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2007-02-07Update GP2X port to hack around the odd grabRawScreen issues. This is not a ↵John Willis
fix rather a workaround for now. svn-id: r25420
2007-02-07changed multiplexed uint32 to const void* to avoid errors on 64 bits systemsNicola Mettifogo
svn-id: r25418
2007-02-07Fixed credits in FM-Towns version.Johannes Schickel
svn-id: r25417
2007-02-07Support for new kyra.dat, which includes static data from the fm-towns version.Johannes Schickel
svn-id: r25416
2007-02-07Adds support for FM-Towns version.Johannes Schickel
(Thanks to Florian Kagerer again for this) svn-id: r25414
2007-02-07Patch #1543932: BASS: Missing music volume text in v303 french menuMax Horn
svn-id: r25413
2007-02-07should silence compiler warnings.Johannes Schickel
svn-id: r25412
2007-02-07The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so ↵Sven Hesse
removed the SoundHandle starting for each sample svn-id: r25411
2007-02-07Implemented little diff in o1_characterSays for fm-towns version.Johannes Schickel
svn-id: r25410
2007-02-07The status variables are set explicitely in the constructor instead through ↵Sven Hesse
one memset now, to avoid setting the SoundHandle to 0 as well (the first play() would then stop SoundHandle 0, which doesn't strike me as being correct) svn-id: r25409
2007-02-07Update GP2X ports helper scripts to support newer Open2x tool-chains (ones ↵John Willis
with the pragma pack patches). svn-id: r25408
2007-02-07- Fixed another freeze in WeenSven Hesse
- Changed cursor visibility handling a bit svn-id: r25407
2007-02-06Corrected the goblins walking sound (#1621086)Sven Hesse
svn-id: r25404
2007-02-06Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 ↵Sven Hesse
(Wrong sprite in foreground) svn-id: r25403
2007-02-06- Fixed Ween's inventory in the volcano (#1630113)Sven Hesse
- Added a range check to avoid invalid reads into _wayPoints in Map::checkDirectPath() svn-id: r25402
2007-02-06Implemented vertical scrollingSven Hesse
svn-id: r25401
2007-02-06Update HE version for French versions of a few HE games.Travis Howell
svn-id: r25399
2007-02-06Make extra information generated by launcher consistent with what we haveEugene Sandulenko
in our md5 list, preferred target and Wiki. svn-id: r25398
2007-02-05typoGregory Montoir
svn-id: r25397
2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
svn-id: r25396
2007-02-05Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing ↵Sven Hesse
invalid memory (also possible fix for bug #1652551) svn-id: r25395
2007-02-05Only do the file based fallback when no matches by MD5s were foundSven Hesse
svn-id: r25394
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵Sven Hesse
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393
2007-02-05solved 64 bit casting issue from BUG #1648325Nicola Mettifogo
svn-id: r25391
2007-02-04permit compilation with hq scalers disabledKostas Nakos
svn-id: r25390
2007-02-04- Moved the specific interrupt frequency of 80 Hz out of class Infogrames ↵Sven Hesse
into the GobEngine's Infogrames instances - Changed the 80 Hz to 75 Hz, which is more true to the original svn-id: r25389
2007-02-04applied 2nd workaround to avoid crashes caused by labels when switching locationNicola Mettifogo
svn-id: r25388
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387
2007-02-04added more debug levels and commentsNicola Mettifogo
svn-id: r25386
2007-02-04Use full game titles for the official AGI games (small exception: we also ↵Max Horn
number part 1 of series, to avoid user confusion) svn-id: r25385
2007-02-04Fix warning.Eugene Sandulenko
svn-id: r25384
2007-02-04Added Common::getEnabledSpecialDebugLevelsMax Horn
svn-id: r25383
2007-02-04Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208Max Horn
svn-id: r25382
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus ↵Max Horn
making it possible to use --debugflags with it) svn-id: r25381
2007-02-04solved array out of bound issue in quickFadePaletteNicola Mettifogo
svn-id: r25380
2007-02-04added game palette static initializers to avoid warningsNicola Mettifogo
svn-id: r25379
2007-02-04Implemented workaround to avoid crashes on location switches, using ↵Nicola Mettifogo
knowledge from Big Red Adventure. svn-id: r25378
2007-02-04oops fixed 64 bit warnings in the last revisionNicola Mettifogo
svn-id: r25377
2007-02-04changed handling of zone labels to match original engineNicola Mettifogo
svn-id: r25376
2007-02-04_hoverZone now is handled as in the original engineNicola Mettifogo
svn-id: r25375
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
Currently only gob engine benefits from it. svn-id: r25374
2007-02-04Make Add Button caption react to Shift key.Eugene Sandulenko
svn-id: r25373
2007-02-04Removed GF_NO_SCALINGMax Horn
svn-id: r25372
2007-02-04Use Actor::getRealPos instead of Actor::getPos in the debuggerMax Horn
svn-id: r25371
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2007-02-04- changed the way how gradients are calculatedJohannes Schickel
- bumped theme version svn-id: r25369
2007-02-04Fix compile of SCUMM engine.Travis Howell
svn-id: r25368
2007-02-03Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ↵Max Horn
in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject) svn-id: r25367
2007-02-03Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵Max Horn
these years, after all :); also added some paranoia checks svn-id: r25366
2007-02-03Use the platform/language values computed by the detectorMax Horn
svn-id: r25365