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2006-10-14Fixed bug #1573366 ("SMUSH: unpausing the game causes cursor to show").Torbjörn Andersson
svn-id: r24310
2006-10-14Reenable INSANE warning. No check is required.Eugene Sandulenko
svn-id: r24309
2006-10-14Fix stub for Amiga demo of Elvira 1Travis Howell
svn-id: r24308
2006-10-14Correct cut and paste error in gameidTravis Howell
svn-id: r24307
2006-10-14Fix charset palette in Elvira 2/WWTravis Howell
svn-id: r24306
2006-10-14Fix glitch in introduction of WWTravis Howell
svn-id: r24305
2006-10-14Fix stopping of music in PPTravis Howell
svn-id: r24304
2006-10-14RevertTravis Howell
svn-id: r24303
2006-10-14Fix introduction of WWTravis Howell
svn-id: r24302
2006-10-14Ooops, correct dst pointerTravis Howell
svn-id: r24301
2006-10-14Add sound effects support for early gamesTravis Howell
svn-id: r24300
2006-10-13Fix palette issues in Elvira 2/WWTravis Howell
svn-id: r24299
2006-10-13Fixes compiling for me with g++ (GCC) 4.1.2 20061007 (prerelease) (Debian ↵Johannes Schickel
4.1.1-16) on amd64. svn-id: r24298
2006-10-13Ooops, add back lost codeTravis Howell
svn-id: r24297
2006-10-13CleanupTravis Howell
svn-id: r24296
2006-10-13CleanupTravis Howell
svn-id: r24295
2006-10-13Add differences in opcode table for Elvira 2 and cleanupTravis Howell
svn-id: r24294
2006-10-13Fix potentioal bug when all subsequent SMUSH scenes were considered INSANEEugene Sandulenko
svn-id: r24292
2006-10-13Oops. rv last commit.Eugene Sandulenko
svn-id: r24291
2006-10-13Reenable incorrectly compressed files warningEugene Sandulenko
svn-id: r24290
2006-10-13Fix position of descriptions in WWTravis Howell
svn-id: r24289
2006-10-13Added support for playing looped compressed sounds, so that Puzzle Pack canTorbjörn Andersson
play music properly, even if the music file has been compressed. I've only actually tested this with Ogg Vorbis sounds, but I've deliberately written it so that it should work identically for all the compression types. (Famous last words.) svn-id: r24288
2006-10-13Fix regressions when drawing icons in FFTravis Howell
svn-id: r24287
2006-10-13Limit clearWindow to early games only, to avoid regressionsTravis Howell
svn-id: r24286
2006-10-13Fix room item loading in WWTravis Howell
svn-id: r24285
2006-10-13Fix display of icons in Elvira 1Travis Howell
svn-id: r24284
2006-10-12Fix mistake in debug opcode table for Elvira 1Travis Howell
svn-id: r24283
2006-10-11CleanupTravis Howell
svn-id: r24282
2006-10-11Minor cleanupTravis Howell
svn-id: r24281
2006-10-11Add AtariST version of Elvira 1 and cleanupTravis Howell
svn-id: r24280
2006-10-11Avoid possible regressionsTravis Howell
svn-id: r24278
2006-10-11Add opcode for Elvira 1Travis Howell
svn-id: r24277
2006-10-11Fix file cachingWon Star
svn-id: r24273
2006-10-11Add support for clearWindow and cleanupTravis Howell
svn-id: r24272
2006-10-11Fix palette display of lower part of screne in Elvira 1Travis Howell
svn-id: r24271
2006-10-11Increase buffer size for Elvira 1Travis Howell
svn-id: r24270
2006-10-10Using the correct factor for the slider background now.Johannes Schickel
svn-id: r24269
2006-10-10Merge dirsKostas Nakos
svn-id: r24268
2006-10-10newres.h is not needed anymoreKostas Nakos
svn-id: r24267
2006-10-10Merge ozone headerKostas Nakos
svn-id: r24266
2006-10-10Ooops, remove debug left oversTravis Howell
svn-id: r24265
2006-10-10update project filesPaweł Kołodziejski
svn-id: r24264
2006-10-10now SmushPlayer is class created once same as SmushMixer while scumm engine ↵Paweł Kołodziejski
creation. this allow finish play smush audio track finished to the end instead immediately stopped as it was happen before svn-id: r24263
2006-10-10Fix and remove duplicate opcode for Elvira 1Travis Howell
svn-id: r24262
2006-10-10Fix guard response in Elvira 1Travis Howell
svn-id: r24261
2006-10-10Fix movement in Elvira 1Travis Howell
svn-id: r24260
2006-10-09Update GP2X backend with overloads for default config file stuff (including ↵John Willis
save location). svn-id: r24258
2006-10-09Fix GP2X ifdef error in initial patch. Sorry.John Willis
svn-id: r24257
2006-10-09Casting 'buffer' to uint32 makes absolutely no sense to me. As far as I canTorbjörn Andersson
tell, we just want to add an offset to a byte pointer. svn-id: r24254
2006-10-09Use correct video window values for each game and minor cleanupTravis Howell
svn-id: r24253