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2011-11-24SCUMM: paranoia "fix" for ae5192c5d396b6ab3caf57adabeb03a832966dd3athrxx
(change sizeof check to use int16 instead of Common::Rect)
2011-11-24SCUMM: make FM-Towns save files compatible between DS and other platformsathrxx
(only applies to new save files)
2011-11-24TSAGE: R2R - Partial implementation of scene 2000Strangerke
2011-11-24KYRA: (HOF CD Demo) - check shouldQuit() during ending text loopathrxx
2011-11-24TOLTECS: Save music in saved gamesFilippos Karapetis
Also, move all music resource related code into its own class
2011-11-23KYRA: (HOF) - fix ending text in the playable demoathrxx
2011-11-23DREAMWEB: 'dolook' ported to C++Bertrand Augereau
2011-11-23BASE: Implement a command to list all available audio devices on the shell.Johannes Schickel
2011-11-23DREAMWEB: 'look' ported to C++Bertrand Augereau
2011-11-23DREAMWEB: 'autolook' ported to C++Bertrand Augereau
2011-11-23BUILD: Added comment to new project generation targetEugene Sandulenko
2011-11-23BUILD: Added build rule for generating IDE project filesEugene Sandulenko
2011-11-23DREAMWEB: 'blockget' is not neededBertrand Augereau
2011-11-23DREAMWEB: 'reconstruct' ported to C++Bertrand Augereau
2011-11-23TSAGE: R2R - Replace oldSceneNumber by an array, as each character has its ownStrangerke
2011-11-23DREAMWEB: 'reelsonscreen' ported to C++Bertrand Augereau
2011-11-23TSAGE: Blue Force - Rename another variable, add a comment about a useless ↵Strangerke
(?) variable
2011-11-22Merge pull request #121 from digitall/dreamweb_removeDispatchCallBertrand Augereau
DREAMWEB: Remove the now unused dispatch_call function from dreamgen.*
2011-11-23TSAGE: Implemented R2RW Scene 325 - Ship CorridorPaul Gilbert
2011-11-23TSAGE: Bugfixes for R2RW SceneExit classPaul Gilbert
2011-11-23DREAMWEB: Regenerate dreamgen.* omitting unused dispatch_call function.D G Turner
2011-11-23DEVTOOLS: Add flag to tasm-recover tool to skip dispatch call function.D G Turner
This flag when set omits the dispatch call function from the dreamgen.* output.
2011-11-22I18N: Update Hungarian translation from patch #3440606Thierry Crozat
2011-11-23TSAGE: Blue Force - Cleanup : rename unknown variables and functions in ↵Strangerke
scene 930
2011-11-23DREAMWEB: 'findroominloc' ported to C++Bertrand Augereau
2011-11-22TSAGE: Blue Force - Clean up: Replace some magic numbers by enumStrangerke
2011-11-22DREAMWEB: Sound structureBertrand Augereau
2011-11-22DREAMWEB: 'playchannel0' and 'playchannel1' ported to C++Bertrand Augereau
2011-11-22SKY: Map the floppy intro track.Alyssa Milburn
2011-11-22SKY: Don't loop the floppy intro track.Alyssa Milburn
This isn't relevant at present, so this is "just in case".
2011-11-22TSAGE: Blue Force - Cleanup: Rename some more functions and variablesStrangerke
2011-11-21TOLTECS: Sync scene sounds when saving/loadingFilippos Karapetis
2011-11-21TOLTECS: Change deltaValue to be an int8, as char isn't always signedFilippos Karapetis
2011-11-21TOLTECS: Remove empty implementation of syncSoundSettings()Filippos Karapetis
2011-11-21TOLTECS: Cleanup, removed an obsolete TODOFilippos Karapetis
2011-11-21TOLTECS: Add missing namespace commentFilippos Karapetis
2011-11-21TOLTECS: Savegame changesFilippos Karapetis
- Add support for savegame removal - Remove kyra-specific code - Add save play time and creation date
2011-11-21DREAMWEB: 'createpanel' and 'createpanel2' ported to C++Bertrand Augereau
2011-11-21DREAMWEB: 'showmainops' ported to C++Bertrand Augereau
2011-11-21DREAMWEB: Misc cleanings in saveload.cppBertrand Augereau
2011-11-21DREAMWEB: Removed STACK_CHECKs in saveload.cppBertrand Augereau
2011-11-21DREAMWEB: 'saveload' ported to C++Bertrand Augereau
2011-11-21ALL: Remove unnecessary forward declarations.Christoph Mallon
2011-11-21SAGA: Simply use a Graphics::Surface instead of a Saga::Surface.Christoph Mallon
2011-11-21GROOVIE: Use SWAP().Christoph Mallon
2011-11-21DREAMWEB: Stub wrappers with a better signature for 'playchannel[0|1]'Bertrand Augereau
2011-11-21CRUISE: Added explicit freeing of thumbnail surface pixelsPaul Gilbert
2011-11-21TSAGE: Added explicit freeing of thumbnail surface pixelsPaul Gilbert
2011-11-21TOLTECS: Removed TODO.txt. Contents now on Wiki Toltecs Engine Page.D G Turner
2011-11-20TOLTECS: Change the updateScreen() logic a bitTorbjörn Andersson
Updating the screen when getMillis() % 10 is 0 seems sub-optimal to me. It could be true several iterations in a row (shouldn't be harmful, since updateScreen is assumed to be cheap if the screen hasn't changed) or we could miss it every single time. Let's measure the time between updates instead, just to be safer.