diff options
author | D G Turner | 2011-11-21 04:03:32 +0000 |
---|---|---|
committer | D G Turner | 2011-11-21 04:03:32 +0000 |
commit | 5a868a40081d7ad585f0adc6f94ffffbfaf976cf (patch) | |
tree | 9f94ff2cc6e3341f762539237fe0302054f8e147 | |
parent | 9f5f240e904374a47f85c08899955376f18474f6 (diff) | |
download | scummvm-rg350-5a868a40081d7ad585f0adc6f94ffffbfaf976cf.tar.gz scummvm-rg350-5a868a40081d7ad585f0adc6f94ffffbfaf976cf.tar.bz2 scummvm-rg350-5a868a40081d7ad585f0adc6f94ffffbfaf976cf.zip |
TOLTECS: Removed TODO.txt. Contents now on Wiki Toltecs Engine Page.
-rw-r--r-- | engines/toltecs/TODO.txt | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/engines/toltecs/TODO.txt b/engines/toltecs/TODO.txt deleted file mode 100644 index 31215f7fff..0000000000 --- a/engines/toltecs/TODO.txt +++ /dev/null @@ -1,54 +0,0 @@ -NOTES -------- -- The game is completable with revision 20 with some minor glitches (see BUGS). - - -TODO ------- -- Finish music support (volume, looping perhaps?) -- Check if background resources are used before purging them when changing scenes - check - the comments inside sfLoadScene. -- Sometimes, some stray lines are drawn below fonts - probably because the text doesn't - fit inside the screen and the surface is cut off incorrectly. -- Fix some occasional artifacts on screen (e.g. when text is shown over an animation) - sometimes. -- Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door - on the right, the hero walks around a big path. Same when moving to the tent on the top - in the indian village. -- When getting the piano player off the well, he walks up facing to the left (his side - animation is shown). -- Load/start sound and music of the saved scene when loading. -- Some sounds are cut off prematurely (e.g. when an animation finishes before the sound - sample, when changing scenes and a dialog is immediately started afterwards). -- When saving a game, save the whole screen when an animation is playing - e.g. when playing animations (the script controlled ones, not the movies) it should save - the whole screen when the game is saved when such an animation is running since it uses - delta-frames so currently, once restored, the screen is wrong. This is only observed in - a few places. - - -BUGS ------- -None known (see TODO). - -DONE ------- -- Crashes sometimes on scene changes - (I guess because some talktext is still running although the slot used by it has changed) - Crashes sometimes (e.g. when inside the barn and going up the ladder) - These crashes are caused by non-stopping background sounds, see TODO above. -- The game music is in XMIDI. I'm assuming that the rest of the formats were because of badly - dumped resources - finalize() Calls were missing and the resulting music could contain anything. -- Implement dirty rectangles (low priority) -- Optimize segment mask redrawing (only redraw what's neccessary) -- Add movie playback functionality (movie format is known, needs implementing) -- Add sound support (after rewrite of the resource system) -- Still some clipping issues (walking upstairs in the saloon, when on top of the tower in the hideout) -- Add game menu - - Rewrite from scratch with only minor stuff from the disasm since the original menu is one huge - messy function -- Rewrite the resource system to something similar as used by M4 - - each resource type gets its own class, the resource cache manages the resource instances - - generic resource class which has a method that creates a MemoryReadStream - - rewrite parts of the engine to use the new resource system -- Extend savegame format (savegame version, description, more data) |