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2005-06-23Moved endian macros to a separate header fileMax Horn
svn-id: r18441
2005-06-23Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any ↵Max Horn
SCUMM game, just added this for completeness (see patch tracker item #1222246) svn-id: r18440
2005-06-23Fixed credits order againMax Horn
svn-id: r18439
2005-06-23Revert change from printf() to debug(1)Max Horn
svn-id: r18438
2005-06-23Updated NEWS and TODOMax Horn
svn-id: r18437
2005-06-23Fixed credits orderMax Horn
svn-id: r18436
2005-06-22Changed from char to int8 in a number of places. This makes not assume the ↵Lars Persson
typ of char regardless of any compiler flags. Now looks very nice on the Symbian platfor. svn-id: r18435
2005-06-22disambiguate undefined operation by removing unneeded calculation.Oliver Kiehl
svn-id: r18434
2005-06-22Fixed warning. (And made some whitespace changes.)Torbjörn Andersson
svn-id: r18433
2005-06-21replaced #if defined(_MSC_VER)Lars Persson
with #if defined (WIN32) svn-id: r18432
2005-06-21Added default destructors as required by the Symbian/Epoc portLars Persson
svn-id: r18431
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430
2005-06-21Fix gcc4 warningsEugene Sandulenko
svn-id: r18429
2005-06-21This is the SDL changes needed by the Symbian build to work properly.Lars Persson
Also there is a bugfix for using the joystick handling for SDL. (See events.cpp history) svn-id: r18428
2005-06-21This is the submission of the Epoc/Symbian build files forLars Persson
UIQ 2.1 UI Series 60 Series 80 Series 90/Nokia 7710 There is a dependency on ESdl for these devices. svn-id: r18427
2005-06-21Added symbian-fs.cpp, symbian filehandling classLars Persson
svn-id: r18426
2005-06-21Yet another GCC 4 warning fixedMax Horn
svn-id: r18425
2005-06-21Patch #1224631 (fix gcc4 virtual functions non-virtual destructor warnings)Max Horn
svn-id: r18424
2005-06-21When a key is pressed, go back to repeat phase 0 again. This is so that weTorbjörn Andersson
won't continue a fast repeat with the new key. (Annoying example: It could be tricky to type upper-case letters because if you didn't type the letter fast enough "Shift" would begin to repeat, and then whatever letter you typed would start repeating immediately.) svn-id: r18423
2005-06-21Fixed crash when talking to the money changer about the Orb of Storms. TheTorbjörn Andersson
sound resources were being substituted with animation resources. Now the substitutions are identified by a resource number *and* a file name. Could someone verify that ite.rsc is the correct file for all of them? svn-id: r18422
2005-06-21Added temporary variables for readability.Torbjörn Andersson
svn-id: r18421
2005-06-20Added virtual destructor, to silence a few more GCC 4 warningsMax Horn
svn-id: r18420
2005-06-20Added virtual destructor, to silence a few more GCC 4 warningsMax Horn
svn-id: r18419
2005-06-20Removed -Wctor-dtor-privacy, all it does is trigger nonsense warnings in GCC 4Max Horn
svn-id: r18418
2005-06-20sfShowControls implementation is NOPEugene Sandulenko
svn-id: r18417
2005-06-20fix animation bug at ratsAndrew Kurushin
svn-id: r18416
2005-06-20WhitespaceTorbjörn Andersson
svn-id: r18415
2005-06-19Support for mouse wheel in Options dialog and in Converse panelEugene Sandulenko
svn-id: r18414
2005-06-19Document c64 as being a valid --platform= option.Jonathan Gray
svn-id: r18413
2005-06-19Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.Eugene Sandulenko
sfPlayVoice is untested. Please, inform me where you encounter it. svn-id: r18412
2005-06-19Fix C64 targets. Regression.Eugene Sandulenko
svn-id: r18411
2005-06-19implemented sfGetNumberAndrew Kurushin
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410
2005-06-18fix compilation with DISABLE_SCUMM_7_8 definedGregory Montoir
svn-id: r18409
2005-06-17Handle newlines in blast text (fixes last remaining part of bug #902415)Max Horn
svn-id: r18408
2005-06-17committed patch #1221592, smush_codec 21/44 should match the original ↵Gregory Montoir
interpreter behaviour now (this allows to cleanup a bit the code and get rid of some hacks). svn-id: r18407
2005-06-17update derefActor() argumentGregory Montoir
svn-id: r18406
2005-06-17updateGregory Montoir
svn-id: r18405
2005-06-17o6_setBlastObjectWindow can be safely ignoredGregory Montoir
svn-id: r18404
2005-06-17fix screwdriver bugAndrew Kurushin
svn-id: r18403
2005-06-16placard workaroundAndrew Kurushin
svn-id: r18402
2005-06-16fix trothy -> oil lampAndrew Kurushin
svn-id: r18401
2005-06-16UpdateTravis Howell
svn-id: r18400
2005-06-15Don't access the thread after sfScriptGotoScene. As the comment points out,Torbjörn Andersson
the thread has been destroyed. This fixes a crash when leaving the ferret guild lodge, and probably other places as well. svn-id: r18399
2005-06-15some renames#2Andrew Kurushin
svn-id: r18398
2005-06-15some renamesAndrew Kurushin
svn-id: r18397
2005-06-15fix animation loopAndrew Kurushin
svn-id: r18396
2005-06-15Corrected error message.Torbjörn Andersson
svn-id: r18395
2005-06-15Appliced cyx's fix for bug #1220168, with a few modifications. ApparentlyTorbjörn Andersson
Sam & Max uses a different sorting method than (all?) other games. svn-id: r18394
2005-06-14Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ ↵Lars Persson
on all targets. On symbian a char is unsigned char but Gob is assuming int in this case. len = *(int8*)inter_execPtr++; // must be a signed char typ and char is not default signed on all platforms. svn-id: r18393
2005-06-14Changed palanim datatype from char to byteLars Persson
svn-id: r18392