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2010-04-17SCI: changed coordinate adjustment for kanji chars to & 0xFFCMartin Kiewitz
svn-id: r48684
2010-04-17SCI: Remove subtitles in menu.Walter van Niftrik
svn-id: r48683
2010-04-16SCI: handle given coordinate to draw() inside SJIS font support as if the ↵Martin Kiewitz
horizontal part would be the center of the character, fixes not perfectly centered japanese text. I assume that PC98 ROM also handled it that way. The actual cause for those "bad" coordinates is GetLongest(), but that behaviour is definitely how sierra sci does it svn-id: r48678
2010-04-16DS: Merge changes from 1.1.0 branch into trunkMax Horn
svn-id: r48677
2010-04-16Remove type_4_byte='long' FIXMEs from configureMax Horn
Since no porter complained about these during the last release, this should be safe. In any case it would be trivial to put them back, but that is only acceptable if an explanatory comment is included. svn-id: r48676
2010-04-16SCI: support for kanji (sjis), minor centering issue leftMartin Kiewitz
svn-id: r48674
2010-04-16SCI: dont switch to english on kanji text, also cut off text w/o spaces ↵Martin Kiewitz
inside GetLongest() so that kanji raw chars will appear in windows svn-id: r48673
2010-04-16Fix stupid mistakeMax Horn
svn-id: r48672
2010-04-16Enable more ARM asm on arm-linux targetsMax Horn
svn-id: r48671
2010-04-16Added a sanity check for the current list node inside GfxAnimate::invoke(). ↵Filippos Karapetis
This should fix the crash in LSL2 as described in patch #2987942, without adding additional lookups svn-id: r48670
2010-04-16Trying to fix DC port compilationMax Horn
svn-id: r48669
2010-04-16SCI: make pixelation transition work in upscaled hires modeMartin Kiewitz
svn-id: r48668
2010-04-16SCI: make scroll transitions work in upscaled hires modeMartin Kiewitz
svn-id: r48667
2010-04-16Fix for bug #2987895: "DW2: graphical errors in video on Windows"Max Horn
svn-id: r48665
2010-04-16Change configure entries for NDS and DC ports to use _port_mkMax Horn
svn-id: r48664
2010-04-16Added code to de-activate town NPCs once the player makes it to the castle, ↵Paul Gilbert
since they're no longer needed svn-id: r48661
2010-04-15Replace ancient maemo patch with the one from 1.1.0 branchMax Horn
svn-id: r48660
2010-04-15SCI: split menu/item strings when displaying instead of when initializing - ↵Martin Kiewitz
makes on-the-fly menu language changes possible (used by multilingual SCI01 games) svn-id: r48659
2010-04-14Added a default case for characters that don't have a message set, but try ↵Paul Gilbert
to display one svn-id: r48656
2010-04-13Whitespace fix.Johannes Schickel
svn-id: r48654
2010-04-13Print message when creating new INI; don't rewrite it directly after reading.Max Horn
Together with the r48651, this addresses bug #2983718: "Incomprehensible message for missing scummvm.ini" svn-id: r48653
2010-04-13Patch #2984292: "AmigaOS4: Remove _SVN from unstable builds"Max Horn
svn-id: r48652
2010-04-13Patch #2985205: "GSoC: Improve FSNode warning messages"Max Horn
svn-id: r48651
2010-04-12Update default themeOri Avtalion
svn-id: r48650
2010-04-12Remove trailing whitespaceOri Avtalion
svn-id: r48649
2010-04-12Center labels in mass-add dialogOri Avtalion
svn-id: r48648
2010-04-12Remove semicolonOri Avtalion
svn-id: r48647
2010-04-12Update credits for myself to reflect that I am now part of the team.Thierry Crozat
svn-id: r48646
2010-04-12Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵Ori Avtalion
language svn-id: r48645
2010-04-12Remove duplicate entry for myself.Thierry Crozat
svn-id: r48644
2010-04-12Revert "Fix use of "friend" keyword in KYRA for strict C++ compilers."Johannes Schickel
Actually g++ is just fine in this case :-). The thing I missed here was that I declared the "offending" classes as friends in subclasses of KyraEngine_v1, thus those friends were allowed to access the protected elements of KyraEngine_v1 too. svn-id: r48643
2010-04-12Remove trailing whitespace from person names with no descriptionOri Avtalion
svn-id: r48642
2010-04-12Fix use of "friend" keyword in KYRA for strict C++ compilers.Johannes Schickel
Unlike g++, which does inherit friends (it seems), C++ does specify that friend is not inherited. I.e. when B is a friend of A and you have a class C subclassing B, C is not allowed to access private memebers of A. svn-id: r48641
2010-04-12remove useless getObjectName() methodJoost Peters
svn-id: r48640
2010-04-12add const keyword to some methodsJoost Peters
svn-id: r48639
2010-04-12formattingMax Horn
svn-id: r48638
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-04-12Updated NEWS with PSP items including forgotten ones from 1.1.0Yotam Barnoy
svn-id: r48636
2010-04-12Added the beginnings of the main timer listPaul Gilbert
svn-id: r48635
2010-04-12PSP: Fix code formatting using astyleMax Horn
svn-id: r48634
2010-04-12Changed my credits to indicate more extensive contributionsYotam Barnoy
svn-id: r48633
2010-04-12PSP: refactoring/redesign of the backendYotam Barnoy
svn-id: r48632
2010-04-11Add patch contributors to copyright fileOri Avtalion
svn-id: r48631
2010-04-11Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving"Ori Avtalion
This is a fix for bug #2090846 - "SCUMM: saving a game will play music before finishing" svn-id: r48630
2010-04-11Explain the rational of the CursorMan.pushCursor calls directlyMax Horn
Instead of referring to the commit log of a prior ref. Also rewrap some comments. svn-id: r48628
2010-04-11Rest of patch #2982224: GSoC: Added unit test and unified error message displayMax Horn
svn-id: r48627
2010-04-11Setup and destroy a dummy cursor and palette in the Engine class.Johannes Schickel
The idea behind this is exactly the same as behind r48620, but it affects all engines, thus engine authors can now use CursorMan.replaceCursor without having to worry about possible memory leaks or the like. svn-id: r48626
2010-04-11Enable the cursor palette in ScummEngine_v70he::setDefaultCursor just to ↵Johannes Schickel
avoid problems in case it was disabled earlier. svn-id: r48622
2010-04-11Fix KYRA's cursor handling by pushing a dummy cursor via ↵Johannes Schickel
CursorMan.pushCursor too. Also replace CursorMan.popAllCursors by CursorMan.popCursor to prevent the caller's cursor from being destroyed. svn-id: r48621
2010-04-11Fix a memory leak in SCUMM which was caused by the SCUMM engine never ↵Johannes Schickel
removing its cursor from CursorMan. The problem here was that SCUMM only uses CursorMan.replaceCursor. When no cursor had been setup before it would cause the SCUMM cursor to be never removed from CursorMan, since in this case replaceCursor just uses pushCursor. To avoid this problem I am just pushing a dummy cursor (and palette, since that is used in SCUMM HE games too) on engine setup and removing it on engine destruction. Actually every engine should setup their first cursor via CursorMan.pushCursor and then on quit remove it again via CursorMan.popCursor. Using CursorMan.replaceCursor is *no* good idea for the first cursor to setup, since that might either replace an existing cursor, thus destroying the caller's cursor, or pushing a new cursor on the stack, which might result in a leak. This would also result in making a call to CursorMan.popCursor unsafe, since that might also impact the caller's cursor setup again. svn-id: r48620