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authorTorbjörn Andersson2006-08-31 17:17:31 +0000
committerTorbjörn Andersson2006-08-31 17:17:31 +0000
commit64aa291a1684e6d7feeb33c1a16687c36d396205 (patch)
tree49a74a96869a714e064e0c58b885de757c8001d0 /NEWS
parent3e54f04f3d75383b93557edf9263acc7195f8274 (diff)
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Applied my own patch #1549054, after discussing it with LordHoto. This makes
the intro scrolling use constant time, rather than assuming that the screen can be rendered once every "tick". On my^H^Hslow computers, this makes it a bit less smooth, but that should be ok. It also fixes a tiny glitch right after the scrolling. svn-id: r23811
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@@ -41,6 +41,11 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
Broken Sword 2:
- More robust handling of the optional startup.inf file.
+ Kyrandia:
+ - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
+ not being as smooth as before.
+ - Fixed a tiny graphics glitch in the Kyrandia intro.
+
PSP Port:
- Fixed crashes during scrolling scenes in certain SCUMM games.
- Added saving of thumbnail in SCUMM savegames.