diff options
| author | Max Horn | 2003-07-07 00:14:16 +0000 | 
|---|---|---|
| committer | Max Horn | 2003-07-07 00:14:16 +0000 | 
| commit | 41912bc68578b5e68805f01fc36e79d91691c8cd (patch) | |
| tree | 710d9f7be63a84117770ff5260b1053ce0b11ee3 | |
| parent | 3dca18c935682746545f219e715a46fd4cc10852 (diff) | |
| download | scummvm-rg350-41912bc68578b5e68805f01fc36e79d91691c8cd.tar.gz scummvm-rg350-41912bc68578b5e68805f01fc36e79d91691c8cd.tar.bz2 scummvm-rg350-41912bc68578b5e68805f01fc36e79d91691c8cd.zip  | |
use our standard cast style
svn-id: r8824
| -rw-r--r-- | sky/autoroute.cpp | 4 | ||||
| -rw-r--r-- | sky/compact.cpp | 2 | ||||
| -rw-r--r-- | sky/control.cpp | 52 | ||||
| -rw-r--r-- | sky/disk.cpp | 6 | ||||
| -rw-r--r-- | sky/logic.cpp | 8 | ||||
| -rw-r--r-- | sky/mouse.cpp | 2 | ||||
| -rw-r--r-- | sky/screen.cpp | 30 | ||||
| -rw-r--r-- | sky/sky.cpp | 2 | ||||
| -rw-r--r-- | sky/sound.cpp | 4 | ||||
| -rw-r--r-- | sky/text.cpp | 6 | 
10 files changed, 58 insertions, 58 deletions
diff --git a/sky/autoroute.cpp b/sky/autoroute.cpp index 14230ef89f..bcf0b6bc49 100644 --- a/sky/autoroute.cpp +++ b/sky/autoroute.cpp @@ -29,7 +29,7 @@  SkyAutoRoute::SkyAutoRoute(SkyGrid *pGrid) {  	_grid = pGrid; -	_routeGrid = (uint16*)malloc(ROUTE_GRID_SIZE); +	_routeGrid = (uint16 *)malloc(ROUTE_GRID_SIZE);  }  SkyAutoRoute::~SkyAutoRoute(void) { @@ -63,7 +63,7 @@ uint16 SkyAutoRoute::autoRoute(Compact *cpt, uint16 **pSaveRoute) {  	if (!cpt->extCompact)  		error("SkyAutoRoute::autoRoute: fatal error. cpt->extCompact == NULL!\n"); -	uint16* routeData = (uint16*)cpt->extCompact->animScratch; +	uint16* routeData = (uint16 *)cpt->extCompact->animScratch;  	uint8* screenGrid = _grid->giveGrid(cpt->screen);  	screenGrid += GRID_SIZE-4; // all arrays are processed from behind, so make  	// screenGrid point to the last element of our grid. diff --git a/sky/compact.cpp b/sky/compact.cpp index 95ba7371c8..b50005813e 100644 --- a/sky/compact.cpp +++ b/sky/compact.cpp @@ -546,7 +546,7 @@ void patchFor288(void) {  	((Compact *)SkyCompact::data_3[280])->baseSub = 0x30BD; // globe  	((Compact *)SkyCompact::data_3[283])->baseSub = 0x3094; // inner_reich_door  	((Compact *)SkyCompact::data_3[286])->baseSub = 0x310B; // glass_slot -	((uint16*)SkyCompact::data_3[13])[13] = 0x3138; // rs_lamb_28 +	((uint16 *)SkyCompact::data_3[13])[13] = 0x3138; // rs_lamb_28  	((Compact *)SkyCompact::data_3[300])->actionScript = 0x3140; // cable_29  	((Compact *)SkyCompact::data_3[313])->actionScript = 0x3018; // cable_fall  	((Compact *)SkyCompact::data_3[313])->baseSub = 0x3014; diff --git a/sky/control.cpp b/sky/control.cpp index a753d77153..3824b1e1e9 100644 --- a/sky/control.cpp +++ b/sky/control.cpp @@ -27,7 +27,7 @@  SkyConResource::SkyConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) { -	_spriteData = (dataFileHeader*)pSpData; +	_spriteData = (dataFileHeader *)pSpData;  	_numSprites = pNSprites;  	_curSprite = pCurSprite;  	_x = pX; @@ -52,7 +52,7 @@ void SkyConResource::drawToScreen(bool doMask) {  	uint8 *updatePos = screenPos;  	if (!_spriteData) return; -	uint8 *spriteData = ((uint8*)_spriteData) + sizeof(dataFileHeader); +	uint8 *spriteData = ((uint8 *)_spriteData) + sizeof(dataFileHeader);  	spriteData += _spriteData->s_sp_size * _curSprite;  	if (doMask) {  		for (uint16 cnty = 0; cnty < _spriteData->s_height; cnty++) { @@ -74,7 +74,7 @@ void SkyConResource::drawToScreen(bool doMask) {  SkyTextResource::SkyTextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) :  	SkyConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, system, screen) { -		_oldScreen = (uint8*)malloc(PAN_CHAR_HEIGHT * 3 * PAN_LINE_WIDTH); +		_oldScreen = (uint8 *)malloc(PAN_CHAR_HEIGHT * 3 * PAN_LINE_WIDTH);  		_oldY = 0;  		_oldX = GAME_SCREEN_WIDTH;  } @@ -125,7 +125,7 @@ void SkyTextResource::drawToScreen(bool doMask) {  		cpHeight = PAN_CHAR_HEIGHT;  	uint8 *screenPos = _screen + _y * GAME_SCREEN_WIDTH + _x;  	uint8 *copyDest = _oldScreen; -	uint8 *copySrc = ((uint8*)_spriteData) + sizeof(dataFileHeader); +	uint8 *copySrc = ((uint8 *)_spriteData) + sizeof(dataFileHeader);  	for (cnty = 0; cnty < cpHeight; cnty++) {  		memcpy(copyDest, screenPos, cpWidth);  		for (cntx = 0; cntx < PAN_LINE_WIDTH; cntx++) @@ -159,7 +159,7 @@ void SkyControlStatus::setToText(const char *newText) {  		free(_textData);  	}  	displayText_t disText = _skyText->displayText(tmpLine, NULL, true, STATUS_WIDTH, 255); -	_textData = (dataFileHeader*)disText.textData; +	_textData = (dataFileHeader *)disText.textData;  	_statusText->setSprite(_textData);  	_statusText->drawToScreen(WITH_MASK);	  } @@ -169,7 +169,7 @@ void SkyControlStatus::setToText(uint16 textNum) {  	if (_textData)  		free(_textData);  	displayText_t disText = _skyText->displayText(NULL, true, STATUS_WIDTH, 255); -	_textData = (dataFileHeader*)disText.textData; +	_textData = (dataFileHeader *)disText.textData;  	_statusText->setSprite(_textData);  	_statusText->drawToScreen(WITH_MASK);  } @@ -226,7 +226,7 @@ void SkyControl::removePanel(void) {  void SkyControl::initPanel(void) { -	_screenBuf = (uint8*)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); +	_screenBuf = (uint8 *)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);  	memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);  	uint16 volY = (127 - _skyMusic->giveVolume()) / 4 + 59 - MPNL_Y; // volume slider's Y coordinate @@ -319,7 +319,7 @@ void SkyControl::buttonControl(SkyConResource *pButton) {  			_skyText->getText(pButton->_text);  			displayText_t textRes;  			textRes = _skyText->displayText(NULL, false, PAN_LINE_WIDTH, 255); -			_textSprite = (dataFileHeader*)textRes.textData; +			_textSprite = (dataFileHeader *)textRes.textData;  			_text->setSprite(_textSprite);  		} else _text->setSprite(NULL);  	} @@ -398,7 +398,7 @@ void SkyControl::restartGame(void) {  	/*parseSaveData(_restartData);  	_skyScreen->forceRefresh(); -	_skyScreen->setPalette((uint8*)SkyState::fetchCompact(SkyState::_systemVars.currentPalette)); +	_skyScreen->setPalette((uint8 *)SkyState::fetchCompact(SkyState::_systemVars.currentPalette));  	_skyMouse->spriteMouse(_savedMouse, 0, 0);  	SkyState::_systemVars.pastIntro = true;*/  } @@ -425,7 +425,7 @@ void SkyControl::doLoadSavePanel(void) {  	_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);  	_system->update_screen();  	_skyScreen->forceRefresh(); -	_skyScreen->setPalette((uint8*)SkyState::fetchCompact(SkyState::_systemVars.currentPalette)); +	_skyScreen->setPalette((uint8 *)SkyState::fetchCompact(SkyState::_systemVars.currentPalette));  	removePanel();  	_skyMouse->spriteMouse(_savedMouse, 0, 0);  } @@ -487,7 +487,7 @@ void SkyControl::doControlPanel(void) {  	_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);  	_system->update_screen();  	_skyScreen->forceRefresh(); -	_skyScreen->setPalette((uint8*)SkyState::fetchCompact(SkyState::_systemVars.currentPalette)); +	_skyScreen->setPalette((uint8 *)SkyState::fetchCompact(SkyState::_systemVars.currentPalette));  	removePanel();  	_skyMouse->spriteMouse(_savedMouse, 0, 0);  } @@ -592,7 +592,7 @@ bool SkyControl::getYesNo(char *text) {  	_yesNo->drawToScreen(WITH_MASK);  	if (text) {  		displayText_t dlgLtm = _skyText->displayText(text, NULL, true, _yesNo->_spriteData->s_width - 8, 37); -		dlgTextDat = (dataFileHeader*)dlgLtm.textData; +		dlgTextDat = (dataFileHeader *)dlgLtm.textData;  		textY = MPNL_Y + 44 + (28 - dlgTextDat->s_height) / 2;  	} else  		dlgTextDat = NULL; @@ -767,7 +767,7 @@ uint16 SkyControl::saveRestorePanel(bool allowSave) {  	if (allowSave) lookList = _savePanLookList;  	else lookList = _restorePanLookList; -	uint8 *saveGameTexts = (uint8*)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); +	uint8 *saveGameTexts = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);  	dataFileHeader *textSprites[MAX_ON_SCREEN + 1];  	textSprites[MAX_ON_SCREEN] = NULL;  	_firstText = 0; @@ -899,7 +899,7 @@ void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites,  	displayText_t textSpr;  	if (!nameSprites[MAX_ON_SCREEN]) {  		textSpr = _skyText->displayText(cursorChar, NULL, false, 15, 0); -		nameSprites[MAX_ON_SCREEN] = (dataFileHeader*)textSpr.textData; +		nameSprites[MAX_ON_SCREEN] = (dataFileHeader *)textSpr.textData;  	}  	for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {  		if (firstNum + cnt == selectedGame) @@ -907,7 +907,7 @@ void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites,  		else  			textSpr = _skyText->displayText((char*)nameBuf, NULL, false, PAN_LINE_WIDTH, 37);  		nameBuf += MAX_TEXT_LEN; -		nameSprites[cnt] = (dataFileHeader*)textSpr.textData; +		nameSprites[cnt] = (dataFileHeader *)textSpr.textData;  		if (firstNum + cnt == selectedGame) {  			nameSprites[cnt]->flag = 1;  			_enteredTextWidth = (uint16)textSpr.textWidth; @@ -945,7 +945,7 @@ void SkyControl::loadDescriptions(uint8 *destBuf) {  	File *inf = new File();  	inf->open("SKY-VM.SAV",_savePath);  	if (inf->isOpen()) { -		uint8 *tmpBuf = (uint8*)malloc(inf->size()); +		uint8 *tmpBuf = (uint8 *)malloc(inf->size());  		inf->read(tmpBuf, inf->size());  		uint8 *destPos = destBuf;  		uint8 *inPos = tmpBuf; @@ -970,7 +970,7 @@ void SkyControl::loadDescriptions(uint8 *destBuf) {  void SkyControl::saveDescriptions(uint8 *srcBuf) { -	uint8 *tmpBuf = (uint8*)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN); +	uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);  	uint8 *tmpPos = tmpBuf;  	uint8 *srcPos = srcBuf;  	for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) { @@ -1003,7 +1003,7 @@ uint16 SkyControl::saveGameToFile(void) {  		return NO_DISK_SPACE;  	} -	uint8 *saveData = (uint8*)malloc(0x50000); +	uint8 *saveData = (uint8 *)malloc(0x50000);  	uint32 fSize = prepareSaveData(saveData);  	if (outf->write(saveData, fSize) != fSize) { @@ -1017,8 +1017,8 @@ uint16 SkyControl::saveGameToFile(void) {  	return GAME_SAVED;  } -#define STOSD(ptr, val) { *(uint32*)(ptr) = TO_LE_32(val); (ptr) += 4; } -#define STOSW(ptr, val) { *(uint16*)(ptr) = TO_LE_16(val); (ptr) += 2; } +#define STOSD(ptr, val) { *(uint32 *)(ptr) = TO_LE_32(val); (ptr) += 4; } +#define STOSW(ptr, val) { *(uint16 *)(ptr) = TO_LE_16(val); (ptr) += 2; }  void SkyControl::stosMegaSet(uint8 **destPos, MegaSet *mega) {  	STOSW(*destPos, mega->gridWidth); @@ -1161,7 +1161,7 @@ uint32 SkyControl::prepareSaveData(uint8 *destBuf) {  	for (cnt = 0; cnt < 13; cnt++)  		STOSW(destPos, SkyCompact::high_floor_table[cnt]); -	*(uint32*)destBuf = TO_LE_32(destPos - destBuf); // save size +	*(uint32 *)destBuf = TO_LE_32(destPos - destBuf); // save size  	return destPos - destBuf;  } @@ -1217,7 +1217,7 @@ void SkyControl::lodsCompact(uint8 **srcPos, Compact *cpt) {  	if (saveType & SAVE_GRAFX) {  		uint16 grafxLen;  		LODSW(*srcPos, grafxLen); -		cpt->grafixProg = (uint16*)malloc(grafxLen << 1); +		cpt->grafixProg = (uint16 *)malloc(grafxLen << 1);  		appendMemList(cpt->grafixProg);  		for (cnt = 0; cnt < grafxLen; cnt++) {  			LODSW(*srcPos, cpt->grafixProg[cnt]); @@ -1228,7 +1228,7 @@ void SkyControl::lodsCompact(uint8 **srcPos, Compact *cpt) {  	if (saveType & SAVE_TURNP) {  		uint16 turnLen;  		LODSW(*srcPos, turnLen); -		cpt->extCompact->turnProg = (uint16*)malloc(turnLen << 1); +		cpt->extCompact->turnProg = (uint16 *)malloc(turnLen << 1);  		appendMemList(cpt->extCompact->turnProg);  		for (cnt = 0; cnt < turnLen; cnt++)  			LODSW(*srcPos, cpt->extCompact->turnProg[cnt]); @@ -1385,7 +1385,7 @@ uint16 SkyControl::restoreGameFromFile(void) {  	}  	uint32 fSize = inf->size(); -	uint8 *saveData = (uint8*)malloc(fSize); +	uint8 *saveData = (uint8 *)malloc(fSize);  	uint32 infSize = inf->readUint32LE();  	inf->seek(0, SEEK_SET); @@ -1472,8 +1472,8 @@ void SkyControl::delay(unsigned int amount) {  void SkyControl::showGameQuitMsg(bool useScreen) {  	SkyState::_systemVars.quitting = true; -	uint8 *textBuf1 = (uint8*)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader)); -	uint8 *textBuf2 = (uint8*)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader)); +	uint8 *textBuf1 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader)); +	uint8 *textBuf2 = (uint8 *)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader));  	uint8 textNum;  	uint8 *screenData;  	if (useScreen) { diff --git a/sky/disk.cpp b/sky/disk.cpp index 8908b224f7..4f87166a91 100644 --- a/sky/disk.cpp +++ b/sky/disk.cpp @@ -156,7 +156,7 @@ uint8 *SkyDisk::loadFile(uint16 fileNr, uint8 *dest) {  	//if cflag == 0 then file is compressed, 1 == uncompressed -	if ((!cflag) && ((FROM_LE_16(((dataFileHeader*)_fileDest)->flag) >> 7)&1)) { +	if ((!cflag) && ((FROM_LE_16(((dataFileHeader *)_fileDest)->flag) >> 7)&1)) {  		debug(2, "File is RNC compressed.");  		memcpy(&fileHeader, _fileDest, sizeof(struct dataFileHeader)); @@ -278,7 +278,7 @@ void SkyDisk::fnCacheChip(uint32 list) {  	// fnCacheChip is called after fnCacheFast  	uint16 cnt = 0;  	while (_buildList[cnt]) cnt++; -	uint16 *fList = (uint16*)SkyState::fetchCompact(list); +	uint16 *fList = (uint16 *)SkyState::fetchCompact(list);  	uint16 fCnt = 0;  	do {  		_buildList[cnt + fCnt] = fList[fCnt] & 0x7FFFU; @@ -291,7 +291,7 @@ void SkyDisk::fnCacheFast(uint32 list) {  	if (list == 0) return;  	uint8 cnt = 0; -	uint16 *fList = (uint16*)SkyState::fetchCompact(list); +	uint16 *fList = (uint16 *)SkyState::fetchCompact(list);  	do {  		_buildList[cnt] = fList[cnt] & 0x7FFFU;  		cnt++; diff --git a/sky/logic.cpp b/sky/logic.cpp index b02be8c8ca..b3c0899957 100644 --- a/sky/logic.cpp +++ b/sky/logic.cpp @@ -1685,9 +1685,9 @@ bool SkyLogic::fnChooser(uint32 a, uint32 b, uint32 c) {  		// stipple the text -		uint32 size = ((dataFileHeader *)data)->s_height * ((dataFileHeader*)data)->s_width; +		uint32 size = ((dataFileHeader *)data)->s_height * ((dataFileHeader *)data)->s_width;  		uint32 index = 0; -		uint32 width = ((dataFileHeader*)data)->s_width; +		uint32 width = ((dataFileHeader *)data)->s_width;  		data += sizeof(dataFileHeader); @@ -1725,7 +1725,7 @@ bool SkyLogic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) {  	pen ^= 1;  	pen += 241;  	Compact *textCompact = SkyState::fetchCompact(itemNo); -	uint8 *sprData = (uint8*)SkyState::fetchItem(textCompact->flag); +	uint8 *sprData = (uint8 *)SkyState::fetchItem(textCompact->flag);  	_skyText->changeTextSpriteColour(sprData, (uint8)pen);  	return true;  } @@ -2152,7 +2152,7 @@ bool SkyLogic::fnCustomJoey(uint32 id, uint32 b, uint32 c) {  }  bool SkyLogic::fnSetPalette(uint32 a, uint32 b, uint32 c) { -	_skyScreen->setPalette((uint8*)SkyState::fetchCompact(a)); +	_skyScreen->setPalette((uint8 *)SkyState::fetchCompact(a));  	SkyState::_systemVars.currentPalette = a;  	return true;  } diff --git a/sky/mouse.cpp b/sky/mouse.cpp index a677a1f598..73bcd107ec 100644 --- a/sky/mouse.cpp +++ b/sky/mouse.cpp @@ -234,7 +234,7 @@ void SkyMouse::pointerEngine(void) {  	uint32 currentListNum = SkyLogic::_scriptVariables[MOUSE_LIST_NO];  	uint16 *currentList;  	do { -		currentList = (uint16*)SkyState::fetchCompact(currentListNum); +		currentList = (uint16 *)SkyState::fetchCompact(currentListNum);  		while ((*currentList != 0) && (*currentList != 0xFFFF)) {  			uint16 itemNum = *currentList;  			Compact *itemData = SkyState::fetchCompact(itemNum); diff --git a/sky/screen.cpp b/sky/screen.cpp index 0b9dfd91f3..2261fd32e3 100644 --- a/sky/screen.cpp +++ b/sky/screen.cpp @@ -50,8 +50,8 @@ SkyScreen::SkyScreen(OSystem *pSystem, SkyDisk *pDisk) {  	uint8 tmpPal[1024];  	_system->init_size(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT); -	_gameGrid = (uint8*)malloc(GRID_X * GRID_Y * 2); -	_backScreen = (uint8*)malloc(GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT); +	_gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2); +	_backScreen = (uint8 *)malloc(GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);  	forceRefresh();  	_currentScreen = NULL; @@ -152,7 +152,7 @@ void SkyScreen::recreate(void) {  	// check the game grid for changed blocks  	if (!SkyLogic::_scriptVariables[LAYER_0_ID]) return ;  	uint8 *gridPos = _gameGrid; -	uint8 *screenData = (uint8*)SkyState::fetchItem(SkyLogic::_scriptVariables[LAYER_0_ID]); +	uint8 *screenData = (uint8 *)SkyState::fetchItem(SkyLogic::_scriptVariables[LAYER_0_ID]);  	if (!screenData) {  		error("SkyScreen::recreate():\nSkyState::fetchItem(SkyLogic::_scriptVariables[LAYER_0_ID](%X)) returned NULL",SkyLogic::_scriptVariables[LAYER_0_ID]);  	} @@ -235,7 +235,7 @@ void SkyScreen::fnFadeDown(uint32 scroll) {  	if (scroll && (!(SkyState::_systemVars.systemFlags & SF_NO_SCROLL))) {  		// scrolling is performed by fnFadeUp. It's just prepared here  		_scrollScreen = _currentScreen; -		_currentScreen = (uint8*)malloc(FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); +		_currentScreen = (uint8 *)malloc(FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);  		// the game will draw the new room into _currentScreen which  		// will be scrolled into the visible screen by fnFadeUp  		// fnFadeUp also frees the _scrollScreen @@ -305,7 +305,7 @@ void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) {  	}  	if ((scroll == 0) || (SkyState::_systemVars.systemFlags & SF_NO_SCROLL)) { -		uint8 *palette = (uint8*)SkyState::fetchCompact(palNum); +		uint8 *palette = (uint8 *)SkyState::fetchCompact(palNum);  		if (palette == NULL)  			error("SkyScreen::fnFadeUp: can't fetch compact %X.\n", palNum);  #ifdef SCUMM_BIG_ENDIAN @@ -382,7 +382,7 @@ void SkyScreen::startSequence(uint16 fileNum) {  void SkyScreen::startSequenceItem(uint16 itemNum) { -	_seqInfo.seqData = (uint8*)SkyState::fetchItem(itemNum); +	_seqInfo.seqData = (uint8 *)SkyState::fetchItem(itemNum);  	_seqInfo.framesLeft = _seqInfo.seqData[0] - 1;  	_seqInfo.seqDataPos = _seqInfo.seqData + 1;  	_seqInfo.delay = SEQ_DELAY; @@ -488,7 +488,7 @@ void SkyScreen::sortSprites(void) {  		currDrawList++;  		do { // a_new_draw_list: -			uint16 *drawListData = (uint16*)SkyState::fetchCompact(loadDrawList); +			uint16 *drawListData = (uint16 *)SkyState::fetchCompact(loadDrawList);  			nextDrawList = false;  			while ((!nextDrawList) && (drawListData[0])) {  				if (drawListData[0] == 0xFFFF) { @@ -500,7 +500,7 @@ void SkyScreen::sortSprites(void) {  					if ((spriteComp->status & 4) && // is it sortable playfield?(!?!)  						(spriteComp->screen == SkyLogic::_scriptVariables[SCREEN])) { // on current screen  							dataFileHeader *spriteData =  -								(dataFileHeader*)SkyState::fetchItem(spriteComp->frame >> 6); +								(dataFileHeader *)SkyState::fetchItem(spriteComp->frame >> 6);  							if (!spriteData) {  								printf("Missing file %d!\n",spriteComp->frame >> 6);  								//getchar(); @@ -534,7 +534,7 @@ void SkyScreen::sortSprites(void) {  					}  		}  		for (uint32 cnt = 0; cnt < spriteCnt; cnt++) { -			drawSprite((uint8*)sortList[cnt].sprite, sortList[cnt].compact); +			drawSprite((uint8 *)sortList[cnt].sprite, sortList[cnt].compact);  			if (sortList[cnt].compact->status & 8) vectorToGame(0x81);  			else vectorToGame(1);  			if (!(sortList[cnt].compact->status & 0x200)) verticalMask(); @@ -551,7 +551,7 @@ void SkyScreen::doSprites(uint8 layer) {  		idNum = SkyLogic::_scriptVariables[drawListNum];  		drawListNum++; -		drawList = (uint16*)SkyState::fetchCompact(idNum); +		drawList = (uint16 *)SkyState::fetchCompact(idNum);  		while(drawList[0]) {  			// new_draw_list:  			while ((drawList[0] != 0) && (drawList[0] != 0xFFFF)) { @@ -561,7 +561,7 @@ void SkyScreen::doSprites(uint8 layer) {  				drawList++;  				if ((spriteData->status & (1 << layer)) &&   						(spriteData->screen == SkyLogic::_scriptVariables[SCREEN])) { -					uint8 *toBeDrawn = (uint8*)SkyState::fetchItem(spriteData->frame >> 6); +					uint8 *toBeDrawn = (uint8 *)SkyState::fetchItem(spriteData->frame >> 6);  					if (!toBeDrawn) {  						printf("Spritedata %d not loaded!\n",spriteData->frame >> 6);  						spriteData->status = 0; @@ -574,7 +574,7 @@ void SkyScreen::doSprites(uint8 layer) {  				}  			}  			while (drawList[0] == 0xFFFF) -				drawList = (uint16*)SkyState::fetchCompact(drawList[1]); +				drawList = (uint16 *)SkyState::fetchCompact(drawList[1]);  		}  	}  } @@ -685,7 +685,7 @@ void SkyScreen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint  			if (!(FROM_LE_16(grid[gridOfs]) & 0x8000)) {  				uint32 gridVal = FROM_LE_16(grid[gridOfs]) - 1;  				gridVal *= GRID_W * GRID_H; -				uint8 *dataSrc = (uint8*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerId]) + gridVal; +				uint8 *dataSrc = (uint8 *)SkyState::fetchItem(SkyLogic::_scriptVariables[layerId]) + gridVal;  				uint8 *dataTrg = screenPtr;  				for (uint32 grdCntY = 0; grdCntY < GRID_H; grdCntY++) {  					for (uint32 grdCntX = 0; grdCntX < GRID_W; grdCntX++) @@ -713,7 +713,7 @@ void SkyScreen::verticalMask(void) {  			uint32 nLayerCnt = layerCnt;  			while (SkyLogic::_scriptVariables[nLayerCnt + 3]) {  				uint16 *scrGrid; -				scrGrid = (uint16*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerCnt + 3]); +				scrGrid = (uint16 *)SkyState::fetchItem(SkyLogic::_scriptVariables[layerCnt + 3]);  				if (scrGrid[gridOfs]) {  					vertMaskSub(scrGrid, gridOfs, screenPtr, layerCnt);  					break; @@ -745,7 +745,7 @@ void SkyScreen::showGrid(uint8 *gridBuf) {  		for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH >> 3; cntx++) {  			if (!bitsLeft) {  				bitsLeft = 32; -				gridData = *(uint32*)gridBuf; +				gridData = *(uint32 *)gridBuf;  				gridBuf += 4;  			}  			if (gridData & 0x80000000) diff --git a/sky/sky.cpp b/sky/sky.cpp index 35ec77a9c0..90927ebcd1 100644 --- a/sky/sky.cpp +++ b/sky/sky.cpp @@ -278,7 +278,7 @@ void **SkyState::fetchItem(uint32 num) {  void SkyState::timerHandler(void *ptr) { -	((SkyState*)ptr)->gotTimerTick(); +	((SkyState *)ptr)->gotTimerTick();  }  void SkyState::gotTimerTick(void) { diff --git a/sky/sound.cpp b/sky/sound.cpp index 8df04d4243..80b0b8ce0c 100644 --- a/sky/sound.cpp +++ b/sky/sound.cpp @@ -1223,8 +1223,8 @@ bool SkySound::startSpeech(uint16 textNum) {  		return false;  	} -	uint32 speechSize = ((dataFileHeader*)speechData)->s_tot_size; -	uint8 *playBuffer = (uint8*)malloc(speechSize); +	uint32 speechSize = ((dataFileHeader *)speechData)->s_tot_size; +	uint8 *playBuffer = (uint8 *)malloc(speechSize);  	memcpy(playBuffer, speechData + sizeof(dataFileHeader), speechSize);  	free(speechData); diff --git a/sky/text.cpp b/sky/text.cpp index 023fb8f678..cbd95c0a2e 100644 --- a/sky/text.cpp +++ b/sky/text.cpp @@ -97,7 +97,7 @@ void SkyText::fnSetFont(uint32 fontNr) {  void SkyText::fnTextModule(uint32 textInfoId, uint32 textNo) {  	fnSetFont(1); -	uint16* msgData = (uint16*)SkyState::fetchCompact(textInfoId); +	uint16* msgData = (uint16 *)SkyState::fetchCompact(textInfoId);  	lowTextManager_t textId = lowTextManager(textNo, msgData[1], msgData[2], 209, false);  	SkyLogic::_scriptVariables[RESULT] = textId.compactNum;  	Compact *textCompact = SkyState::fetchCompact(textId.compactNum); @@ -243,7 +243,7 @@ displayText_t SkyText::displayText(char *textPtr, uint8 *dest, bool centre, uint  		textChar -= 0x20;  		if (textChar == 0) {  			lastSpace = curPos; //keep track of last space -			*(uint32*)centerTblPtr = TO_LE_32(lineWidth); +			*(uint32 *)centerTblPtr = TO_LE_32(lineWidth);  		}  		lineWidth += *(_characterSet+textChar);	//add character width @@ -411,7 +411,7 @@ lowTextManager_t SkyText::lowTextManager(uint32 textNum, uint16 width, uint16 lo  void SkyText::changeTextSpriteColour(uint8 *sprData, uint8 newCol) { -	dataFileHeader *header = (dataFileHeader*)sprData; +	dataFileHeader *header = (dataFileHeader *)sprData;  	sprData += sizeof(dataFileHeader);  	for (uint16 cnt = 0; cnt < header->s_sp_size; cnt++)  		if (sprData[cnt] >= 241) sprData[cnt] = newCol;  | 
