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2012-02-01TSAGE: R2R - Implement scene 700Strangerke
2012-02-01Revert "BASE: Get rid of unecessary friend in PluginManagerUncached."Alyssa Milburn
This reverts commit 1e0de79cf54f2483c819584033ae3405ea7e8011. The only available constructor for PluginManagerUncached is protected, so this broke the builds using it.
2012-02-01BASE: Get rid of unecessary friend in PluginManagerUncached.Johannes Schickel
2012-02-01ENGINES: Get rid of unnecessary friend in EngineManager.Johannes Schickel
2012-01-31TSAGE: R2R - Implement scene 900Strangerke
2012-01-31CREDITS: Added Daniel Balsom which is a stupid overlookEugene Sandulenko
2012-01-31TSAGE: Minor cleanups for R2R scene 180Paul Gilbert
2012-01-31TSAGE: Implement R2R Scene 205 - Star-field CreditsPaul Gilbert
2012-01-31TSAGE: Properly handle resetting flags when leaving a scenePaul Gilbert
2012-01-31TSAGE: R2R - Fix a couple of compilation errors not detected by MSVCStrangerke
Thanks Kirben for pointing those
2012-01-30TSAGE: R2R - Implement scene 600Strangerke
2012-01-30GUI: Work around bug #3481395.Johannes Schickel
The bug in question is: "LAUNCHER: Can't quit from unsupported game dialog".
2012-01-30KYRA: (EOB) - fix typoathrxx
2012-01-30TSAGE: R2R - Implement scene 525Strangerke
2012-01-30TSAGE - R2R: Implement scene 1750Strangerke
2012-01-31BUILD: The Windows installer will add a symbolic link to standard savegames ↵Travis Howell
area in Windows Vista/7.
2012-01-31DOC: Add notes about migration batch file for Windows users.Travis Howell
2012-01-30TSAGE: R2R - Implement scene 3500Strangerke
This required a fix for direct draw code
2012-01-29I18N: Regenerate translations data fileThierry Crozat
2012-01-29DOCS: Updated German README (Liesmich) and NEWS (Neues).Simon Sawatzki
2012-01-29I18N: Updated German translation.Simon Sawatzki
2012-01-29KYRA: Remove unnecessary semicolonTorbjörn Andersson
2012-01-29TOLTECS: Some formatting fixes.Torbjörn Andersson
2012-01-29GUI: Slight formatting fix.Johannes Schickel
2012-01-29GUI: Fix compilation with --disable-translation.Johannes Schickel
2012-01-29SCI: Remove unnecessary break after return statement.Johannes Schickel
2012-01-29SWORD25: Return 0 instead of false in Screenshot::createThumbnail.Johannes Schickel
This should "fix" a g++ warning.
2012-01-29AUDIO: Return 0 instead of false in Tfmx::loadSampleFile.Johannes Schickel
This should "fix" a g++ warning.
2012-01-29COMMON: Return 0 instead of false in FSNode::createReadStream.Johannes Schickel
This should "fix" some g++ warnings.
2012-01-29KYRA: Prevent unnecessary removal of const in some casts.Johannes Schickel
2012-01-29GUI: Add GNU FreeFont TTFs for use with our modern theme.Johannes Schickel
2012-01-29GUI: Fix anti-aliased font drawing of checkbox/radio button texts.Johannes Schickel
Formerly the text background was not restored thus every time it got redrawn the text got thicker.
2012-01-29GRAPHICS/GUI: Implement charset mapping for TTF fonts.Johannes Schickel
The charsets used by the translations now need to have a "$(name).cp" file, which contains an charset index => unicode mapping. Otherwise create_translations will fail.
2012-01-29GRAPHICS/GUI: Implement kerning support for Font.Johannes Schickel
This adapts the related graphics code, which is the generic Font API and the TTF font implementation. It furthermore adapts the GUI to properly take care of kerning in text input widgets.
2012-01-29GUI: Add support for loading TTF files with ISO-8859-1 charset.Johannes Schickel
2012-01-29GRAPHICS: Add a TTF font class using FreeType2.Johannes Schickel
2012-01-29SCUMM: Add script number differences in SCUMM V0, for two work arounds in ↵Travis Howell
Maniac Mansion.
2012-01-29GOB: Fix a segfaultSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
- Cheat the Diving minigame to a win - Get the mastermind solution
2012-01-28GOB: Pick the pearl at the right frame of the animationSven Hesse
And make the pearl picking a bit less...picky.
2012-01-28GOB: Minor cleanupSven Hesse
2012-01-28GOB: Play the lungs animation when breathingSven Hesse
2012-01-28GOB: Don't play a hurt animation right before Oko diesSven Hesse
2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Correct the variable value for the Diving resultSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse