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2015-05-31SHERLOCK: Remove unused variablePaul Gilbert
2015-05-31SHERLOCK: Implement remainder of RT doBgAnimPaul Gilbert
2015-05-31SHERLOCK: Silence GCC warningTorbjörn Andersson
2015-05-31SHERLOCK: debug levels for AdLib & MusicMartin Kiewitz
2015-05-31SHERLOCK: Implemented Tattoo UI drawInterfacePaul Gilbert
2015-05-31SHERLOCK: Move scroll variables from Screen to TattooUserInterfacePaul Gilbert
2015-05-31SHERLOCK: Added missing setAnimMode() callTorbjörn Andersson
It doesn't seem to make any difference, but surely it should be called here when it's called for earlier animations?
2015-05-31SHERLOCK: Fix brief black screen in EA logo introTorbjörn Andersson
There used to be a slight delay between clearing the screen and starting the "morph into EA logo" animation. Now those two things are done in the same stage of the intro.
2015-05-31SHERLOCK: Fix white screen on Sclapel logoPaul Gilbert
2015-05-31SHERLOCK: Implement TsAGE object mover code for Scalpel logo displayPaul Gilbert
2015-05-31SHERLOCK: More of the Scalpel logo implementedPaul Gilbert
2015-05-31SHERLOCK: Fix regression in conversationsTorbjörn Andersson
This causes replies to once again be shown in their entirety, instead of one line at a time. There were two errors: First of all, _wait was always set to 1, because one of the conditions was "|| _opcodes[OP_IF_STATEMENT]" instead of "|| v == _opcodes[OP_IF_STATEMENT]". Secondly, judging by the older version, this part of the code should only be allowed to set _wait to 1, never to 0, because we may have already set it to 1 for other reasons.
2015-05-31SHERLOCK: clean up adlib driverMartin Kiewitz
2015-05-31VOYEUR: Remove unnecessary semicolonTorbjörn Andersson
2015-05-31MADS: Remove unnecessary semicolonTorbjörn Andersson
2015-05-31TSAGE: Fix typo in commentTorbjörn Andersson
2015-05-30SHERLOCK: Added lightweight TsAGE object for handling logo animationsPaul Gilbert
2015-05-30SHERLOCK: Fix restoring info line when talk window closesPaul Gilbert
2015-05-31SHERLOCK: adlib: fix "in-use" usage voiceOnOff()Martin Kiewitz
2015-05-31SHERLOCK: adlib: in-use timer, thx LordHotoMartin Kiewitz
2015-05-30SHERLOCK: Free memory leaks from unreleased sound resourcesPaul Gilbert
2015-05-31SHERLOCK: adlib: implement in-use-channel usageMartin Kiewitz
2015-05-30SHERLOCK: Beginnings of Scalpel logo displayPaul Gilbert
2015-05-30SHERLOCK: midiparser block META event 0xFF for nowMartin Kiewitz
2015-05-30SHERLOCK: adlib: add support for percussionMartin Kiewitz
2015-05-30SHERLOCK: renamed SysEx to System META eventMartin Kiewitz
2015-05-30SHERLOCK: implement SysEx 0xFC loop/not loopMartin Kiewitz
2015-05-30FMOPL: Fix confusing "opl_driver" behaviorTorbjörn Andersson
The way I've configured ScummVM, the default is to use FluidSynth for MIDI, and any game where I want AdLib overrides that setting. I have set the DOSBox OPL emulator as the default. However, this causes the game's "opl_driver" setting to be "auto", which overrides the default setting, and usually picks the MAME OPL emulator. To counter this, if it sees that "opl_driver" is "auto", it will check the default setting. In other words, only use "auto" if "opl_driver" isn't set on any level. I think this is the behaviour that should cause the least amount of astonishment.
2015-05-30SHERLOCK: Further compilation fixesPaul Gilbert
2015-05-30SHERLOCK: Make some of the scalpel user interface fields publicPaul Gilbert
2015-05-30SHERLOCK: Fix incorrect if statementPaul Gilbert
2015-05-30SHERLOCK: Silence GCC warning.Torbjörn Andersson
2015-05-30SHERLOCK: Fix compilation with GCCTorbjörn Andersson
2015-05-30SHERLOCK: Fix non-interactive Scalpel demoPaul Gilbert
2015-05-30SHERLOCK: midi parser delta reading changedMartin Kiewitz
2015-05-30TSAGE: Fix incorrectly named header definesPaul Gilbert
2015-05-30Merge branch 'master' of https://github.com/scummvm/scummvmPaul Gilbert
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-30SHERLOCK: adlib driver: pitch bend + proper resetMartin Kiewitz
2015-05-30Merge branch 'sherlock_logo'Paul Gilbert
2015-05-30TSAGE: Fixes for display of Sherlock Logo scenePaul Gilbert
2015-05-29TSAGE: Showing background of Sherlock Logo scenePaul Gilbert
2015-05-29SHERLOCK: More RT doBgAnim code, interface drawPaul Gilbert
2015-05-30SHERLOCK: add adlib.cpp to module.mkMartin Kiewitz
2015-05-30SHERLOCK: add (unfinished) adlib driverMartin Kiewitz
2015-05-28SHERLOCK: Implemented flushScaleImage and scale calculationsPaul Gilbert
2015-05-28SHERLOCK: Implement additions to updateBackground, some method stubsPaul Gilbert
2015-05-28SHERLOCK: Moving split up classes into their own filesPaul Gilbert
2015-05-27SHERLOCK: Implement RT scrolling codePaul Gilbert
2015-05-27SHERLOCK: Implemented initial background clearing of RT doBgAnimPaul Gilbert