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2009-02-16Revert r38254 as pointed by waltervn (SCI1 games work again)Jordi Vilalta Prat
svn-id: r38349
2009-02-16apply patch #2603528: PCX loading (convenience only)Kostas Nakos
svn-id: r38348
2009-02-16Remove unneeded code, as _musicEngine is already set to NULL by default.Travis Howell
svn-id: r38346
2009-02-16Limit platforms to specific SCUMM versions, when selecting the music engine ↵Travis Howell
to be used. To help prevent issues, if user manually selects the incorrect platform. svn-id: r38345
2009-02-16Removed unnecessary tests. (It's ok to free a NULL pointer.)Torbjörn Andersson
svn-id: r38344
2009-02-16Blank the palette correctly. (Fixes Valgrind warning.)Torbjörn Andersson
svn-id: r38343
2009-02-16Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require ↵Travis Howell
the older platform value of 20. svn-id: r38341
2009-02-16Reimplemented reg_t_hashmap using Common::HashMapMax Horn
svn-id: r38340
2009-02-16More paranoia checksMax Horn
svn-id: r38339
2009-02-16cleanupMax Horn
svn-id: r38338
2009-02-16Fix win32 compile of SCI engine.Travis Howell
svn-id: r38337
2009-02-16SCI: cleanupMax Horn
svn-id: r38336
2009-02-16SCI: cleanupMax Horn
svn-id: r38335
2009-02-16SCI: Removed some unused filesMax Horn
svn-id: r38334
2009-02-16SCI: Moved old_objects.* to tools, as it is only used by ↵Max Horn
tools/scriptdump.cpp, as far as I can tell svn-id: r38333
2009-02-15Fixed more warningsMax Horn
svn-id: r38332
2009-02-15Fixed more warnings (and at least one case of uninited data)Max Horn
svn-id: r38331
2009-02-15SCI: Header cleanup (avoid #include <> where possible)Max Horn
svn-id: r38330
2009-02-15Make failure reports in adv game detector a bit more verbose (show data ↵Max Horn
path, useful if you mass add and then don't know which games are unknown) svn-id: r38329
2009-02-15AtariST Elvira 1 demo specific code in restoreBackGround() is no longer ↵Travis Howell
required. svn-id: r38328
2009-02-15Removed OSystem_Dreamcast::fillScreen implementation after discussing it ↵Johannes Schickel
with Marcus. svn-id: r38327
2009-02-15SCI: Run astyle to make the code be more compliant with our Code Formatting ↵Max Horn
Guidelines: rest svn-id: r38325
2009-02-15Mark kq1sci as "SCI Remake" instead of "VGA Remake". It's not in VGA ;)Matthew Hoops
svn-id: r38324
2009-02-15Mention BASS speed correction. Maybe this should go into 0.13.0 as well, ↵Joost Peters
but I feel uneasy committing it without at least a full playthrough test. svn-id: r38323
2009-02-15SCI: Run astyle to make the code be more compliant with our Code Formatting ↵Max Horn
Guidelines: sfx dir svn-id: r38322
2009-02-15SCI: Run astyle to make the code be more compliant with our Code Formatting ↵Max Horn
Guidelines: gfx dir svn-id: r38321
2009-02-15defer BS1 palette update from newScreen to updateScreen, based on patch by ↵Willem Jan Palenstijn
eriktorbjorn for bug #2599963. Maybe suitable for branch-0-13-0 after more testing. svn-id: r38320
2009-02-15SCI: Run astyle to make the code be more compliant with our Code Formatting ↵Max Horn
Guidelines: include dir svn-id: r38319
2009-02-15SCI: Run astyle to make the code be more compliant with our Code Formatting ↵Max Horn
Guidelines: scicore dir svn-id: r38318
2009-02-15SCI: Run astyle to make the code be more compliant with our Code Formatting ↵Max Horn
Guidelines: engine dir svn-id: r38317
2009-02-15Proper endianness handling in MatchingLevels().Joost Peters
Fixes #2603000 "DW2: Long pause entering Shades (big endian)" svn-id: r38316
2009-02-15Attempt to fix compilation problems on MSVC 7 (I wonder why it compiled ↵Max Horn
elsewhere, actually ;) svn-id: r38314
2009-02-15properly (re)select game after adding/editing domain name in launcherWillem Jan Palenstijn
svn-id: r38313
2009-02-15SCI: Got rid of a nasty hack where class, delete, new were re#defined ↵Max Horn
because FreeSCI used these C++ keywords for variable names svn-id: r38312
2009-02-15Compile fix for OS XOystein Eftevaag
svn-id: r38309
2009-02-15Silenced another warning (disabled an empty switch statement)Filippos Karapetis
svn-id: r38308
2009-02-15close sound when exitingWillem Jan Palenstijn
svn-id: r38307
2009-02-15SCI: Changed _WIN32 -> WIN32; _DREAMCAST -> __DC__; removed _DOS stuffMax Horn
svn-id: r38305
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304
2009-02-15SCI: Fixed more warningsMax Horn
svn-id: r38303
2009-02-15Better (?) fix for scicore/tools.cpp -- don't add Win32 specific code in a ↵Max Horn
section of code which is supposed to only be used on Windows anyway... :) svn-id: r38302
2009-02-15Removed unused codeMax Horn
svn-id: r38301
2009-02-15temporarily re-include fnmatch to fix compilation and case-insensitive matchingWillem Jan Palenstijn
svn-id: r38300
2009-02-15Mention that the original Smacker cutscenes are now supported in BS1/2Filippos Karapetis
svn-id: r38299
2009-02-15Talkspeed vs. Talkdelay patch in SCUMM was reverted, thus removing the news ↵Johannes Schickel
line mentioning it. svn-id: r38297
2009-02-15retreive->retrieveWillem Jan Palenstijn
svn-id: r38296
2009-02-15check the result of PAD_ScanPads() to trigger button up/down events only ↵Andre Heider
once. requires a not yet official libogc patch. svn-id: r38294
2009-02-15Announce GUI changes.Johannes Schickel
svn-id: r38292
2009-02-15Add unkown release date for 0.14.0 (to match how it used to be with unstable ↵Johannes Schickel
versions). svn-id: r38291
2009-02-15Add announcement for dropped MPEG2 cutscene support in Sword1/2.Johannes Schickel
svn-id: r38290