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2018-07-20ILLUSIONS: Start with BackgroundResourcejohndoe123
2018-07-20ILLUSIONS: Resource loader skeletonjohndoe123
2018-07-20ILLUSIONS: Skeleton engine with detection for BBDOUjohndoe123
2018-07-19SCUMM: Add another German Mac version of DOTTAdrian Frühwirth
Fixes Trac#10616.
2018-07-19JANITORIAL: Fix typoAdrian Frühwirth
2018-07-18PINK: fixed redrawing screen when menu disappearsAndrei Prykhodko
2018-07-18PINK: removed game screen drawing when menu is activeAndrei Prykhodko
2018-07-18PINK: fixed pausing of engine when menu appearsAndrei Prykhodko
2018-07-18GRAPHICS: MACGUI: added WMModalMenuModeAndrei Prykhodko
2018-07-17XEEN: fix broken screen after character creationHenrik Kretzschmar
2018-07-17PINK: fixed position of some sprites in PDAAndrei Prykhodko
2018-07-17DC: Allow plugins to be grouped into subdirectoriesMarcus Comstedt
By letting the user select which group of plugins to load, an out of memory condition can be avoided while still allowing all plugins to be stored on the same disc.
2018-07-17MOHAWK: RIVEN: Fix white screen before a bad ending's creditsBastien Bouclet
This was happening in the Polish version only. Fixes #10632.
2018-07-16I18N: Regenerate translations data fileThierry Crozat
2018-07-15PSP2: Improve pointer response to slow finger motionrsn8887
2018-07-15NEWS: Add MOHAWK changesDavid Fioramonti
2018-07-15MOHAWK: MYST: Have Mech fortress west direction persists after returningDavid Fioramonti
Fixes Trac#10575. When stepping away or pressing the buttom for the mechanical age fortress rotator after setting it west it would be south. This is because some variables used for a workaround were being reset everytime the rotator puzzle was being reinitalized (in o_fortressRotation_int). Which happens when the player steps back up to the rotator controls. This change simply removes the variables being reset so they retain the variables they had before. Those variables are already initalized in the Mechanical constructor.
2018-07-15MOHAWK: MYST: Don't set Mech direction when elevator button is pressedDavid Fioramonti
The direction that the fortress is pointing is calculated when the user locks on using the left throttle (after the gears have stopped). It also happens when the user hits the button. There is only a difference in the two behaviors when the user has changed the direction, but not locked on. The 2nd case can lead to the direction be different than what the last locked on direction was. Since the user can lock the direction to say north, turn it to west, not lock on and hit the button, which will set the direction to west. This can lead to confusion since a direction sound isn't played in this case. This change removes code, to prevent the recalculation of the direction when the button is pressed so that direction is always what it was last locked onto.
2018-07-14TITANIC: Add bugfixes to NEWSPaul Gilbert
2018-07-14LURE: Don't report failure message when save/load is successfulDavid Fioramonti
This required switching the ternary true and false operands.
2018-07-14TITANIC: Fix endless busy cursor in Titania close upPaul Gilbert
2018-07-14TITANIC: More properly handle parser clearing after sentence processingPaul Gilbert
The original actually freed the parser entirely from within findFrames, and then recreated it each time a sentence is parsed. Since this is nasty, and in ScummVM _parser isn't dynamically created, I settled on adding a clear command to completely clear the parser instead.
2018-07-14TITANIC: Remove any unfreed parser nodes at the end of sentence parsingPaul Gilbert
This fixes cases like bug #10621, which are somehow resulting from not all parser nodes being properly freed after parsing the first sentence finishes
2018-07-13I18N: Update translations templatesThierry Crozat
2018-07-13MOHAWk: RIVEN: Reset the mouse cursor when changing stack / unpausingBastien Bouclet
2018-07-13MOHAWK: RIVEN: Queue opening and closing the main menu as scriptsBastien Bouclet
This way all the other actions are blocked while the card load scripts are executed. Expecially, it's not possible anymore to open the main menu while the scripts for returning from the main menu are still executing. Fixes Trac#10628.
2018-07-13GUI: Bump theme versionThierry Crozat
I meant to, but forgot, to do it when adding the stretch factor to the Options dialog. Doing it now should prevent from using older themes that do not have the position for this widget.
2018-07-12PINK: Pass palette to WindowManagerEugene Sandulenko
2018-07-12GRAPHICS: MACGUI: Do not use hardcoded colorsEugene Sandulenko
2018-07-11PINK: Make menu blockingEugene Sandulenko
2018-07-11GRAPHICS: MACGUI: Added isMenuActive() helper methodEugene Sandulenko
2018-07-11GRAPHICS: MACMENU: Calculate menu bounds after adding static itemsEugene Sandulenko
2018-07-11GRAPHICS: MACGUI: Made autohiding menu reentrableEugene Sandulenko
2018-07-11PINK: Made _director a pointer and reduced header dependenciesEugene Sandulenko
2018-07-11PINK: Spelling fixes in method namesEugene Sandulenko
2018-07-11PINK: Plug in autohide menuEugene Sandulenko
2018-07-11GRAPHICS: MACGUI: Implemented autohide menusEugene Sandulenko
2018-07-11PINK: Plugged in MacWindowManager for showing in-game menuEugene Sandulenko
2018-07-11GRAPHICS: MACGUI: Added possibility to specify WM behaviourEugene Sandulenko
2018-07-11I18N: Update translations templatesThierry Crozat
2018-07-11MOHAW: RIVEN: Added more localized 25th resource id workaroundsBastien Bouclet
Fixes Trac#10625, Fixes Trac#10624.
2018-07-11I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (989 of 989 strings)
2018-07-11I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (989 of 989 strings)
2018-07-10XEEN: Fix crash trying to dream in Clouds of Xeen standalonePaul Gilbert
2018-07-10I18N: Update translations templatesThierry Crozat
2018-07-10I18N: Update translation (Italian)Paolo Bossi
Currently translated at 99.5% (985 of 989 strings)
2018-07-10MOHAWK: RIVEN: Fix off-by-one ids in ospit for the 25th localized versionsBastien Bouclet
Fixes Trac#10620.
2018-07-09XEEN: name a source of the game files for the german Worlds versionHenrik Kretzschmar
2018-07-09XEEN: add another source for the german Clouds game filesHenrik Kretzschmar
2018-07-09XEEN: Add detection entry for Darkside of Xeen German BGHenrik Kretzschmar