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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-12-12
ACCESS: Fix loading correct sprite resource in mWhileDoOpen
Paul Gilbert
2014-12-12
ACCESS: Fix loading animation data in mWhileDoOpen
Paul Gilbert
2014-12-12
ACCESS: Add a hack in order to make the first screen visible
Strangerke
2014-12-12
ACCESS: Fix the handling of the very last line of a text in getLine
Strangerke
2014-12-12
ACCESS: Fix display height of text in chapter introduction
Strangerke
2014-12-12
ACCESS: Move setupGame before doIntroduction to fix a crash
Strangerke
2014-12-12
ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources
Strangerke
2014-12-12
ACCESS: Simplify doIntroduction()
Strangerke
2014-12-12
ACCESS: Add more intro code, including credit scrolling
Strangerke
2014-12-12
ACCESS: Fix intro countdown, add splashscreen and loading of scene 0
Strangerke
2014-12-12
ACCESS: Fix the call of doIntroduction
Strangerke
2014-12-12
ACCESS: Fix compilation warning
Strangerke
2014-12-12
ACCESS: Implement setVerticalCode and setHorizontalCode used by the guard scene
Strangerke
2014-12-12
ACCESS: Fix crash in conversation screen when clicking outside response boxes
Paul Gilbert
2014-12-12
ACCESS: Fix crash when talking to pilot on the plane
Paul Gilbert
2014-12-12
ACCESS: Implement chkVLine and chkHLine
Strangerke
2014-12-12
ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT()
Strangerke
2014-12-12
ACCESS: Implement guardSee and setGuardFrame
Strangerke
2014-12-12
ACCESS: Add missing code in guard()
Strangerke
2014-12-12
ACCESS: Fix some parameters in ANT
Strangerke
2014-12-12
ACCESS: Implement plotPit()
Strangerke
2014-12-12
ACCESS: Refactor ANT
Strangerke
2014-12-12
ACCESS: Start working on ANT()
Strangerke
2014-12-12
ACCESS: Fix item Z ordering issue causing flickering in airplane rear scene
Paul Gilbert
2014-12-12
ACCESS: Fix incorrect screen draw during setup of bubble boxes
Paul Gilbert
2014-12-12
ACCESS: Fix crashes for scene debugger command when launched from cmdCheckTimer
Paul Gilbert
2014-12-12
ACCESS: Fix player walking in jungle cutscene
Paul Gilbert
2014-12-12
ACCESS: Fix redundant pointer references in adding items to _images list
Paul Gilbert
2014-12-12
ACCESS: Fixes to pan method
Paul Gilbert
2014-12-12
ACCESS: Fix display in cmdDeath()
Strangerke
2014-12-12
ACCESS: Little cleanup in roomMenu
Strangerke
2014-12-12
ACCESS: Fix buffer source when clearing speech bubbles
Paul Gilbert
2014-12-12
ACCESS: Some cleanup of remaining game cutscenes code
Paul Gilbert
2014-12-12
ACCESS: Fix cutscene of pilot falling out of plane
Paul Gilbert
2014-12-12
ACCESS: Add some safeguards in LoadScene debugger command
Strangerke
2014-12-12
ACCESS: Fix compilation warning by adding a dummy inventory combo array for M...
Strangerke
2014-12-12
ACCESS: Add some code to display scene number & description
Strangerke
2014-12-12
ACCESS: Fix crash at end of cmdDead
Paul Gilbert
2014-12-12
ACCESS: Fix restoring screen after offering a character an inventory item
Paul Gilbert
2014-12-12
ACCESS: Fixes for selecting bottom buttons in conversation screen
Paul Gilbert
2014-12-12
ACCESS: Fix restoring talk bubbles where right edge is a bit over screen edge
Paul Gilbert
2014-12-12
ACCESS: Fixes for flying plane cutscene
Paul Gilbert
2014-12-12
ACCESS: Airplane flight cutscene is now partially working
Paul Gilbert
2014-12-12
ACCESS: Fix scene fade ins
Paul Gilbert
2014-12-12
ACCESS: Fix crash when starting scene 16
Paul Gilbert
2014-12-12
ACCESS: Fix crash when exiting game in the middle of a chapter start
Paul Gilbert
2014-12-12
ACCESS: Simplification of logic for selectively applying loaded palettes
Paul Gilbert
2014-12-12
ACCESS: Fix display of cutscene at the end of chapter 3
Paul Gilbert
2014-12-12
ACCESS: Implemented chapter debug command
Paul Gilbert
2014-12-12
ACCESS: Workaround not being able to leave scene 9 in Amazon to the south
Paul Gilbert
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