Age | Commit message (Collapse) | Author |
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Canceled old character setFacing when a new one is issued during
the character rotation.
Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever"
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If the specificed savegame doesn't exist, start the game from the
beginning. Before, it would just hang. The error handling is still
quite primitive, though.
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Some of the "wall broken" checks were inverse, resulting in the waterfall
sound being incorrectly heard when the wall was broken. Also,
simplified some of the "wall broken" checks
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An option has been added to use the original ones, if needed
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The "Everybody Way Oh" theme should be played in both of the first two
rooms of the Hall of Records building
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This looks to be a logic error in the constructor of module 2400, since
all the other modules do not create scenes with the global entrance
number when they are instantiated without an entrance (i.e. when
loading). With that logic error, all the code that handled Kleymen's
entrance to a scene after restoring was incorrectly skipped
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JANITORIAL: Add [Debug|Release][32|64] to .gitignore
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MSVC11 seems to be using these as new default when running on x64.
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Conflicts:
engines/engines.mk
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This silences a GCC warning about a 'saveFile' variable shadowing
a saveFile() method.
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scene was unreachable. Sound bug still present, though.
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