Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-22 | Properly uninitialize timer used in AgiEngine. | Johannes Schickel | |
svn-id: r43623 | |||
2009-08-21 | Removed redundant checks, the asserts() earlier do exactly the same. | Andre Heider | |
svn-id: r43622 | |||
2009-08-21 | type fix | Andre Heider | |
svn-id: r43621 | |||
2009-08-21 | Updated comments. | Robin Watts | |
svn-id: r43620 | |||
2009-08-21 | Improved comments. | Robin Watts | |
svn-id: r43619 | |||
2009-08-21 | some cleanup | Joost Peters | |
svn-id: r43618 | |||
2009-08-21 | Improved comments. | Robin Watts | |
svn-id: r43617 | |||
2009-08-21 | Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps? | Robin Watts | |
(bytedepth maybe?) svn-id: r43616 | |||
2009-08-21 | unify OSystem_PSP_GU and OSystem_PSP (which was hopelessly outdated and ↵ | Joost Peters | |
mostly useless) svn-id: r43615 | |||
2009-08-21 | Attempt to fix builds that use the ARM screen column clear code; add new | Robin Watts | |
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614 | |||
2009-08-21 | Fix use of default directories in SCI detection code. So far all our ↵ | Johannes Schickel | |
detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment. svn-id: r43613 | |||
2009-08-21 | Set date for 1.0.0rc1 release | Eugene Sandulenko | |
svn-id: r43610 | |||
2009-08-21 | Fix detection of some later SCI32 games (RESMAP.001) and some cleanup. | Matthew Hoops | |
svn-id: r43608 | |||
2009-08-21 | This hopefully fixes the GP2x build (and kicks off buildbot) | Andre Heider | |
svn-id: r43607 | |||
2009-08-21 | fix compilation after RGB API changes | Joost Peters | |
svn-id: r43606 | |||
2009-08-21 | Fixed OSystem_Wii for the 16bit API changes | Andre Heider | |
svn-id: r43605 | |||
2009-08-21 | Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵ | Andre Heider | |
guarantee a consistent build. svn-id: r43604 | |||
2009-08-21 | Fix detection of SCI32 resource maps and volumes | Matthew Hoops | |
svn-id: r43603 | |||
2009-08-21 | Enable 16bit support only for backends which support it | Andre Heider | |
svn-id: r43602 | |||
2009-08-21 | Add 31 title files to ignore (they are never present !) | Arnaud Boutonné | |
svn-id: r43601 | |||
2009-08-21 | SCI: disable RGB mode, as it's not ready to be used yet | Willem Jan Palenstijn | |
svn-id: r43600 | |||
2009-08-21 | Groovie: Sync changes from 16bpp branch. Hopefully no regressions sneak in here | Scott Thomas | |
svn-id: r43598 | |||
2009-08-21 | Sync MSVC project files for JPEG | Scott Thomas | |
svn-id: r43597 | |||
2009-08-21 | Add JPEG decoder from 16bpp branch | Scott Thomas | |
svn-id: r43596 | |||
2009-08-21 | List RGB status in About dialog. | Travis Howell | |
svn-id: r43591 | |||
2009-08-21 | Sync MSVC9 files | Scott Thomas | |
svn-id: r43590 | |||
2009-08-21 | Removed jpeg.cpp and jpeg.h files from the project, as they no longer exist ↵ | Jody Northup | |
in trunk. svn-id: r43588 | |||
2009-08-21 | Added --disable-16bit to the list shown by --help. | Torbjörn Andersson | |
svn-id: r43586 | |||
2009-08-21 | Fixed warning. | Torbjörn Andersson | |
svn-id: r43585 | |||
2009-08-21 | Only enable 16bit color HE games, if 16bit color support is enabled. | Travis Howell | |
svn-id: r43584 | |||
2009-08-21 | Several 16bit color HE games are supported now. | Travis Howell | |
svn-id: r43583 | |||
2009-08-21 | add conversion.h and conversion.cpp into trunk (were present in working ↵ | Jody Northup | |
copy, but not added to svn control) svn-id: r43582 | |||
2009-08-21 | correct idiotic error in first gp2x fix attempt. | Jody Northup | |
svn-id: r43581 | |||
2009-08-21 | fixed GP2X (I hope) | Jody Northup | |
svn-id: r43580 | |||
2009-08-21 | Fix 16bit option of configure. | Travis Howell | |
svn-id: r43579 | |||
2009-08-21 | fixed configure script from botched conflict resolution in r43577 | Jody Northup | |
svn-id: r43578 | |||
2009-08-21 | Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/ | Jody Northup | |
svn-id: r43577 | |||
2009-08-21 | Truly fix endianness in the SOL decoder. Raw sounds are always in little ↵ | Matthew Hoops | |
endian order and now compressed are outputted to little endian too (and therefore the little endian mixer flag is always set). svn-id: r43576 | |||
2009-08-20 | SCI: Fix for the "Memory fragmented" dialogs popping up in some games. | Walter van Niftrik | |
svn-id: r43572 | |||
2009-08-20 | remove \n's from error() calls | Joost Peters | |
svn-id: r43571 | |||
2009-08-20 | Fixing some signed/unsigned comparison warnings | Sven Hesse | |
svn-id: r43570 | |||
2009-08-20 | Fix 16-bit SOL audio on little endian systems. Fixes the white noise in the ↵ | Matthew Hoops | |
Gabriel Knight demo. svn-id: r43569 | |||
2009-08-20 | remove \n's from warning() calls | Joost Peters | |
svn-id: r43567 | |||
2009-08-20 | Add a static selector table for use with the lsl5 demo. | Matthew Hoops | |
svn-id: r43566 | |||
2009-08-20 | Add detection for the QFG2 demo. | Matthew Hoops | |
svn-id: r43565 | |||
2009-08-20 | Remove useless include guard | Matthew Hoops | |
svn-id: r43564 | |||
2009-08-20 | Replace magic numbers by constants : kPropsSize and kIndexSize | Arnaud Boutonné | |
svn-id: r43562 | |||
2009-08-20 | Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a ↵ | Arnaud Boutonné | |
playtoons workaround in inter_v2. svn-id: r43561 | |||
2009-08-20 | modify props size to avoid later error (Size is still temporary) and prepare ↵ | Arnaud Boutonné | |
the magic number => constant modification svn-id: r43560 | |||
2009-08-20 | Bugfix for assert in the DW2 Cartwheel scene | Paul Gilbert | |
svn-id: r43558 |