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2003-07-08not sure which of the two variants is correct (but I am pretty sure the old o...Max Horn
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawSt...Max Horn
2003-07-08fix warningMax Horn
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my u...Max Horn
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ...Max Horn
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ...Max Horn
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches bet...Max Horn
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and fina...Max Horn
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated off...Max Horn
2003-07-08again some code transformation (no functionality change; the V1 specific modi...Max Horn
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
2003-07-08some more cleanup / C64 tweaksMax Horn
2003-07-08make more explicit :-)Max Horn
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
2003-07-08clarified commentMax Horn
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...Max Horn
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
2003-07-07check for odd addresses being free'dMax Horn
2003-07-07#include scummsys.h so that our custome free() gets usedMax Horn
2003-07-07fix for bug #766119: help screen: '.' is listed incorrectlyMax Horn
2003-07-07only move charset mask upon scrolling if tex is displayed in the game graphic...Max Horn
2003-07-07fix for bug #766532: MI2: look at coffin to MojoMax Horn
2003-07-07don't say 'saved/loaded' when the message is only displayed on saves anywayMax Horn
2003-07-07button text for save and restore doesn't disappear anymore.Robert Göffringmann
2003-07-07applied patch #766751 (BASS: Waiting for floppy intro music to finish) and fi...Robert Göffringmann
2003-07-07Fixed warning.Torbjörn Andersson
2003-07-07Add missing bit of code, still hopelessly broken.James Brown
2003-07-07applied patch #766979 (BASS: Possible fix for problem with cut-off speech).Robert Göffringmann
2003-07-07More languagesChris Apers
2003-07-07Updated with new filesChris Apers
2003-07-07New thread emuChris Apers
2003-07-07Fixed %c modifierChris Apers
2003-07-07Language option support + music and MP3 related optionsChris Apers
2003-07-07MP3 and sound thread fixesChris Apers
2003-07-07More optionsChris Apers
2003-07-07This seems to fix the inventory sprite for the glass, and is moreTorbjörn Andersson
2003-07-07Fix for bug [761637] FOA: Music problems in endgame/credits.Jamieson Christian
2003-07-07fixed M$VC++ warnings in text.cpp and added code to disk.cpp which may or may...Robert Göffringmann
2003-07-07another fix kudos to LavosSpawnMax Horn
2003-07-07endian fix by LavosSpawn (helps a lot :-)Max Horn
2003-07-07undo this change after discussion with LavosSpawn (doesn't work in either cas...Max Horn
2003-07-07naother dataFileHeader changeMax Horn
2003-07-07don't convert to LE, dataFileHeader is in native endianessMax Horn
2003-07-07use our standard cast styleMax Horn
2003-07-06cleanup this doxygen comment (li and arg are the same; we are using autobrief...Max Horn
2003-07-06run mouse script on BE systems (not that it works)Max Horn
2003-07-06implemented missing puttputt actor opcode 218. this opcode is strange (based ...Paweł Kołodziejski
2003-07-06don't use FROM_LE_16 here since loadFile already convertes the header to the ...Max Horn
2003-07-06endian fix, cleanupMax Horn
2003-07-06add const qualifierMax Horn