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2013-06-30TOOLS: Add support for MSVC12 in create_projectLittleboy
2013-06-30TSAGE: R2R Maze UI now partially showing mapPaul Gilbert
2013-06-29TSAGE: Renaming of derived R2R scene 3500 Maze UIPaul Gilbert
2013-06-29TSAGE: Further renaming of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Beginnings of renamings of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Fix for object initialisatioon in R2R scene 3500Paul Gilbert
2013-06-30TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking foreversylvaintv
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
2013-06-29TSAGE: Implemented R2R MazeUI::draw methodPaul Gilbert
2013-06-29TSAGE: Further cleanup of existing R2R MazeUI codePaul Gilbert
2013-06-29TSAGE: Beginnings of implementing R2R maze UIPaul Gilbert
2013-06-29MORTEVIELLE: Fix compilation of music codeStrangerke
2013-06-29MORTEVIELLE: More renamingStrangerke
2013-06-28MORTEVIELLE: Get rid of some magic valuesStrangerke
2013-06-28MORTEVIELLE: Some more renaming, introduce MENU_NONE constantStrangerke
2013-06-28MORTEVIELLE: Rename displayStatusArrow()Strangerke
2013-06-28NEVERHOOD: Handle invalid save_slot more gracefully on startupTorbjörn Andersson
If the specificed savegame doesn't exist, start the game from the beginning. Before, it would just hang. The error handling is still quite primitive, though.
2013-06-28NEVERHOOD: Fix incorrect checks for the waterfall soundsFilippos Karapetis
Some of the "wall broken" checks were inverse, resulting in the waterfall sound being incorrectly heard when the wall was broken. Also, simplified some of the "wall broken" checks
2013-06-28NEVERHOOD: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
An option has been added to use the original ones, if needed
2013-06-28NEVERHOOD: Remove superfluous description from a console commandFilippos Karapetis
2013-06-28NEVERHOOD: Add missing music when entering the Hall of Records buildingFilippos Karapetis
The "Everybody Way Oh" theme should be played in both of the first two rooms of the Hall of Records building
2013-06-28NEVERHOOD: Fix graphics glitch when opening the menuFilippos Karapetis
2013-06-28NEVERHOOD: Fix scene entrance when restoring in the Aqua (music) houseFilippos Karapetis
This looks to be a logic error in the constructor of module 2400, since all the other modules do not create scenes with the global entrance number when they are instantiated without an entrance (i.e. when loading). With that logic error, all the code that handled Kleymen's entrance to a scene after restoring was incorrectly skipped
2013-06-28MORTEVIELLE: Rename displayStatusInDescriptionBar()Strangerke
2013-06-28MORTEVIELLE: Remove 2 useless functionsStrangerke
2013-06-27TSAGE: Added some descriptions to scene switch listPaul Gilbert
2013-06-27Merge pull request #346 from tobiatesan/gitignore_msvc11Filippos Karapetis
JANITORIAL: Add [Debug|Release][32|64] to .gitignore
2013-06-27MORTEVIELLE: Move misc functions from Mortevielle to UtilsStrangerke
2013-06-27JANITORIAL: Add [Debug|Release][32|64] to .gitignoreTobia Tesan
MSVC11 seems to be using these as new default when running on x64.
2013-06-26TSAGE: Fix for R2R freeze returning to scene 2000 from 2425Paul Gilbert
2013-06-26TSAGE: Bugfix for starting R2R scene 2000Paul Gilbert
2013-06-26MORTEVIELLE: Fix compilationStrangerke
2013-06-26MORTEVIELLE: Remove useless staticStrangerke
2013-06-26Merge branch 'master' of https://github.com/scummvm/scummvm into mortevielleStrangerke
Conflicts: engines/engines.mk
2013-06-26HOPKINS: Change some variable names for consistencyTorbjörn Andersson
This silences a GCC warning about a 'saveFile' variable shadowing a saveFile() method.
2013-06-26HOPKINS: Remove erroneous static keyword, get rid of g_vmStrangerke
2013-06-26NEVERHOOD: Stop sound updates while the main menu is activeFilippos Karapetis
2013-06-26MORTEVIELLE: Use _vm instead of g_vm in DialogManagerStrangerke
2013-06-26MORTEVIELLE: Introduce DialogManager and get rid of static functionsStrangerke
2013-06-26MORTEVIELLE: Remove some useless g_vmStrangerke
2013-06-26MORTEVIELLE: Replace g_vm in SpeechManagerStrangerke
2013-06-26WINTERMUTE: Add detection for J.U.L.I.A. (Greenlight Demo)Einar Johan Trøan Sømåen
2013-06-26MORTEVIELLE: Replace g_vm in SoundManagerStrangerke
2013-06-25NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" ↵johndoe123
scene was unreachable. Sound bug still present, though.
2013-06-25MORTEVIELLE: Replace g_vm in TextHandlerStrangerke
2013-06-25MORTEVIELLE: Replace g_vm in MouseHandlerStrangerke
2013-06-25MORTEVIELLE: Replace g_vm in ScreenSurfaceStrangerke
2013-06-25MORTEVIELLE: Replace g_vm in MenuStrangerke
2013-06-25HOPKINS: Add some commentsStrangerke
2013-06-24TSAGE: Bugfix for #3540893 - Stuck animation in Blue Force floppyPaul Gilbert
2013-06-24MORTEVIELLE: Remove CHECK_QUIT macrosStrangerke