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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-04
DM: More polishing in MovesensMan
Strangerke
2016-09-04
DM: Fix typo in the name of isObjectInPartyPossession, get rid of the GOTO
Strangerke
2016-09-04
DM: First pass of refactoring in isObjcetInPartyPossession
Strangerke
2016-09-04
DM: First pass of refactoring of getTeleporterRotatedGroupResult
Strangerke
2016-09-04
FULLPIPE: Added debug output to scene04
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
DM: Some more refactoring in MovesensMan, change return value of getSound()
Strangerke
2016-09-04
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
Eugene Sandulenko
2016-09-04
FULLPIPE: Added more debug output to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug inventory to scene05
Eugene Sandulenko
2016-09-04
DM: Fix original bug in isLevitating
Strangerke
2016-09-04
DM: Refactor getMoveResult()
Strangerke
2016-09-04
DOC: Add lab to supported games in README
Lothar Serra Mari
2016-09-04
DOC: Add myst and gnap as supported in README
Lothar Serra Mari
2016-09-04
GUI: Replace _s() with _() in storagewizarddialog.cpp
Lothar Serra Mari
2016-09-04
I18N: Regenerate translations.dat
Lothar Serra Mari
2016-09-04
I18N: Update German GUI translation
Lothar Serra Mari
2016-09-04
I18N: Update .po files from source code
Lothar Serra Mari
2016-09-04
I18N: Update POTFILES
Lothar Serra Mari
2016-09-04
DM: Refactor sensorIsTriggeredByClickOnWall, remove all GOTOs
Strangerke
2016-09-04
DM: First pass of refactoring in sensorIsTriggeredByClickOnWall, clean pointe...
Strangerke
2016-09-04
DM: Remove a variant of blitToScreen, refactor drawActionDamage
Strangerke
2016-09-04
FULLPIPE: Fix floaters direction
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix ladder climbing crash
Retro-Junk
2016-09-04
SDL: Move mouse in SDL2 only when window has focus.
Eugene Sandulenko
2016-09-04
TESTBED: Listen to events during mouse move test
Eugene Sandulenko
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
DM: More refactoring and renaming in MenuMan
Strangerke
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::sceneFade()
Eugene Sandulenko
2016-09-04
DM: Finish the rework in isActionPerformed, remove all GOTOs
Strangerke
2016-09-04
FULLPIPE: Fix Valgrind warning
Torbjörn Andersson
2016-09-04
GUI: Initialize the PicButtonWidget class properly
Eugene Sandulenko
2016-09-04
DM: WIP rework in isActionPerformed()
Strangerke
2016-09-04
DM: Fix original bug in MenuMan
Strangerke
2016-09-04
DM: More refactoring in MenuMan
Strangerke
2016-09-04
Merge pull request #822 from csnover/apple-network-browser
Eugene Sandulenko
2016-09-04
DM: More rework in getChampionSpellCastResult, remove GOTOs
Strangerke
2016-09-04
DM: First pass of renaming in getChampionSpellCastResult
Strangerke
2016-09-04
DM: Remove useless code in setMagicCasterAndDrawSpellArea
Strangerke
2016-09-04
DM: Rework getClickOnSpellCastResult
Strangerke
2016-09-04
DM: Refactoring, enforce the use of ChampionIndex
Strangerke
2016-09-04
MACVENTURE: Set background pattern for exits window
Torbjörn Andersson
2016-09-04
GRAPHICS: Add setBackgroundPattern() to MacWindow
Torbjörn Andersson
2016-09-04
SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is d...
Thierry Crozat
2016-09-04
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored co...
Eugene Sandulenko
2016-09-04
FULLPIPE: Clarify field data type in PicAniInfo
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are...
Eugene Sandulenko
2016-09-03
BUILD: Fix creation of MacOS X application bundle when using SDL_net and curl
Thierry Crozat
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