Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Changed the save/load menu to allow gaps in saved games to ↵ | johndoe123 | |
simplify game deletion | |||
2013-05-08 | NEVERHOOD: Fix GUI options and game copyright | johndoe123 | |
2013-05-08 | NEVERHOOD: Support game loading from launcher/command line | johndoe123 | |
2013-05-08 | NEVERHOOD: Merge some code in the save/load menus | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Y-flipping to unpackSpriteNormal | johndoe123 | |
2013-05-08 | NEVERHOOD: Delete all sound/music items on exit | johndoe123 | |
- Minor cleanup | |||
2013-05-08 | NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when ↵ | johndoe123 | |
etnering/leaving the menu | |||
2013-05-08 | NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set | johndoe123 | |
- Clean up GameModule | |||
2013-05-08 | NEVERHOOD: Implement game-internal savegame overwrite query screen | johndoe123 | |
- Rename and reorder fields in the Klaymen class | |||
2013-05-08 | NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers ↵ | johndoe123 | |
and evaluate these in a new method enterIdleAnimation | |||
2013-05-08 | NEVERHOOD: Rename stuff in the Klaymen class | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove unneeded braces | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove objectPriority and surfacePriority parameters from the ↵ | johndoe123 | |
Klaymen class constructor since they always have the same value (1000) | |||
2013-05-08 | NEVERHOOD: Add support for loading/saving games with the game's own menu | johndoe123 | |
- Add LoadGameMenu class | |||
2013-05-08 | NEVERHOOD: Implement restart functionality (from both main menu and game logic) | johndoe123 | |
- Some minor cleanup | |||
2013-05-08 | NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix Module1300::createScene | johndoe123 | |
2013-05-08 | NEVERHOOD: Rework the sound system | johndoe123 | |
- Move code from the manager classes to the sound/music classes | |||
2013-05-08 | NEVERHOOD: Don't load a DataResource if the same data is already loaded; ↵ | johndoe123 | |
this fixes a nasty bug in several scenes which use message lists from a DataResource | |||
2013-05-08 | NEVERHOOD: Minor renaming and cleanup | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename SceneInfo2700 to TrackInfo | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove more old TODOs | johndoe123 | |
2013-05-08 | NEVERHOOD: Rework the car track scenes in Module2500 and Module2700 | johndoe123 | |
- Move findClosestTrack code from several scenes to new Tracks::findTrackPoint - Remove const kScene2706 arrays and use it from the dat instead | |||
2013-05-08 | NEVERHOOD: Add tables for Scene2706 | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove obsolete TODOs | johndoe123 | |
2013-05-08 | NEVERHOOD: Move Scene2804::initCrystalColors() to ↵ | johndoe123 | |
GameModule::initCrystalColorsPuzzle() - Add Scene::isMessageList2, only used in Scene2101 | |||
2013-05-08 | NEVERHOOD: Change graphic resource draw method to get a Surface instead of ↵ | johndoe123 | |
separate pixels/pitch - Merge SpriteResource::load and load2 | |||
2013-05-08 | NEVERHOOD: Add enum for the resource types | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up DiskplayerScene | johndoe123 | |
- Enable return to launcher - Remove obsolete comments - Remove braces in single-line statements - Remove unused non-transparent drawing code in BaseSurface::copyFrom - Clean up mouse cursor insertion code in Scene class | |||
2013-05-08 | NEVERHOOD: Merge TextSurface into FontSurface | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove some obsolete TODOs | johndoe123 | |
2013-05-08 | NEVERHOOD: Update todo.txt | johndoe123 | |
2013-05-08 | NEVERHOOD: Merge CollisionMan into Scene class | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename some CollisionMan methods/fields | johndoe123 | |
- Remove fallback detector (I think it's not needed) - Rename Scene insertMouse methods | |||
2013-05-08 | NEVERHOOD: Implement resource cache purging and purge it after each scene | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still ↵ | johndoe123 | |
TODO) | |||
2013-05-08 | NEVERHOOD: Remove obsolete _keyState | johndoe123 | |
2013-05-08 | NEVERHOOD: Add support for the demo version | johndoe123 | |
- Remove debug resource dumping code - Fix Scene1501 (pictures without sound weren't displayed/too fast) - Move main loop to mainLoop method | |||
2013-05-08 | NEVERHOOD: Improve frame-exact seeking for Scene2802 | johndoe123 | |
Thanks to clone2727 for his help! | |||
2013-05-08 | NEVERHOOD: More work on saveload, saving works, loading not yet (from the ↵ | johndoe123 | |
GMM, in-game isn't finished yet) | |||
2013-05-08 | NEVERHOOD: Add saveload skeleton (doesn't actually do anything yet) | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix AsCommonCar turning | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix Klaymen "grow" animation after drinking the potion | johndoe123 | |
- Remove static sprite 0x50C027A8 Scene2803/Scene2803Small because the resource doesn't exist! - Remove some old comments - Fix resource extData handling which fixes some crashes - Enable reusing deleted sound/music slots in SoundMan (was disabled for debugging) | |||
2013-05-08 | NEVERHOOD: Simplify resource loading | johndoe123 | |
- Renamne and clean up | |||
2013-05-08 | NEVERHOOD: Remove more old comments | johndoe123 | |
- Add the remaining idle stuff to Klayman | |||
2013-05-08 | NEVERHOOD: New _sceneNum in Module2800 | johndoe123 | |
- Very slightly improved the speed in SmackerPlayer::gotoFrame() | |||
2013-05-08 | NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add initCubeSymbolsPuzzle | johndoe123 | |
- Add microtiles to the screen update to eliminate overdraw (microtiles code taken from the Toltecs engine) - Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash - Fix screen shaking in Scene1402 (the puzzle box and bridge parts now shake along :) - Use addSoundItem/addMusicItem in the SoundMan instead of directly using push_back on the resp. arrays - Remove old code and comments | |||
2013-05-08 | NEVERHOOD: Add initCodeSymbolsPuzzle | johndoe123 | |
2013-05-08 | NEVERHOOD: A little more work on the menu stuff | johndoe123 | |