Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-14 | TEENAGENT: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change has not been tested. | |||
2011-02-14 | TESTBED: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | TUCKER: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change has not been tested, since I do not own copy of Tucker. | |||
2011-02-14 | TOUCHE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change was not tested, because I do not have any touche copy. | |||
2011-02-14 | TOON: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | MT32: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | COMMON: Make MacResManager::convertCrsrCursor to return a RGB palette. | Johannes Schickel | |
2011-02-14 | SCUMM: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | SCI: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | SAGA: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | QUEEN: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | PARALLACTION: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested, but should hopefully work fine. | |||
2011-02-14 | MOHAWK: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
Currently in some places the RGBA palettes are converted to RGB before they are set up. There might be a better way, but this should work fine for now. | |||
2011-02-14 | MADE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested. It should work just fine though, since it just removes the RGB->RGBA conversion before calling setPalette. | |||
2011-02-14 | LURE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette is called. | |||
2011-02-14 | KYRA: Adapt to setPalette/grabPalette RGBA->RGB changes. | Johannes Schickel | |
2011-02-14 | HUGO: Adapt to the setPalette RGBA->RGB change. | Johannes Schickel | |
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette / replaceCursorPalette is called. This change is not tested, since I do not have any Hugo game. | |||
2011-02-14 | GROOVIE: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | GOB: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | DRACI: Adapt to setPalette RGBA->RGB. | Johannes Schickel | |
2011-02-14 | CRUISE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | CINE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | GUI: Update cursor palette handling for RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | GRAPHICS: Update CursorManager documentation for RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | GRAPHICS: Adapt thumbnail code to grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | AGI: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | OPENGL: Adapt the OpenGL module to the setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | GRAPHICS: Update PaletteManager documentation for RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | MOHAWK: Correct the variable used for the lab book in Riven | Matthew Hoops | |
2011-02-14 | MOHAWK: Center InfoDialog text. | Alyssa Milburn | |
This is the same as the fix for scumm in 0e32d533. | |||
2011-02-14 | NEWS: Mention sky changes from f621f6a | dhewg | |
because it needs a complete re-test for the next release | |||
2011-02-14 | GIT: ./tools/update-version.pl 1 3 0 git | dhewg | |
2011-02-14 | SKY: get rid of timer based gfx updates | dhewg | |
on most platforms timers are implemented using threads. never ever make gfx updates from another thread other than the main one. seriously. replace the whole timer crap in sky with timestamp based updates. this fixes crashes when OpenGL is enabled (android included). needs more testing. | |||
2011-02-14 | GIT: Ignore more files and directories used by Visual Studio | Littleboy | |
2011-02-14 | TOOLS: Switch create_project revision script check order to Git -> Hg -> ↵ | Littleboy | |
TortoiseSVN -> SVN | |||
2011-02-14 | HUGO: Some more refactoring | strangerke | |
Move _hotspots to mouse class and encapsulate it, rename some variables in route class | |||
2011-02-13 | SCI: Fix GK2 Mac picture 2315 | Matthew Hoops | |
It hardcodes the picture so it doesn't get run with the decompressor | |||
2011-02-13 | SCI: Add detection for GK2 Mac | Matthew Hoops | |
2011-02-13 | SCI: Add support for Phantasmagoria 2 CLUT resources | Matthew Hoops | |
My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player. | |||
2011-02-13 | Remove erroneous comment. It reflected a false belief resulting from | Lars Skovlund | |
a missing parameter check, which has also been added. | |||
2011-02-13 | MOHAWK: Fix comments for the LB sampler v2 | Matthew Hoops | |
2011-02-13 | MOHAWK: Add support for Mac LB v2 games | Matthew Hoops | |
2011-02-13 | SCI: Switch to true color mode for the GK2 demo Indeo3 video | Matthew Hoops | |
2011-02-13 | SCI: Fix VMD coordinates | Matthew Hoops | |
The suffix check for "vmd" failed for uppercase files. | |||
2011-02-13 | AUDIO: Fix assertion triggered by SubSeekableAudioStream constructor. | Johannes Schickel | |
This assertion was introduced with 633b8ed27784. I change the code to first convert all parameters to the audio stream's framerate to avoid a possible use of operator- on two AudioTimestamps with different framerates. | |||
2011-02-13 | SCUMM FM-TOWNS: minor cleanup (git test) | athrxx | |
2011-02-13 | MOHAWK: Remove Myst's var store from the build since it is not used | Bastien Bouclet | |
anymore. Keep the files are to be kept around for reference until Mechanical is finished. | |||
2011-02-13 | MOHAWK: Implement opcode 105, Mechanical fortress staircase movie | Bastien Bouclet | |
2011-02-13 | MOHAWK: Implement Mechanical's crystals | Bastien Bouclet | |