aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2014-12-12ACCESS: Fix loading correct sprite resource in mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Fix loading animation data in mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Add a hack in order to make the first screen visibleStrangerke
2014-12-12ACCESS: Fix the handling of the very last line of a text in getLineStrangerke
2014-12-12ACCESS: Fix display height of text in chapter introductionStrangerke
2014-12-12ACCESS: Move setupGame before doIntroduction to fix a crashStrangerke
2014-12-12ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon ResourcesStrangerke
2014-12-12ACCESS: Simplify doIntroduction()Strangerke
2014-12-12ACCESS: Add more intro code, including credit scrollingStrangerke
2014-12-12ACCESS: Fix intro countdown, add splashscreen and loading of scene 0Strangerke
2014-12-12ACCESS: Fix the call of doIntroductionStrangerke
2014-12-12ACCESS: Fix compilation warningStrangerke
2014-12-12ACCESS: Implement setVerticalCode and setHorizontalCode used by the guard sceneStrangerke
2014-12-12ACCESS: Fix crash in conversation screen when clicking outside response boxesPaul Gilbert
2014-12-12ACCESS: Fix crash when talking to pilot on the planePaul Gilbert
2014-12-12ACCESS: Implement chkVLine and chkHLineStrangerke
2014-12-12ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT()Strangerke
2014-12-12ACCESS: Implement guardSee and setGuardFrameStrangerke
2014-12-12ACCESS: Add missing code in guard()Strangerke
2014-12-12ACCESS: Fix some parameters in ANTStrangerke
2014-12-12ACCESS: Implement plotPit()Strangerke
2014-12-12ACCESS: Refactor ANTStrangerke
2014-12-12ACCESS: Start working on ANT()Strangerke
2014-12-12ACCESS: Fix item Z ordering issue causing flickering in airplane rear scenePaul Gilbert
2014-12-12ACCESS: Fix incorrect screen draw during setup of bubble boxesPaul Gilbert
2014-12-12ACCESS: Fix crashes for scene debugger command when launched from cmdCheckTimerPaul Gilbert
2014-12-12ACCESS: Fix player walking in jungle cutscenePaul Gilbert
2014-12-12ACCESS: Fix redundant pointer references in adding items to _images listPaul Gilbert
2014-12-12ACCESS: Fixes to pan methodPaul Gilbert
2014-12-12ACCESS: Fix display in cmdDeath()Strangerke
2014-12-12ACCESS: Little cleanup in roomMenuStrangerke
2014-12-12ACCESS: Fix buffer source when clearing speech bubblesPaul Gilbert
2014-12-12ACCESS: Some cleanup of remaining game cutscenes codePaul Gilbert
2014-12-12ACCESS: Fix cutscene of pilot falling out of planePaul Gilbert
2014-12-12ACCESS: Add some safeguards in LoadScene debugger commandStrangerke
2014-12-12ACCESS: Fix compilation warning by adding a dummy inventory combo array for M...Strangerke
2014-12-12ACCESS: Add some code to display scene number & descriptionStrangerke
2014-12-12ACCESS: Fix crash at end of cmdDeadPaul Gilbert
2014-12-12ACCESS: Fix restoring screen after offering a character an inventory itemPaul Gilbert
2014-12-12ACCESS: Fixes for selecting bottom buttons in conversation screenPaul Gilbert
2014-12-12ACCESS: Fix restoring talk bubbles where right edge is a bit over screen edgePaul Gilbert
2014-12-12ACCESS: Fixes for flying plane cutscenePaul Gilbert
2014-12-12ACCESS: Airplane flight cutscene is now partially workingPaul Gilbert
2014-12-12ACCESS: Fix scene fade insPaul Gilbert
2014-12-12ACCESS: Fix crash when starting scene 16Paul Gilbert
2014-12-12ACCESS: Fix crash when exiting game in the middle of a chapter startPaul Gilbert
2014-12-12ACCESS: Simplification of logic for selectively applying loaded palettesPaul Gilbert
2014-12-12ACCESS: Fix display of cutscene at the end of chapter 3Paul Gilbert
2014-12-12ACCESS: Implemented chapter debug commandPaul Gilbert
2014-12-12ACCESS: Workaround not being able to leave scene 9 in Amazon to the southPaul Gilbert