Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-25 | SHERLOCK: RT: Further split-off of Scalpel-specific code | Paul Gilbert | |
2015-06-25 | I18N: Synchronize translation template file with current code | Thierry Crozat | |
2015-06-25 | GUI: Mark "Mass Add..." and "Record..." for translation. | Thierry Crozat | |
2015-06-25 | SHERLOCK: RT: Implemented shaded background for dialogs | Paul Gilbert | |
2015-06-24 | SHERLOCK: RT: Fix look dialog not appearing | Paul Gilbert | |
2015-06-24 | SHERLOCK: RT: Remove deprecated fields from UI class | Paul Gilbert | |
2015-06-24 | Merge pull request #593 from chkr-private/sword25-movie-fix | Filippos Karapetis | |
SWORD25: Delay next movie frame by videoDecoder.getTimeToNextFrame() | |||
2015-06-23 | SHERLOCK: RT: Beginnings of talk window widget class | Paul Gilbert | |
2015-06-23 | SHERLOCK: RT: Create WidgetMessage class for displaying messages | Paul Gilbert | |
2015-06-23 | SHERLOCK: RT: Implement message box ui mode | Paul Gilbert | |
2015-06-22 | SHERLOCK: RT: Beginnings of look window display | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implemented journal search term entry | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implemented journal event handling | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implemented further journal draw methods | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implemented drawJournalControls | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implement makeBGArea for converting to greyscale | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Move journal code used by both games back to Journal | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Move mask code to TattooUserInterface | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Beginnings of journal display | Paul Gilbert | |
2015-06-21 | SHERLOCK: Split up Journal class for each game | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implement inventory handleEvents | Paul Gilbert | |
2015-06-21 | Merge branch 'master' of github.com:scummvm/scummvm | Martin Kiewitz | |
2015-06-21 | AGOS: MidiParser_S1D: do proper skipping of SysEx | Martin Kiewitz | |
figured out the code that the original interpreters used to skip over the header-SysEx | |||
2015-06-21 | AGOS: Allow digital sound effects file to be used in PC version of Elvira 2. | Kirben | |
2015-06-21 | AGOS: Accolade MT32: General MIDI mapping | Martin Kiewitz | |
- renamed _MT32 to _nativeMT32 this name doesn't really make sense, because MUNT isn't a native MT32, but the name is common to the other engines - implement MT32 -> General MIDI mapping in case no MT32 is available - implement dialog screen, so that user is told about General MIDI mapping and that it may sound awful | |||
2015-06-21 | AGOS: Accolade AdLib/MT32 driver naming cleanup | Martin Kiewitz | |
2015-06-21 | NEWS: add AGOS Accolade AdLib + MT32 music drivers | Martin Kiewitz | |
2015-06-21 | AGOS: Accolade adlib driver: remove debug warning | Martin Kiewitz | |
2015-06-21 | AGOS: Elvira 2 MUSIC.DRV variant comment added | Martin Kiewitz | |
2015-06-21 | AGOS: Elvira 2 seems to use MUSIC.DRV variant | Martin Kiewitz | |
- Kirben told me that Elvira 2 is shipped with MUSIC.DRV and INSTR.DAT file. Using MUSIC.DRV file makes the music work properly I couldn't check, b/c I own none of these games. - also commented out implemented bug of INSTR.DAT/MUSIC.DRV This bug only affected the adlib drivers, so I guess we should rather fix it instead of implementing the same buggy behavior | |||
2015-06-21 | AGOS: implement Accolade AdLib + MT32 music drivers | Martin Kiewitz | |
- both known variants are supported (INSTR.DAT + MUSIC.DRV) - INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc. - fixed bug inside S1D MidiParser, that ruined some instrument changes 0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2 and 5 bytes in Waxworks / Simon 1 demo - dynamic channel allocation for the MUSIC.DRV adlib driver is not implemented atm, simply because at least the demos of Waxworks and Simon 1 do not use this feature - sound effects of Waxworks are not implemented atm - note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too | |||
2015-06-20 | SHERLOCK: RT: Refactored map to use the tooltip widget | Paul Gilbert | |
2015-06-20 | SHERLOCK: RT: Simplify drawing of tooltips | Paul Gilbert | |
All drawing code has been refactored into WidgetBase, so the different descendants don't have to duplicate drawing to the screen | |||
2015-06-20 | SHERLOCK: RT: Fix char tests to be unsigned in splitLines | Paul Gilbert | |
2015-06-20 | SHERLOCK: RT: Create WidgetSceneTooltip descendant tooltip class | Paul Gilbert | |
2015-06-20 | SHERLOCK: RT: Split tooltip text rendering into setText | Paul Gilbert | |
2015-06-19 | SHERLOCK: RT: Added remaining rendering code for inventory widget | Paul Gilbert | |
2015-06-19 | SHERLOCK: RT: Beginnings of inventory menu widget | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Fix animating wait cursor | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Replace some constant values with _opcodes[OP_NULL] | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Implement loading for the text window widget | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Implement font _yOffsets table | Paul Gilbert | |
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform | |||
2015-06-18 | SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath method | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Initial work on activateVerbMenu() | Filippos Karapetis | |
2015-06-18 | SHERLOCK: Add a sanity check in checkObject() | Filippos Karapetis | |
This avoids the crash after the second intro scene | |||
2015-06-18 | SHERLOCK: RT: Reduce code duplication when writing fancy strings | Filippos Karapetis | |
2015-06-18 | SHERLOCK: Fix a couple of GCC warnings | Torbjörn Andersson | |
2015-06-17 | SHERLOCK: RT: Remove unused local | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Remove old hard-coded walk block used for testing | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Implemented pullNPCPath | Paul Gilbert | |