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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-01-24
XEEN: Fixes to ifProc
Paul Gilbert
2015-01-24
XEEN: Implemented cmdIf opcode
Paul Gilbert
2015-01-24
XEEN: Extra comments to sprite resource class
Paul Gilbert
2015-01-24
XEEN: Restrict drawing in windows to drawing within their bounds
Paul Gilbert
2015-01-24
XEEN: Implement drawOutdoors
Paul Gilbert
2015-01-24
XEEN: Implemented drawOutdoorsObjects
Paul Gilbert
2015-01-24
XEEN: Implemented drawOutdoorsMonsters
Paul Gilbert
2015-01-24
XEEN: Implemented outdoors drawing code in draw3d
Paul Gilbert
2015-01-24
XEEN: Formatting fixes
Paul Gilbert
2015-01-24
XEEN: Fixes for hit points calculations
Paul Gilbert
2015-01-24
XEEN: Add special case block to Map::load
Paul Gilbert
2015-01-24
XEEN: Fix side loading bug in Map::load
Paul Gilbert
2015-01-24
XEEN: Changed PlayerStruct to Character
Paul Gilbert
2015-01-24
XEEN: Implement lots of stubbed PlayerStruct methods
Paul Gilbert
2015-01-24
XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes
Paul Gilbert
2015-01-23
XEEN: Implemented If script opcode
Paul Gilbert
2015-01-23
XEEN: Implement cmdJumpRnd script opcode
Paul Gilbert
2015-01-23
XEEN: Implement script opcodes for cmdCallEvent and cmdReturn
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-22
XEEN: Implemented animate3d
Paul Gilbert
2015-01-22
XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
Paul Gilbert
2015-01-21
XEEN: Fix strings used by newly added script commands
Paul Gilbert
2015-01-21
XEEN: Implemented the first few script commands
Paul Gilbert
2015-01-21
XEEN: Skeleton beginnings of script handling
Paul Gilbert
2015-01-20
XEEN: Fix settig stepped on tiles
Paul Gilbert
2015-01-20
XEEN: Convert map _skySprites into a 2 element array
Paul Gilbert
2015-01-20
XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it
Paul Gilbert
2015-01-20
XEEN: Implemented getNewMaze
Paul Gilbert
2015-01-20
XEEN: Implemented doStepCode
Paul Gilbert
2015-01-20
XEEN: Implemented handleLight
Paul Gilbert
2015-01-19
XEEN: More minimap fixes
Paul Gilbert
2015-01-19
XEEN: Some minimap drawing fixes
Paul Gilbert
2015-01-19
XEEN: Further work on sprite scaling
Paul Gilbert
2015-01-19
XEEN: Fix resetting sprites on ground tiles when drawing
Paul Gilbert
2015-01-19
XEEN: Fix loading of wall types
Paul Gilbert
2015-01-19
XEEN: Replaced UI button values with KeyCode constants
Paul Gilbert
2015-01-19
XEEN: Implemented movement code
Paul Gilbert
2015-01-19
XEEN: Minor minimap fixes
Paul Gilbert
2015-01-19
XEEN: Initial implementation of drawMiniMap
Paul Gilbert
2015-01-19
XEEN: Add extra ending code for pausing turns
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-19
XEEN: Fix Valgrind warnings
Paul Gilbert
2015-01-19
XEEN: Compilation fixes for gcc
Paul Gilbert
2015-01-18
XEEN: Disable initial fade out for now
Paul Gilbert
2015-01-18
XEEN: Load correct surface sprites for the maze
Paul Gilbert
2015-01-18
XEEN: Renaming of flags and surface display
Paul Gilbert
2015-01-18
XEEN: Fix drawing the game window border
Paul Gilbert
2015-01-18
XEEN: In progress work on sprite scaling
Paul Gilbert
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