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2011-08-15MOHAWK: Stub off Riven transition speed codeMatthew Hoops
2011-08-15AGI: Cleanup PreAGI console codeMatthew Hoops
2011-08-16CREDITS: Added myselfBertrand Augereau
2011-08-16DREAMWEB: Bugfix (introduced with porting)Bertrand Augereau
2011-08-16DREAMWEB: 'madmode' ported to C++Bertrand Augereau
2011-08-16DREAMWEB: 'madman' ported to C++Bertrand Augereau
2011-08-16DREAMWEB: Encapsulate the hack to guess if this is a CD build or notBertrand Augereau
2011-08-16DREAMWEB: 'madmantext' ported to C++Bertrand Augereau
There is a debatable hack to accomodate the two different builds of the game, cd or not.
2011-08-16DREAMWEB: 'updatepeople' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'showpanel' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'commandwithob' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'copyname' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'findobname' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'getreelstart' is now only called from C++Bertrand Augereau
2011-08-15DREAMWEB: 'checkifperson' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'getreelframeax' ported to C++Bertrand Augereau
2011-08-15DREAMWEB: 'showgamereel' ported to C++Bertrand Augereau
2011-08-15AGI: Reorganize the PreAGI code a bitMatthew Hoops
2011-08-15AGI: Make Troll inherit from PreAgiEngineMatthew Hoops
2011-08-15AGI: Make Mickey inherit from PreAgiEngineMatthew Hoops
2011-08-15AGI: Make Winnie inherit from PreAgiEngineMatthew Hoops
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
This matches the casing of the original engine name.
2011-08-15TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵Paul Gilbert
within tSage
2011-08-15TSAGE: Started implementing Blue Force Scene #50Paul Gilbert
2011-08-14Checked V1 instructions till 0x42Eugene Sandulenko
2011-08-14AGI: Renamed some #defines to our code conventions and moved them to enumsEugene Sandulenko
2011-08-14NEWS: Mention Winnie sound supportMatthew Hoops
2011-08-14AGI: Enable sound support for Winnie DOSMatthew Hoops
2011-08-14AGI: Make the sound code use AgiBase instead of AgiEngineMatthew Hoops
In preparation of using the sound code with Winnie
2011-08-14Merge pull request #56 from zeldin/toon-path-dynamicEugene Sandulenko
TOON: Grow size of path finding heap dynamically
2011-08-14RECORDER: Lower I/O in recorderEugene Sandulenko
2011-08-14Merge pull request #60 from tramboi/masterEugene Sandulenko
DREAMWEB: Fixes, cleaning and more functions ported to C++
2011-08-14TSAGE: Separated Ringworld and Blue Force game logic into their own namespacesPaul Gilbert
2011-08-14MAIN: Avoid adding the same extra path twiceeriktorbjorn
This doesn't make any practical difference, since the search manager already guards against duplicate paths, but it does get rid of a slightly confusing warning message when you have a global extra path configured.
2011-08-14MOHAWK: Add a return to menu button to the dialog for the demoBastien Bouclet
2011-08-14MOHAWK: Implement remaining Myst demo sneak preview opcodesBastien Bouclet
2011-08-14MOHAWK: Implement remaining Myst demo menu opcodesBastien Bouclet
2011-08-14TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene)Paul Gilbert
2011-08-14TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flagPaul Gilbert
This ensures it uses the correct walk region loading code
2011-08-14TSAGE: Further changes to Blue Force scenes, and started implementing scene 109Paul Gilbert
2011-08-14TSAGE: Implemented changes in SequenceManager introduced by Blue ForcePaul Gilbert
2011-08-14TSAGE: Removed recently added preloadVisage methodPaul Gilbert
Method associated was actually the standard getVisage method
2011-08-14TSAGE: Added new global variables for Blue ForcePaul Gilbert
2011-08-13AGI: Switched booters detection to ADEugene Sandulenko
2011-08-13AGI: Checked V1 instructions till 0x2cEugene Sandulenko
2011-08-13AGI: Checked V1 instructions till 0x20Eugene Sandulenko
2011-08-13AGI: Further work on v1 opcode differenceEugene Sandulenko
2011-08-13AGI: Updates to V1 instruction table, plus an outcommented experimentJussi Pitkanen
The experiment tries to implement the program control of the V1 interpreter. Maybe it is better to add another method for doing that once the workings of it are more clear.
2011-08-13AGI: Implement loader for V1 "object" fileJussi Pitkanen
2011-08-13AGI: Fix warning messages about undefined opcodesJussi Pitkanen