Age | Commit message (Collapse) | Author |
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This won't affect existing savegames, since we don't allow saving when
the map is active anyway. This is just in case we ever allow it.
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Also converted multiplier factor from 100 to 1000, which will be
needed for Rose Tattoo
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It still looks bad, but given the comments it makes more sense to
copy from _backBuffer2 than trying to copy an invalid portion of
the frame.
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Though at the moment, the SCENE_COUNT for Rose Tattoo is just a
guess.
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This allows the intro to run a tiny bit further, before crashing.
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- journal.txt is actually missing
- chess.txt is the same as on PC
- information about 3DA/3DX files
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- allow DACQ and JOIN chunks (skip them)
- improve unknown chunk tag error messages
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- queue up to 0.5 seconds of audio to avoid buffer underruns
- support for SDX2 codec
- put both audio codecs into audio/decoders/3do.cpp
- made movie player capable of playing EA logo movie
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Though now that I've realized that loadMusic() takes a room number,
I see there seems to be at least one song that can't be played
this way...
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It could be more user-friendly, but should work well enough for now.
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