada2b38.zip |
SCI32: Explicitly abord kEachElementDo when a game is being loaded
This is a better check than the one in commit 3d1f1a3a21
-rw-r--r-- | engines/sci/engine/klists.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/sci/engine/klists.cpp b/engines/sci/engine/klists.cpp index bc559148ac..91a0484703 100644 --- a/engines/sci/engine/klists.cpp +++ b/engines/sci/engine/klists.cpp @@ -576,9 +576,10 @@ reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv) { } } else { invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2); - // Check if the list has been invalidated after the call above - // (e.g. when restoring in Torin) - if (s->_segMan->getSegmentType(argv[0].getSegment()) != SEG_TYPE_LISTS) + // Check if the call above leads to a game restore, in which case + // the segment manager will be reset, and the original list will + // be invalidated + if (s->abortScriptProcessing == kAbortLoadGame) return s->r_acc; } |