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2016-10-31JANITORIAL: TyposAlexandre Detiste
I've not fixed this one, maybe it's on purpose: RELASE -> RELEASE engines/mads/staticres.cpp:const char *const kGameReleaseTitleStr = "GAME RELASE VERSION INFO";
2016-10-30TITANIC: Renamings of mouse methodsPaul Gilbert
2016-10-30TITANIC: Support cutscene frame counting beyond end of videoPaul Gilbert
The intro credits cutscene at least, uses an end frame beyond the video as a way of adding an extra delay after the video finishes
2016-10-30DIRECTOR: More debug output on resource loadingEugene Sandulenko
2016-10-30TITANIC: Fix PET rendering in Embarkation LobbyPaul Gilbert
2016-10-30DM: Fix GCC warning (and potential bug)Strangerke
2016-10-30NEWS/DE: Mention recent additions/changesrootfather
2016-10-30NEWS: Mention recent additions/changesrootfather
2016-10-30README/DE: Mention --auto-detect feature in German READMErootfather
2016-10-30NEWS/DE: Mention recent bugfixes in the German NEWSrootfather
2016-10-30NEWS: Mention recent bugfixes in the NEWSrootfather
2016-10-30TITANIC: Add extra field initializationsPaul Gilbert
2016-10-30TITANIC: Fix somer compiler warningsPaul Gilbert
2016-10-30TITANIC: Fix playing past very last frame of videosPaul Gilbert
2016-10-30COMMON: Fix GCC Warning in JSON Parser.D G Turner
The emitted warning is "ISO C++98 does not support the ‘%lg’ gnu_printf format [-Wformat=]". Though "%lg" is required for *scanf functions to indicate the field size, it is not required for *printf functions which use "%g" instead.
2016-10-30TITANIC: Cleanup of CServiceElevatorWIndow classPaul Gilbert
2016-10-30TITANIC: Fix setting different video frameratesPaul Gilbert
2016-10-30TITANIC: Fix floor change message to go to both background & indicatorPaul Gilbert
2016-10-29TITANIC: Fix playback elevator background at correct speedPaul Gilbert
2016-10-29TITANIC: Fix wave file when pressing top elevator buttonPaul Gilbert
2016-10-29TITANIC: Fix pressing buttons in Service ElevatorPaul Gilbert
2016-10-29TITANIC: Return proper handle from CGameObject::playSoundPaul Gilbert
2016-10-29DIRECTOR Implement CASt member loadingEugene Sandulenko
2016-10-29BASE: Clarify how to specify a path in help for the auto-detect commandThierry Crozat
2016-10-29TITANIC: Fix to Doorbot talking animations selectionPaul Gilbert
2016-10-29TITANIC: Renaming NPCFLAG enum values for idlingPaul Gilbert
2016-10-29README: Adding auto-detect command line optionThierry Crozat
2016-10-29BASE: Auto-detect option now uses the specified pathThierry Crozat
2016-10-29BASE: Formatting codeiskrich
2016-10-29BASE: Add --auto-detect commandiskrich
Allows to display games in the current directory that are compatible with ScummVM. This option enables the user to find games in the directory from which ScummVM was launched. In terminal it looks like: -------------------------------------------------------------------------------------- $ scummvm --auto-detect ID Description -------------------- --------------------------------------------------------- drascula Drascula: The Vampire Strikes Back (DOS/English) queen Flight of the Amazon Queen (Talkie/DOS/English) -------------------------------------------------------------------------------------- The current directory is defined as dir(".") then using EngineMan.detectGames to recognise games.
2016-10-29DIRECTOR: Mark current cast loading method as D2Eugene Sandulenko
2016-10-29DIRECTOR: Fix D4+ score readingEugene Sandulenko
2016-10-29DIRECTOR: Rework Channel data parsingEugene Sandulenko
2016-10-29DIRECTOR: Added more debug output to cast readingEugene Sandulenko
2016-10-29DIRECTOR: Fix crash when there is no shared casts presentEugene Sandulenko
2016-10-29DIRECTOR: Fixing Score reading in RIFX formatEugene Sandulenko
2016-10-29COMMON: Add referencing and destruction of the OSDMessageQueue instanceThierry Crozat
Registering the OSDMessageQueue instance as an event source is now done right after the event manager is initialised. This ensures that it is created in a sensible place and not for example in another thread). Also registering the event source is moved to a separate function instead of being in the constructor to remove any issue in case some code tries to display a OSD Message very early on (the instance would be created then, but it would be registered as an event source later).
2016-10-29OPENGL: Remove hack to avoid issues with OSD messages from other threadsThierry Crozat
2016-10-29MT32: Use OSDMessageQueue to post OSD messages from the MT32 threadThierry Crozat
2016-10-29CLOUD: Use OSDMessageQueue to post OSD messages from the cloud threadThierry Crozat
2016-10-29COMMON: Add OSDMessageQueue singletonThierry Crozat
This class can be used to get messages to display on the OSD from any thread. Those messages are then passed to the backend in the graphic thread.
2016-10-29TITANIC: Fix infinite recursion loading object resourcesPaul Gilbert
2016-10-28TITANIC: Fix playing cutscenes to the very of a videoPaul Gilbert
2016-10-28TITANIC: Fix room transition cutscenesPaul Gilbert
2016-10-28TITANIC: Fix scanning for rooms in parseViewPaul Gilbert
2016-10-28TITANIC: More renaming and debug loggingPaul Gilbert
2016-10-28TITANIC: Fix starting queued reverse playing movie clipsPaul Gilbert
2016-10-28TITANIC: Renames and adding debuggingPaul Gilbert
2016-10-28I18N: Regenerate translations data fileThierry Crozat
2016-10-28I18N: Update Hungarian translation (ticket #9635)Thierry Crozat