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authorD G Turner2011-11-21 04:03:32 +0000
committerD G Turner2011-11-21 04:03:32 +0000
commit5a868a40081d7ad585f0adc6f94ffffbfaf976cf (patch)
tree9f94ff2cc6e3341f762539237fe0302054f8e147
parent9f5f240e904374a47f85c08899955376f18474f6 (diff)
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TOLTECS: Removed TODO.txt. Contents now on Wiki Toltecs Engine Page.
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-NOTES
--------
-- The game is completable with revision 20 with some minor glitches (see BUGS).
-
-
-TODO
-------
-- Finish music support (volume, looping perhaps?)
-- Check if background resources are used before purging them when changing scenes - check
- the comments inside sfLoadScene.
-- Sometimes, some stray lines are drawn below fonts - probably because the text doesn't
- fit inside the screen and the surface is cut off incorrectly.
-- Fix some occasional artifacts on screen (e.g. when text is shown over an animation)
- sometimes.
-- Pathfinding bugs in Fort Apache and the Indian village - e.g. when moving to the door
- on the right, the hero walks around a big path. Same when moving to the tent on the top
- in the indian village.
-- When getting the piano player off the well, he walks up facing to the left (his side
- animation is shown).
-- Load/start sound and music of the saved scene when loading.
-- Some sounds are cut off prematurely (e.g. when an animation finishes before the sound
- sample, when changing scenes and a dialog is immediately started afterwards).
-- When saving a game, save the whole screen when an animation is playing
- e.g. when playing animations (the script controlled ones, not the movies) it should save
- the whole screen when the game is saved when such an animation is running since it uses
- delta-frames so currently, once restored, the screen is wrong. This is only observed in
- a few places.
-
-
-BUGS
-------
-None known (see TODO).
-
-DONE
-------
-- Crashes sometimes on scene changes
- (I guess because some talktext is still running although the slot used by it has changed)
- Crashes sometimes (e.g. when inside the barn and going up the ladder)
- These crashes are caused by non-stopping background sounds, see TODO above.
-- The game music is in XMIDI. I'm assuming that the rest of the formats were because of badly
- dumped resources - finalize() Calls were missing and the resulting music could contain anything.
-- Implement dirty rectangles (low priority)
-- Optimize segment mask redrawing (only redraw what's neccessary)
-- Add movie playback functionality (movie format is known, needs implementing)
-- Add sound support (after rewrite of the resource system)
-- Still some clipping issues (walking upstairs in the saloon, when on top of the tower in the hideout)
-- Add game menu
- - Rewrite from scratch with only minor stuff from the disasm since the original menu is one huge
- messy function
-- Rewrite the resource system to something similar as used by M4
- - each resource type gets its own class, the resource cache manages the resource instances
- - generic resource class which has a method that creates a MemoryReadStream
- - rewrite parts of the engine to use the new resource system
-- Extend savegame format (savegame version, description, more data)