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2007-02-03Added a TODO to processExtraValues.Johannes Schickel
svn-id: r25364
2007-02-03Changed _imageHandels into an array.Johannes Schickel
svn-id: r25363
2007-02-03Fixing various doxygen warningsMax Horn
svn-id: r25362
2007-02-03 shalt not declare static vars inside member functions' spoke Fingolfin, and ↵Max Horn
see, there was static all over the place (somebody please fix this, pretty please with sugar atop) svn-id: r25361
2007-02-03Replaced 'typedef Common::String String' with explicit usages of ↵Max Horn
Common::String (mainly to make doxygen happy) svn-id: r25360
2007-02-03Workaround bad values for _curSfxFile in old savegames.Johannes Schickel
svn-id: r25359
2007-02-03Fixes FM-Towns New Game Save.Johannes Schickel
svn-id: r25358
2007-02-03Some delay changes. (should fix slow scene animations)Johannes Schickel
svn-id: r25357
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356
2007-02-03update to new detectorKostas Nakos
svn-id: r25355
2007-02-03Change s_appName from Common::String to const char * on all platformsMax Horn
svn-id: r25354
2007-02-03Removed obsolete call to Mixer::isPausedMax Horn
svn-id: r25353
2007-02-03removed unneeded/unnecessary variables and made SmushFont table private (to ↵Gregory Montoir
ensure getFont() get called to access them) svn-id: r25352
2007-02-03removed preallocation of sprite tables (the previous values were taken from ↵Gregory Montoir
the original but it seems they can be lowered) svn-id: r25351
2007-02-03set svn:ignore, sync makefileKostas Nakos
svn-id: r25350
2007-02-03Adding create_kyradat here now.Johannes Schickel
svn-id: r25349
2007-02-03Mention the mass add feature in the NEWS, and added a corresponding TODO ↵Max Horn
into the README svn-id: r25346
2007-02-03Applied the revised NUT font renderer patch #1635584, which combines cyx'sTorbjörn Andersson
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345
2007-02-03Removed _actorPos locat vars, and instead use _pos directlyMax Horn
svn-id: r25344
2007-02-02Broadened the fix for bug #795214 to make it work with resaves of old ↵Max Horn
savegames, fixing bug #1648248 svn-id: r25340
2007-02-02Mention that subtitles can't be turned off reliably in LoomMax Horn
svn-id: r25339
2007-02-02Removed bogus debug leftover :)Max Horn
svn-id: r25338
2007-02-02Replace filesize based kyra.dat check with a md5 based.Johannes Schickel
svn-id: r25337
2007-02-02Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)Max Horn
svn-id: r25335
2007-02-02Some comment cleanupMax Horn
svn-id: r25334
2007-02-02Bugfix to fix crash when Ratpouch chooses an in-room random destinationPaul Gilbert
svn-id: r25333
2007-02-01don't test akosScaleYTable if actor has no vertical scale factor ; this is ↵Gregory Montoir
consistent with the code in costume.cpp and fixes bug #1329232. svn-id: r25332
2007-02-01opsJohannes Schickel
svn-id: r25331
2007-02-01Handles multi language games the way gob engine does.Johannes Schickel
svn-id: r25330
2007-02-01Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵Sven Hesse
each language svn-id: r25329
2007-02-01Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11Sven Hesse
svn-id: r25328
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327
2007-02-01Fixed warning.Torbjörn Andersson
svn-id: r25325
2007-02-01Reworked delay handling.Johannes Schickel
svn-id: r25324
2007-02-01- fixed the sprite updatingJohannes Schickel
=> fixes gfx bug when Herman uses the saw => removed workaround for bug #1477364 ("KYRA1: Water dripping freezes") svn-id: r25323
2007-02-01cleanupJohannes Schickel
svn-id: r25322
2007-02-01oops.Johannes Schickel
svn-id: r25321
2007-02-01Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: ↵Johannes Schickel
Subtitles missing when meeting Zanthia "). svn-id: r25320
2007-02-01- Fixed the palette animationsSven Hesse
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays svn-id: r25319
2007-02-01Added my version of Woodruff so that I, too, can get the "Unknown version ofTorbjörn Andersson
game engine" error, rather than a failed assertion, if I try to start it. svn-id: r25318
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
svn-id: r25317
2007-01-31Some changes to be closer to the original with palette handling.Johannes Schickel
svn-id: r25316
2007-01-31Added MD5 for the german Ween version, supplied by cartman_ on #scummvmSven Hesse
svn-id: r25315
2007-01-31oops.Johannes Schickel
svn-id: r25314
2007-01-31Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips ↵Johannes Schickel
animation"). svn-id: r25313
2007-01-31Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").Johannes Schickel
svn-id: r25312
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
svn-id: r25311
2007-01-31- Snd::WaitEndPlay() should stop a running compositionSven Hesse
- Removed Snd::getCompositionSlot(), it's not needed svn-id: r25310
2007-01-31Minor sound playing correctionSven Hesse
svn-id: r25309
2007-01-31Removed debug output I accidentally checked inSven Hesse
svn-id: r25308