Age | Commit message (Collapse) | Author |
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SQ6 workarounds
svn-id: r52294
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While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next.
svn-id: r52292
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and added a FIXME inside kGraphDrawLine
svn-id: r52291
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svn-id: r52290
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svn-id: r52289
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Again, thanks SylvainTV for the debugging efforts
svn-id: r52288
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svn-id: r52287
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Add detection for Spanish, Italian, German and French
svn-id: r52286
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svn-id: r52285
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Until now the parsing was done by the po2c perl script, which
generated a messages.h file. The create_translations executable
had then to be recompiled before being executed. This commit
removes the po2c perl script. The parsing is now directly done by
the create_translations tool.
The parsing has also been extended to support the msgctxt strings.
This is not dumped yet in translations.dat but will be once I have
finished implementing context support for the translations.
svn-id: r52284
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svn-id: r52283
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svn-id: r52282
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debugger. There is no real need to implement kernel debug commands, but since this one maps almost directly to our own "show" debug command, it has been reimplemented (was removed in rev #45310). Normally, there is no real need to implement kernel functions for debug functionality, since there are advanced tools for this purpose nowadays (plus, ScummVM's debugger). Fixes bug #3050616 - "QFG1 EGA: priority/control/view functions crash, debug mode"
svn-id: r52281
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svn-id: r52280
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svn-id: r52277
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svn-id: r52275
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Formerly we did not read the first chunk of MP3 data after seeking. This
resulted in incorrect sound output in the Freddy Pharkas demo when the
sound was compressed with MP3 for example.
svn-id: r52272
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Turns out that stdio is about 30x(!) slower than using the PSP's functions. Very significant optimization.
svn-id: r52271
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svn-id: r52270
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inside the if-statement.
svn-id: r52269
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svn-id: r52268
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Move Fascination specific function to appropriate classes, plus some style modifications
svn-id: r52267
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should hopefully make them run better on different platforms (some platforms dont update on every updateScreen call, so the transitions worked much faster there (e.g. wii) and some other platforms dont have that much power, so transitions were slower on those)
svn-id: r52266
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svn-id: r52265
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looks better, although sierra didn't do that (examples: qfg3 demo/intro)
svn-id: r52264
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svn-id: r52263
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warnings
svn-id: r52262
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svn-id: r52261
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svn-id: r52260
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pharkas/german has duplicate resource entries inside the main resource files and we used the first ones. This results in half of the game being english and umlauts missing. We now use the last entries, which will fix all those issues (fixes bug #3039551)
svn-id: r52259
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of the bitwise OR aren't reading from the same source)
svn-id: r52258
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svn-id: r52257
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svn-id: r52256
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svn-id: r52255
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svn-id: r52254
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(which has no selector vocabulary), so that the workarounds of the CD version match with the ones from the floppy version
svn-id: r52253
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handling synthetic (keyboard repeat) events and adding support for Control-C
svn-id: r52252
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svn-id: r52251
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svn-id: r52250
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svn-id: r52249
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Added in order to suppress the speaker and the adlib flag. When the speaker flag is set, some sounds are skipped. The adlib flag will be required the day the MDY/TBR player will work: SB music for the moment
svn-id: r52247
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about hoyle4
svn-id: r52246
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(This crash might have occured on very slow machines or when using valgrind)
svn-id: r52245
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hoyle4 and lsl5 door code work now
svn-id: r52244
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The ThemeEngine had a fallback implemented to use the
non-localized font if the localized one (e.g. for Hungarian) could not
be found. However the fallback was not working. Now it is working.
svn-id: r52243
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svn-id: r52242
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Previous commit of translation.cpp introduced a defined but not
implemented operator when the translation support was disabled.
This was probably fine since it was not used, but not very clean.
svn-id: r52241
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added a temporary hack for the special case in Hoyle 4 (0x0, 0xFFFF), till we find out how this is handled correctly
svn-id: r52240
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svn-id: r52239
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svn-id: r52238
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