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2003-09-27add alternate sword2 target for people who want to use the gui for game ↵Jonathan Gray
detection when the game is either a) on CD b) in a bunch of seperate directories in a structure like that of the CD. Of course pointing ScummVM at such things with the normal target via command line or config file work fine. As everyone awake at the moment only has the sold out version, this is specific to that. I don't know what files are at the root of the original CD we can use for detection purposes svn-id: r10423
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422
2003-09-27updates from _QJonathan Gray
svn-id: r10421
2003-09-27Removed RTTI except where requiredJamieson Christian
(i.e. scummvm/scumm/mixer.cpp) svn-id: r10420
2003-09-26a little betterPaweł Kołodziejski
svn-id: r10419
2003-09-26added v6 version of stamp object opcodePaweł Kołodziejski
svn-id: r10418
2003-09-26stop gcc complainingJonathan Gray
svn-id: r10417
2003-09-26now more match dissassemblyPaweł Kołodziejski
svn-id: r10416
2003-09-26cleanupTorbjörn Andersson
svn-id: r10415
2003-09-26Converted the MPU-401 timer to use the Timer class.Jamieson Christian
Since this was the only place where we were using create_thread, that method should be removable now. I also removed the midi_driver_thread overrides for the MorphOS and YPA1 (Palm) backends. These need to be tested by their respective porters. svn-id: r10414
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413
2003-09-26Ok, I'm stupid.Torbjörn Andersson
The initial sample is, indeed, two bytes, just like the rest of them, but it really, really helps if you read it from the correct position in the file. After fixing that, it turned out that my changing of signedness of the sample was also wrong. Funny how those two bugs almost cancelled each other out. Almost. I've made a few other changes as well, but they're just to clean things up a bit. The credits music works for me, and I've played the game up to arriving in Quaramonte, with no obvious music-related problems. svn-id: r10412
2003-09-26Small correction for simon1/2 HebrewTravis Howell
svn-id: r10411
2003-09-26Add optional define for no consoleTravis Howell
svn-id: r10410
2003-09-25Fix for Bug [810564] ALL: missing instruments with native MT-32Jamieson Christian
As defined in Patch [811623] MT-32 patch for Bug 810564 Added a channel mask to MPU-401 devices so that --native-mt32 may force the device to use only the subset of MIDI channels actually supported by the MT-32. Also added a best-guess interpretation of iMuse Part priority in the SysEx 0x00 msg, since part priorities become more of an issue when the channel count is cramped. svn-id: r10409
2003-09-25Really clear the screen during the credits.Torbjörn Andersson
svn-id: r10408
2003-09-25Reverted part of the previous change. Control panel music should work againTorbjörn Andersson
but the credits music is still broken. I'll have to take a closer look at this later. svn-id: r10407
2003-09-25Some minor fixes. Unfortunately I've noticed that there is some major soundTorbjörn Andersson
distortion in the credits music, and I haven't yet figured out what's causing this. svn-id: r10406
2003-09-25added HE gamePaweł Kołodziejski
svn-id: r10405
2003-09-25Rewrote the music code to use a premix function instead of a timer. I'mTorbjörn Andersson
speculating that the timer didn't always fill the buffer quite fast enough and that this is what caused the occasional popping noises. Of course, I may have introduced all kinds of regressions - particularly since I don't have any big-endian computer to test on - but we're all friends here, right? :-) svn-id: r10404
2003-09-25update vc7 filePaweł Kołodziejski
svn-id: r10403
2003-09-25Small cleanup to reduce amount of game id checks.Travis Howell
svn-id: r10402
2003-09-25Small cleanup to reduce amount of game id checks.Travis Howell
svn-id: r10401
2003-09-25Can't delete a const pointer, duhJamieson Christian
svn-id: r10400
2003-09-24fix gcc compileOliver Kiehl
svn-id: r10399
2003-09-24Fix for Bug [805923] BASS: Notes left on when quitting gameJamieson Christian
Explicitly send All Notes Off messages on every channel when shutting down music driver. This fixes hanging notes on exit when using external synths or some less intelligent internal synths. svn-id: r10398
2003-09-24Disable Palyer_V2A on PalmOS, since the source doesn't compile with itChris Apers
svn-id: r10397
2003-09-24Fixed corrupted line endingsJamieson Christian
svn-id: r10396
2003-09-24Revert change that caused more problemsTravis Howell
svn-id: r10395
2003-09-24Revert change that caused more problemsTravis Howell
svn-id: r10394
2003-09-24Add simon1acorn targetTravis Howell
svn-id: r10393
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392
2003-09-24Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.Torbjörn Andersson
svn-id: r10391
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-24Add Acorn version of Simon the Sorcerer 1 TalkieTravis Howell
svn-id: r10389
2003-09-24added HE game putt racePaweł Kołodziejski
svn-id: r10388
2003-09-23added two HE gamesPaweł Kołodziejski
svn-id: r10387
2003-09-23console.h from bs2/ is found before gui/ on PalmOS and cause compilation errorsChris Apers
svn-id: r10386
2003-09-23Removed unused / replaced source code. This turned out to be most of theTorbjörn Andersson
file. :-) svn-id: r10385
2003-09-23Removed ancient version history. Much of it doesn't apply to us, and wasTorbjörn Andersson
cluttering up the files anyway. (Though I do feel a slight twinge of guilt for removing historical records like this. :-) svn-id: r10384
2003-09-23Must ... make ... space ... for ... FotAQ ...Torbjörn Andersson
svn-id: r10383
2003-09-23Removed the screenshot code. (The SDL backend already has the ability toTorbjörn Andersson
make screenshots.) svn-id: r10382
2003-09-23ScummVM Headers were missingChris Apers
svn-id: r10381
2003-09-23Updated with new filesChris Apers
svn-id: r10380
2003-09-23Added palmtform optionChris Apers
svn-id: r10379
2003-09-23Options flagChris Apers
svn-id: r10378
2003-09-23Added support for DIA API compatible devices (Zodiac), fixed move_screen ↵Chris Apers
function on hi-density devices svn-id: r10377
2003-09-23Changed the keyboard handling to store "keyboard events", rather than justTorbjörn Andersson
characters. Hopefully this will make things work smoother on the Mac, but I have no way of testing that. svn-id: r10376
2003-09-23Split palmstart.cpp into mutiple filesChris Apers
svn-id: r10375
2003-09-23Moved PalmFatalError hereChris Apers
svn-id: r10374