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2007-03-17Mention keyboard repeat change.Torbjörn Andersson
svn-id: r26172
2007-03-11Updated NEWS slightlyMax Horn
svn-id: r26091
2007-03-07Oh, apparently, all other items have a "." after them, so adding that to ↵Sven Hesse
Ween and Bargon, too svn-id: r26014
2007-03-07News about supporting Ween and BargonSven Hesse
svn-id: r26013
2007-03-02mention FOTAQ amiga versions supportGregory Montoir
svn-id: r25942
2007-02-15Mentioned Kyrandia 1 FM-Towns support in the NEWS file.Johannes Schickel
svn-id: r25608
2007-02-15NDS port now has DLDI port, surely this is NEWS worthy (and once again I ↵Max Horn
plead all developers to add important news/changes here) svn-id: r25602
2007-02-03Mention the mass add feature in the NEWS, and added a corresponding TODO ↵Max Horn
into the README svn-id: r25346
2007-01-26Updated NEWS a bitMax Horn
svn-id: r25202
2007-01-21updateGregory Montoir
svn-id: r25159
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
svn-id: r24970
2006-12-20Add Simon the Sorcerer's Puzzle Pack to documentationTravis Howell
svn-id: r24902
2006-12-20Mention gob2 supportEugene Sandulenko
svn-id: r24901
2006-11-12Mention cine changes.Eugene Sandulenko
svn-id: r24701
2006-11-12Credit criezy for BS1 Mac and mention it in NEWS.Eugene Sandulenko
svn-id: r24698
2006-11-11enabled Touche engine, since game is completable with itGregory Montoir
svn-id: r24673
2006-10-22Add ce port news (0.9.1 sync)Kostas Nakos
svn-id: r24449
2006-10-22Specify 0.9.1 release dateEugene Sandulenko
svn-id: r24435
2006-10-15Since proper detection is added to CinE, build it by default andEugene Sandulenko
announce as supported. Future Wars is completable. svn-id: r24321
2006-10-09NDS and GP2X ports will go to 0.9.1Eugene Sandulenko
svn-id: r24248
2006-10-08Mention new GUI theme switching dialog in the NEWS.Johannes Schickel
svn-id: r24224
2006-10-08Announce the wince-gcc re-portKostas Nakos
svn-id: r24220
2006-10-08Update NEWS with new GP2X port added comment.John Willis
svn-id: r24219
2006-10-08Mention 0.9.1 PS2 changes in trunk too.Eugene Sandulenko
svn-id: r24207
2006-10-08commit "fixed regression in BASS adlib music." from 0-9-0 branch to trunkJoost Peters
svn-id: r24204
2006-09-29Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS andEugene Sandulenko
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
2006-09-21Mention fix for bug #1501302Eugene Sandulenko
svn-id: r23972
2006-09-21Fix bug #1550974: "SMUSH: changing subtitle settings during SMUSH doesn't work"Eugene Sandulenko
svn-id: r23965
2006-09-21Fix bug #1536932: "MANIACNES: Crash on click in speechtext-area"Eugene Sandulenko
svn-id: r23962
2006-09-21Fix bug #1562795: "Bug with auto-generated game IDs"Eugene Sandulenko
svn-id: r23960
2006-09-20Updating NEWS file in HEAD too.Johannes Schickel
svn-id: r23951
2006-09-17Only decompress the number of speech samples indicated by 'resSize'. ThisTorbjörn Andersson
prevents crashes in the demo, and is probably a good idea anyway. svn-id: r23917
2006-09-17typo...Johannes Schickel
svn-id: r23911
2006-09-17Mentions improved screen update handling of the Kyrandia engine in the NEWS ↵Johannes Schickel
file. svn-id: r23910
2006-08-31Applied my own patch #1549054, after discussing it with LordHoto. This makesTorbjörn Andersson
the intro scrolling use constant time, rather than assuming that the screen can be rendered once every "tick". On my^H^Hslow computers, this makes it a bit less smooth, but that should be ok. It also fixes a tiny glitch right after the scrolling. svn-id: r23811
2006-08-27Updated BS1 section.Torbjörn Andersson
svn-id: r23776
2006-08-16mention BASS v0.0303 LINC spacing fixJoost Peters
svn-id: r23717
2006-08-13Made FF use the same max length for every line when word-wrapping subtitles,Torbjörn Andersson
rather than using the length of the previous line. This fixes bug #1536401. svn-id: r23706
2006-07-11This should fix bug #1520629 ("No Music in Simon1").Torbjörn Andersson
svn-id: r23488
2006-07-10Call handleScreenChanged() when opening the console. Otherwise, we may getTorbjörn Andersson
garbage and/or crashes if the scaler has changed since the console was created. svn-id: r23480
2006-07-10When I added the message about fixing rare actor drawing glitches, I wasTorbjörn Andersson
thinking mainly of Day of the Tentacle, even if we have fixed some other glitches that did affect Fate of Atlantis as well. I've reverted to the deliberately vague message. svn-id: r23478
2006-07-10Update fixed issues in 0.9.1Travis Howell
svn-id: r23473
2006-07-10Synced 0.9.1 NEWS section with 0.9.0 branch.Torbjörn Andersson
svn-id: r23469
2006-07-09Mention DS port in the NEWS file. Also mention the walkbox changesMax Horn
svn-id: r23455
2006-07-08Updated 0.9.1 section.Torbjörn Andersson
svn-id: r23438
2006-07-08Updated BS2 section for next version, which may or may not be called 0.10.0.Torbjörn Andersson
svn-id: r23424
2006-06-30Added NEWS sections for 0.10.0 and the inevitable 0.9.1.Torbjörn Andersson
svn-id: r23350
2006-06-21Set 0.9.0 dateEugene Sandulenko
svn-id: r23244
2006-06-21TypoTravis Howell
svn-id: r23229
2006-06-20added CE port news for 0.9.0Kostas Nakos
svn-id: r23202