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2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-04-05Initial checking of Gob engineEugene Sandulenko
svn-id: r17388
2005-01-11Move 'tools' related build rules into tools/module.mk; fixed remainder of ↵Max Horn
bug #1100125 (I hope...) svn-id: r16547
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵Max Horn
things, this fixes bug #1083058 svn-id: r16316
2004-12-24Moving convbdf and md5table into scummvm/tools/Max Horn
svn-id: r16287
2004-12-20Added AUTHORS in some more placesMax Horn
svn-id: r16192
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715
2004-08-22PLUGIN_PREFIX and PLUGIN_SUFFIX moved to Makefile, PLUGIN_EXTRA_DEPS added.Marcus Comstedt
svn-id: r14687
2004-05-21Added assembly versions of HQ2x and HQ3x scalers.Eugene Sandulenko
svn-id: r13844
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
svn-id: r13809
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
svn-id: r13783
2004-04-16Makefile.mingw is no longer usedJonathan Gray
svn-id: r13584
2004-04-09Add Kyrandia baseJames Brown
svn-id: r13516
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
svn-id: r13357
2004-03-14Initial SAGA checkin. Disabled by default, enable with --enable-sagaEugene Sandulenko
but don't expect it to work. svn-id: r13280
2004-02-25undoing this for now as it causes problems with at least MinGWMax Horn
svn-id: r13050
2004-02-25alternate linking order, avoids 'SDL_main' related linker errors on OSX ↵Max Horn
(this shouldn't break other linkers, I hope - if it does, please tell me, and feel free to undo this) svn-id: r13049
2004-02-15Enable plugin support via configure scriptMax Horn
svn-id: r12895
2004-02-01Depfiles are not generated in $(srcdir), so don't include them from there...Marcus Comstedt
svn-id: r12707
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2003-12-16Add sword1 makefile changesTravis Howell
svn-id: r11666
2003-10-28bs2 -> sword2Max Horn
svn-id: r10997
2003-09-28queen initial importJoost Peters
svn-id: r10462
2003-09-28add plugins to .PHONY listMax Horn
svn-id: r10458
2003-09-28add 'plugins' to all targetMax Horn
svn-id: r10457
2003-09-20yet another fix for linux+loadable modulesMax Horn
svn-id: r10324
2003-09-19let's see if that's betterMax Horn
svn-id: r10323
2003-09-19one more linux+dynamic fixMax Horn
svn-id: r10322
2003-09-19some cleanup, and an (untested) loadable module build rule for LinuxMax Horn
svn-id: r10318
2003-09-18added initial support for building our 4 adventure engines as loadable ↵Max Horn
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304
2003-09-18plugin work: right now, only with build rules for OS X. Once I can get it to ↵Max Horn
work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise svn-id: r10292
2003-09-17fix Circular dependency warningMax Horn
svn-id: r10286
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282
2003-09-17some tweaks to the build system (work toward plugin support)Max Horn
svn-id: r10279
2003-09-08while 'more logical' the current link order doesn't work if all plugins are ↵Max Horn
disabled. 'sound' has to come before 'backends' or MidiDriver_MPU401 won't get pulled in svn-id: r10114
2003-09-08more logical link orderMax Horn
svn-id: r10106
2003-09-08fixed circular dependency; moved version string to main.cpp (seems more ↵Max Horn
logical to me, too) svn-id: r10105
2003-09-08changes to get a better link order, and to allow building a 'bare bone' ↵Max Horn
scummvm executable svn-id: r10103
2003-09-08adding some comments, reordering some stuffMax Horn
svn-id: r10090
2003-08-13"make distclean" now removes config.logTorbjörn Andersson
svn-id: r9667
2003-08-02double broken in factMax Horn
svn-id: r9407
2003-08-02GCC3 mode and distclean target were brokenMax Horn
svn-id: r9406
2003-08-02automatically use gcc 3.x specific dependency rules if using gcc 3.x, enable ↵Jonathan Gray
some additional warnings in Makefile.new svn-id: r9399
2003-07-31fix for bug #780989 (make distclean left some .deps dirs)Max Horn
svn-id: r9339
2003-07-30now how did that happen...Oliver Kiehl
svn-id: r9303
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-28bs2Jonathan Gray
svn-id: r9213
2003-07-19added vc7 files to distPaweł Kołodziejski
svn-id: r9079
2003-07-15replaced SCUMMVM_VERSION/SCUMMVM_CVS by ↵Max Horn
gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date svn-id: r9032