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2016-09-04DM: More polishing in MovesensManStrangerke
2016-09-04DM: Fix typo in the name of isObjectInPartyPossession, get rid of the GOTOStrangerke
2016-09-04DM: First pass of refactoring in isObjcetInPartyPossessionStrangerke
2016-09-04DM: First pass of refactoring of getTeleporterRotatedGroupResultStrangerke
2016-09-04FULLPIPE: Added debug output to scene04Eugene Sandulenko
2016-09-04FULLPIPE: Fix drawAlphaRectangle()Eugene Sandulenko
2016-09-04DM: Some more refactoring in MovesensMan, change return value of getSound()Strangerke
2016-09-04FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitionsEugene Sandulenko
2016-09-04FULLPIPE: Added more debug output to scene05Eugene Sandulenko
2016-09-04FULLPIPE: Added debug inventory to scene05Eugene Sandulenko
2016-09-04DM: Fix original bug in isLevitatingStrangerke
2016-09-04DM: Refactor getMoveResult()Strangerke
2016-09-04DOC: Add lab to supported games in READMELothar Serra Mari
2016-09-04DOC: Add myst and gnap as supported in READMELothar Serra Mari
2016-09-04GUI: Replace _s() with _() in storagewizarddialog.cppLothar Serra Mari
2016-09-04I18N: Regenerate translations.datLothar Serra Mari
2016-09-04I18N: Update German GUI translationLothar Serra Mari
2016-09-04I18N: Update .po files from source codeLothar Serra Mari
2016-09-04I18N: Update POTFILESLothar Serra Mari
2016-09-04DM: Refactor sensorIsTriggeredByClickOnWall, remove all GOTOsStrangerke
2016-09-04DM: First pass of refactoring in sensorIsTriggeredByClickOnWall, clean pointe...Strangerke
2016-09-04DM: Remove a variant of blitToScreen, refactor drawActionDamageStrangerke
2016-09-04FULLPIPE: Fix floaters directionEugene Sandulenko
2016-09-04FULLPIPE: Fix ladder climbing crashRetro-Junk
2016-09-04SDL: Move mouse in SDL2 only when window has focus.Eugene Sandulenko
2016-09-04TESTBED: Listen to events during mouse move testEugene Sandulenko
2016-09-04FULLPIPE: Optimize sceneFade()Eugene Sandulenko
2016-09-04DM: More refactoring and renaming in MenuManStrangerke
2016-09-04FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()Eugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::sceneFade()Eugene Sandulenko
2016-09-04DM: Finish the rework in isActionPerformed, remove all GOTOsStrangerke
2016-09-04FULLPIPE: Fix Valgrind warningTorbjörn Andersson
2016-09-04GUI: Initialize the PicButtonWidget class properlyEugene Sandulenko
2016-09-04DM: WIP rework in isActionPerformed()Strangerke
2016-09-04DM: Fix original bug in MenuManStrangerke
2016-09-04DM: More refactoring in MenuManStrangerke
2016-09-04Merge pull request #822 from csnover/apple-network-browserEugene Sandulenko
2016-09-04DM: More rework in getChampionSpellCastResult, remove GOTOsStrangerke
2016-09-04DM: First pass of renaming in getChampionSpellCastResultStrangerke
2016-09-04DM: Remove useless code in setMagicCasterAndDrawSpellAreaStrangerke
2016-09-04DM: Rework getClickOnSpellCastResultStrangerke
2016-09-04DM: Refactoring, enforce the use of ChampionIndexStrangerke
2016-09-04MACVENTURE: Set background pattern for exits windowTorbjörn Andersson
2016-09-04GRAPHICS: Add setBackgroundPattern() to MacWindowTorbjörn Andersson
2016-09-04SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is d...Thierry Crozat
2016-09-04FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored co...Eugene Sandulenko
2016-09-04FULLPIPE: Clarify field data type in PicAniInfoEugene Sandulenko
2016-09-04FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are...Eugene Sandulenko
2016-09-03BUILD: Fix creation of MacOS X application bundle when using SDL_net and curlThierry Crozat