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2009-08-22Properly uninitialize timer used in AgiEngine.Johannes Schickel
svn-id: r43623
2009-08-21Removed redundant checks, the asserts() earlier do exactly the same.Andre Heider
svn-id: r43622
2009-08-21type fixAndre Heider
svn-id: r43621
2009-08-21Updated comments.Robin Watts
svn-id: r43620
2009-08-21Improved comments.Robin Watts
svn-id: r43619
2009-08-21some cleanupJoost Peters
svn-id: r43618
2009-08-21Improved comments.Robin Watts
svn-id: r43617
2009-08-21Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?Robin Watts
(bytedepth maybe?) svn-id: r43616
2009-08-21unify OSystem_PSP_GU and OSystem_PSP (which was hopelessly outdated and ↵Joost Peters
mostly useless) svn-id: r43615
2009-08-21Attempt to fix builds that use the ARM screen column clear code; add newRobin Watts
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614
2009-08-21Fix use of default directories in SCI detection code. So far all our ↵Johannes Schickel
detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment. svn-id: r43613
2009-08-21Set date for 1.0.0rc1 releaseEugene Sandulenko
svn-id: r43610
2009-08-21Fix detection of some later SCI32 games (RESMAP.001) and some cleanup.Matthew Hoops
svn-id: r43608
2009-08-21This hopefully fixes the GP2x build (and kicks off buildbot)Andre Heider
svn-id: r43607
2009-08-21fix compilation after RGB API changesJoost Peters
svn-id: r43606
2009-08-21Fixed OSystem_Wii for the 16bit API changesAndre Heider
svn-id: r43605
2009-08-21Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵Andre Heider
guarantee a consistent build. svn-id: r43604
2009-08-21Fix detection of SCI32 resource maps and volumesMatthew Hoops
svn-id: r43603
2009-08-21Enable 16bit support only for backends which support itAndre Heider
svn-id: r43602
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
svn-id: r43601
2009-08-21SCI: disable RGB mode, as it's not ready to be used yetWillem Jan Palenstijn
svn-id: r43600
2009-08-21Groovie: Sync changes from 16bpp branch. Hopefully no regressions sneak in hereScott Thomas
svn-id: r43598
2009-08-21Sync MSVC project files for JPEGScott Thomas
svn-id: r43597
2009-08-21Add JPEG decoder from 16bpp branchScott Thomas
svn-id: r43596
2009-08-21List RGB status in About dialog.Travis Howell
svn-id: r43591
2009-08-21Sync MSVC9 filesScott Thomas
svn-id: r43590
2009-08-21Removed jpeg.cpp and jpeg.h files from the project, as they no longer exist ↵Jody Northup
in trunk. svn-id: r43588
2009-08-21Added --disable-16bit to the list shown by --help.Torbjörn Andersson
svn-id: r43586
2009-08-21Fixed warning.Torbjörn Andersson
svn-id: r43585
2009-08-21Only enable 16bit color HE games, if 16bit color support is enabled.Travis Howell
svn-id: r43584
2009-08-21Several 16bit color HE games are supported now.Travis Howell
svn-id: r43583
2009-08-21add conversion.h and conversion.cpp into trunk (were present in working ↵Jody Northup
copy, but not added to svn control) svn-id: r43582
2009-08-21correct idiotic error in first gp2x fix attempt.Jody Northup
svn-id: r43581
2009-08-21fixed GP2X (I hope)Jody Northup
svn-id: r43580
2009-08-21Fix 16bit option of configure.Travis Howell
svn-id: r43579
2009-08-21fixed configure script from botched conflict resolution in r43577Jody Northup
svn-id: r43578
2009-08-21Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/Jody Northup
svn-id: r43577
2009-08-21Truly fix endianness in the SOL decoder. Raw sounds are always in little ↵Matthew Hoops
endian order and now compressed are outputted to little endian too (and therefore the little endian mixer flag is always set). svn-id: r43576
2009-08-20SCI: Fix for the "Memory fragmented" dialogs popping up in some games.Walter van Niftrik
svn-id: r43572
2009-08-20remove \n's from error() callsJoost Peters
svn-id: r43571
2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
svn-id: r43570
2009-08-20Fix 16-bit SOL audio on little endian systems. Fixes the white noise in the ↵Matthew Hoops
Gabriel Knight demo. svn-id: r43569
2009-08-20remove \n's from warning() callsJoost Peters
svn-id: r43567
2009-08-20Add a static selector table for use with the lsl5 demo.Matthew Hoops
svn-id: r43566
2009-08-20Add detection for the QFG2 demo.Matthew Hoops
svn-id: r43565
2009-08-20Remove useless include guardMatthew Hoops
svn-id: r43564
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
svn-id: r43562
2009-08-20Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a ↵Arnaud Boutonné
playtoons workaround in inter_v2. svn-id: r43561
2009-08-20modify props size to avoid later error (Size is still temporary) and prepare ↵Arnaud Boutonné
the magic number => constant modification svn-id: r43560
2009-08-20Bugfix for assert in the DW2 Cartwheel scenePaul Gilbert
svn-id: r43558