| Age | Commit message (Collapse) | Author |
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This is required to avoid GCC Compiler Warnings from -Wnon-virtual-dtor
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Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
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As the warning is emitted on parsing the class constructor, just move it
out of the class definition.
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Fixes QFG game titles appearing on import screens when no character
files exist but save files exist that match fileMask
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Currently translated at 100.0% (1115 of 1115 strings)
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Currently translated at 100.0% (1115 of 1115 strings)
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Currently translated at 100.0% (1115 of 1115 strings)
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Currently translated at 82.6% (921 of 1115 strings)
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Currently translated at 100.0% (1115 of 1115 strings)
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AI_Movement_Track_Append_With_Facing
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AI_Movement_Track_Append_With_Facing
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These were from using memset to clear non-trivial structures.
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Move #include<iconv.h> from common/encoding.h to
common/encoding.cpp and change the methods accordingly.
This resulted in not saving the iconvHandle if using the
"non-static" version of conversion, but it simplified the code
and hopefuly resolved issues with forbidden symbols on some
platforms.
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