Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-25 | DIRECTOR: Loop movies by default, added 'noloop' debug flag | Eugene Sandulenko | |
2019-12-25 | SCI: Reformatted the conversion table | Eugene Sandulenko | |
2019-12-25 | KYRA: Remove GCC -Wlogical-op Compiler Warning | D G Turner | |
This piece of code is not functional as the test will always evaluate to false so hiding this with a preprocessor guard will not cause any functional change. It is now clearly marked with FIXME and TODO along with a comment for future reference. | |||
2019-12-25 | SCI: Added detection and support for Polish LSL7 | Eugene Sandulenko | |
Fixes bug #11274 | |||
2019-12-25 | 3DS: Add missing makefile dependency | Bastien Bouclet | |
Make cannot automatically deduce that the shader assembler generates the .h file that is required to build osystem-graphics.cpp. | |||
2019-12-25 | SDL: Remove duplicated cursorStretch200To240() function | Cameron Cawley | |
2019-12-25 | WINTERMUTE: Fix fallback detection | Bastien Bouclet | |
Now the singleId property has been removed, the gameIds returned by the MetaEngines when detecting games must be accepted by the `findGame` method. Wintermute was generating gameIds based on datafiles in the fallback detector. With this change, the gameId for fallback detected games is always `wintermute`, the target name is generated based on the `extra` value that contains the game caption. The `(unknown)` mention that was previously added to the game title has been removed. The unknown game dialog now makes it very clear that the game version is not known to ScummVM. Fixes #11288. | |||
2019-12-25 | DIRECTOR: Simplify palette transformations | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Added palette transformation routine | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Added test routine for drawing palette | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Replace palette data with hex numbers | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Bg color is also shifted for shapes | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Use colors for QuickDraw sprites from Channel Info | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Read color information for shapes | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Improved loading debug output | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: More debug output and code tidying up | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Improved debug output | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Enlist shape types | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Improve debug output | Eugene Sandulenko | |
2019-12-24 | SCI32: Add GK2 Italian detection entry | sluicebox | |
Trac #11013 | |||
2019-12-24 | DIRECTOR: Remove redundant code | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Process non-BW bitmaps for D3 | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Support for arbitrary cast resrouce offsets | Eugene Sandulenko | |
2019-12-24 | GRAPHICS: MACGUI: Improved fallback processing for mac font families | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: LINGO: Add test for 'when' statements with 'if' | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: LINGO: Restrict oneline statements with 'if' only to 'when' | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: LINGO: Added preprocessing for 'when' statements with 'if' | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: LINGO: onle line statement can contain one line ifs | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Properly set moveable flag for sprites on loading | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Improve debug output | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: LINGO: Force end line at the scripts | Eugene Sandulenko | |
2019-12-24 | PRINCE: I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (2757 of 2757 strings) | |||
2019-12-24 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 72.1% (1988 of 2757 strings) | |||
2019-12-24 | SAGA: Fix Memset on Non Trivial Structure Compiler Warnings | D G Turner | |
These are emitted from GCC when -Wclass-memaccess is enabled. | |||
2019-12-24 | DIRECTOR: LINGO: Fix clash with isspecial(3) | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Finish work on reducing header dependency | Eugene Sandulenko | |
2019-12-23 | LURE: Fix crash in detection code when compiling with TTS enabled | Cameron Cawley | |
2019-12-24 | DIRECTOR: Furhter work on header dependency decrease | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: More work on reducing header dependency | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Further simplification of include dependencies | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Decreased header dependency | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: Split out Lingo preprocessor code into a separate file | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: LINGO: Added another test for 'return' constant | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: LINGO: Added another use case for 'return' constant | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: LINGO: Added test for 'return' constant | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: LINGO: Replace \r with \n in return constant. | Eugene Sandulenko | |
2019-12-24 | DIRECTOR: LINGO: Preprocess 'return' constant so it compiles | Eugene Sandulenko | |
2019-12-23 | BLADERUNNER: Use virtual keyboard feature in save screen | Thierry Crozat | |
This is used on platforms that have a virtual keyboard, such as iOS, to show/hide the virtual keyboard when we expect text input. | |||
2019-12-23 | DIRECTOR: LINGO: Added tests for new grammar | Eugene Sandulenko | |
2019-12-23 | DIRECTOR: LINGO: Fix regression in 'go' keyword grammar | Eugene Sandulenko | |