Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-07 | Update GP2X port to hack around the odd grabRawScreen issues. This is not a ↵ | John Willis | |
fix rather a workaround for now. svn-id: r25420 | |||
2007-02-07 | changed multiplexed uint32 to const void* to avoid errors on 64 bits systems | Nicola Mettifogo | |
svn-id: r25418 | |||
2007-02-07 | Fixed credits in FM-Towns version. | Johannes Schickel | |
svn-id: r25417 | |||
2007-02-07 | Support for new kyra.dat, which includes static data from the fm-towns version. | Johannes Schickel | |
svn-id: r25416 | |||
2007-02-07 | Adds support for FM-Towns version. | Johannes Schickel | |
(Thanks to Florian Kagerer again for this) svn-id: r25414 | |||
2007-02-07 | Patch #1543932: BASS: Missing music volume text in v303 french menu | Max Horn | |
svn-id: r25413 | |||
2007-02-07 | should silence compiler warnings. | Johannes Schickel | |
svn-id: r25412 | |||
2007-02-07 | The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so ↵ | Sven Hesse | |
removed the SoundHandle starting for each sample svn-id: r25411 | |||
2007-02-07 | Implemented little diff in o1_characterSays for fm-towns version. | Johannes Schickel | |
svn-id: r25410 | |||
2007-02-07 | The status variables are set explicitely in the constructor instead through ↵ | Sven Hesse | |
one memset now, to avoid setting the SoundHandle to 0 as well (the first play() would then stop SoundHandle 0, which doesn't strike me as being correct) svn-id: r25409 | |||
2007-02-07 | Update GP2X ports helper scripts to support newer Open2x tool-chains (ones ↵ | John Willis | |
with the pragma pack patches). svn-id: r25408 | |||
2007-02-07 | - Fixed another freeze in Ween | Sven Hesse | |
- Changed cursor visibility handling a bit svn-id: r25407 | |||
2007-02-06 | Corrected the goblins walking sound (#1621086) | Sven Hesse | |
svn-id: r25404 | |||
2007-02-06 | Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 ↵ | Sven Hesse | |
(Wrong sprite in foreground) svn-id: r25403 | |||
2007-02-06 | - Fixed Ween's inventory in the volcano (#1630113) | Sven Hesse | |
- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath() svn-id: r25402 | |||
2007-02-06 | Implemented vertical scrolling | Sven Hesse | |
svn-id: r25401 | |||
2007-02-06 | Update HE version for French versions of a few HE games. | Travis Howell | |
svn-id: r25399 | |||
2007-02-06 | Make extra information generated by launcher consistent with what we have | Eugene Sandulenko | |
in our md5 list, preferred target and Wiki. svn-id: r25398 | |||
2007-02-05 | typo | Gregory Montoir | |
svn-id: r25397 | |||
2007-02-05 | 'fixed' o_blastText and updated a comment | Gregory Montoir | |
svn-id: r25396 | |||
2007-02-05 | Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing ↵ | Sven Hesse | |
invalid memory (also possible fix for bug #1652551) svn-id: r25395 | |||
2007-02-05 | Only do the file based fallback when no matches by MD5s were found | Sven Hesse | |
svn-id: r25394 | |||
2007-02-05 | - Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵ | Sven Hesse | |
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393 | |||
2007-02-05 | solved 64 bit casting issue from BUG #1648325 | Nicola Mettifogo | |
svn-id: r25391 | |||
2007-02-04 | permit compilation with hq scalers disabled | Kostas Nakos | |
svn-id: r25390 | |||
2007-02-04 | - Moved the specific interrupt frequency of 80 Hz out of class Infogrames ↵ | Sven Hesse | |
into the GobEngine's Infogrames instances - Changed the 80 Hz to 75 Hz, which is more true to the original svn-id: r25389 | |||
2007-02-04 | applied 2nd workaround to avoid crashes caused by labels when switching location | Nicola Mettifogo | |
svn-id: r25388 | |||
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse | |
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387 | |||
2007-02-04 | added more debug levels and comments | Nicola Mettifogo | |
svn-id: r25386 | |||
2007-02-04 | Use full game titles for the official AGI games (small exception: we also ↵ | Max Horn | |
number part 1 of series, to avoid user confusion) svn-id: r25385 | |||
2007-02-04 | Fix warning. | Eugene Sandulenko | |
svn-id: r25384 | |||
2007-02-04 | Added Common::getEnabledSpecialDebugLevels | Max Horn | |
svn-id: r25383 | |||
2007-02-04 | Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208 | Max Horn | |
svn-id: r25382 | |||
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus ↵ | Max Horn | |
making it possible to use --debugflags with it) svn-id: r25381 | |||
2007-02-04 | solved array out of bound issue in quickFadePalette | Nicola Mettifogo | |
svn-id: r25380 | |||
2007-02-04 | added game palette static initializers to avoid warnings | Nicola Mettifogo | |
svn-id: r25379 | |||
2007-02-04 | Implemented workaround to avoid crashes on location switches, using ↵ | Nicola Mettifogo | |
knowledge from Big Red Adventure. svn-id: r25378 | |||
2007-02-04 | oops fixed 64 bit warnings in the last revision | Nicola Mettifogo | |
svn-id: r25377 | |||
2007-02-04 | changed handling of zone labels to match original engine | Nicola Mettifogo | |
svn-id: r25376 | |||
2007-02-04 | _hoverZone now is handled as in the original engine | Nicola Mettifogo | |
svn-id: r25375 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-04 | Make Add Button caption react to Shift key. | Eugene Sandulenko | |
svn-id: r25373 | |||
2007-02-04 | Removed GF_NO_SCALING | Max Horn | |
svn-id: r25372 | |||
2007-02-04 | Use Actor::getRealPos instead of Actor::getPos in the debugger | Max Horn | |
svn-id: r25371 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2007-02-04 | - changed the way how gradients are calculated | Johannes Schickel | |
- bumped theme version svn-id: r25369 | |||
2007-02-04 | Fix compile of SCUMM engine. | Travis Howell | |
svn-id: r25368 | |||
2007-02-03 | Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ↵ | Max Horn | |
in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject) svn-id: r25367 | |||
2007-02-03 | Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵ | Max Horn | |
these years, after all :); also added some paranoia checks svn-id: r25366 | |||
2007-02-03 | Use the platform/language values computed by the detector | Max Horn | |
svn-id: r25365 |