Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-11 | COMMON: Rename PEResources::getNameList() to getIDList() | Cameron Cawley | |
2020-01-11 | ALL: Create all instances of NEResources and PEResources using new instead ↵ | Cameron Cawley | |
of on the stack Also adapted WinCursorGroup and MacMenu to reflect this. | |||
2020-01-11 | WINTERMUTE: Add detection for Hor game | lolbot-iichan | |
"Hor" is a small ("5 minutes"), complete and really nice game by Roman Koksharov. It has no in-game text except the game title, so I marked is at Common::UNK_LANG. Source: https://gamejolt.com/games/hor/258037 Source: https://www.indiedb.com/games/hor v1.0 and v1.3 are actually almost the same, difference is only in "ALLOW_WINDOWED_MODE" game property and settings binary. P.S. Have you found a secret ending? ^_~ | |||
2020-01-11 | DIRECTOR: Add V4 builtin palettes, support for loading the movie default | Scott Percival | |
2020-01-11 | NEWS: Add changes for version 2.1.1 from the 2.1 branch | Filippos Karapetis | |
2020-01-11 | DIRECTOR: Fix loaded cast references | Eugene Sandulenko | |
2020-01-11 | DIRECTOR: Seperate render pass for shape fill and stroke | Scott Percival | |
2020-01-11 | GRAPHICS: Fix arguments order in drawRect | Scott Percival | |
2020-01-11 | DIRECTOR: Align fill patterns to global origin | Scott Percival | |
2020-01-11 | DIRECTOR: LINGO: Allow b_length to cast from reference | Scott Percival | |
2020-01-10 | SCI: Fix SQ1VGA Russian class names | sluicebox | |
Fixes bug #10156 | |||
2020-01-10 | SCI: Ignore incorrectly detected volume version | sluicebox | |
Ignores a detected volume version of SCI3 when the map version is less than SCI2, as that indicates detectVolVersion's heuristics failed. SQ1VGA Russian has volume files with a few junk bytes in between resource entries, which causes detectVolVersion to return SCI3 instead of the expected result of Invalid and then use the correctly detected map version. The detection algorithm tries each version until it finds one that fits, and the SCI3 pattern happens to fit because it's necessarily the most permissive due to the wCompression bytes containing meaningless values. Fixes bug #10156 | |||
2020-01-10 | DIRECTOR: Do not crash if movie was not loaded | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: Gracefully exit when end of movie list is reached | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: More streamlined movie loading tracing | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: Fix crash when built-in is being redefined | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: Better track of loaded movies | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: Properly iterate over all movies when test-all is requested | Eugene Sandulenko | |
2020-01-10 | DIRECTOR: Fix crashes on ungraceful exit | Eugene Sandulenko | |
2020-01-09 | GUI: Fix crash opening edit game dialog for games with no music | Paul Gilbert | |
2020-01-09 | SCI: Log bp_function (bpe) parameters in debugger | sluicebox | |
Trac #9833 | |||
2020-01-09 | SCI: Trigger bpr/bpw breakpoints within kernel calls | sluicebox | |
Trac #9835 | |||
2020-01-09 | MACOSX: Opt in for dark theme | Thierry Crozat | |
macOS 10.14 introduced a dark theme in addition to the nornal aqua theme. Applications compiled with the 10.14 SDK or above are automatically opt in for both, but applications compiled with an older SDK are not and still use the aqua theme even when the system is set to use the dark theme. Those applications need to explicitely opt in to use the dark theme. This fixes bug #11305: Dark Mode is not supported | |||
2020-01-09 | KYRA: (LOK/Amiga) - fix save thumbnail colors | athrxx | |
(I probably broke that in 04e85a0f) | |||
2020-01-09 | DIRECTOR: Sanity checks on unsuccessful movie loading | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Improve error messages | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Properly reastart movies | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Do not start main loop when compile only is requested | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Narrowed down movie scanning only to the game directory | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Added test target for executing all movies | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: Renamed lingotests detection file to avoid execution | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: LINGO: Added test for 'put the number of <x> of' | Eugene Sandulenko | |
2020-01-09 | DIRECTOR: LINGO: Fix compilation for 'the number of words of' | Eugene Sandulenko | |
2020-01-09 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 87.3% (2408 of 2757 strings) | |||
2020-01-09 | DIRECTOR: LINGO: Allow cb_v4theentitypush and cb_v4theentityassign to cast ↵ | Scott Percival | |
to INT | |||
2020-01-08 | SCI32: Update GK2 subtitle compatibility | sluicebox | |
2020-01-09 | I18N: Update translation (Hebrew) | Niv Baehr | |
Currently translated at 97.8% (1129 of 1154 strings) | |||
2020-01-08 | DIRECTOR: Correctly set script type for Lscr bytecode | Eugene Sandulenko | |
2020-01-08 | KYRA: (LOK) - workaround for green potion animation | athrxx | |
The optional green potion that can be made at the alchemists' crystals can lead to invalid memory access. The animation frames aren't properly cleaned up like in the snake poisoning sequence. I just add the same handling as as workaround. | |||
2020-01-08 | DIRECTOR: Fix loading CastInfo strings | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Regenerate lexer | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Fix MovieScript event processing | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: Set correct script cast type when parsing | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: Parse script cast types | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: Generate start/stopMovie events | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Implement 'the pi' | Eugene Sandulenko | |
2020-01-08 | DIRECTOR: LINGO: Clarified built-ins for D3 | Eugene Sandulenko | |
2020-01-08 | KYRA: (LOK) - fix mouse cursor bug (see #11303) | athrxx | |
2020-01-08 | KYRA: (LOK) - shakeScreen() improvement | athrxx | |
(maintain smooth mouse cursor movement during shakes) | |||
2020-01-08 | GRAPHICS: (really) fix screen shake x/y offsets | athrxx | |
I confused window w/h with actual drawing w/h. And obviously forgot to test stretch modes like "Center". Now these modes also seem to work pixel exact... |