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2015-01-04NEWS: Mention DOTT easter egg supportEugene Sandulenko
2014-12-21MT32: Update to munt 1.5.0Filippos Karapetis
This syncs with munt commit 4041a16a5d
2014-12-01CGE2: Add support for Sfinx.uruk
2014-09-13NEWS: Mention fix of crash in BS1 when loading a game from the GMMThierry Crozat
2014-09-10NEWS: Fix typoThierry Crozat
2014-09-09NEWS: Mention fix for BS1 mac speech endianness bug.Thierry Crozat
2014-08-22MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user)Ben Castricum
2014-07-13Revert "NEWS: Fix typo"Filippos Karapetis
This reverts commit ebcb9ee178629d3eb1395695dce0add516b8b7ff. My mistake, the punctuation was correct here.
2014-07-13NEWS: Fix typoFilippos Karapetis
2014-07-11NEWS: Specify 1.7.0 release dateEugene Sandulenko
2014-07-11NEWS: Synchronize with branch-1-7Willem Jan Palenstijn
2014-07-10NEWS: Add Pegasus itemsMatthew Hoops
2014-07-08NEWS: Mention some more changes for 1.7.0Filippos Karapetis
These include changes to general functionality, engines and backends
2014-07-08MT32: Update to munt 1.4.0Filippos Karapetis
This syncs with munt commit 175446af43
2014-07-07NEWS: Typo.Johannes Schickel
2014-07-07NEWS: Mention support for the Lucasarts Steam versionsFilippos Karapetis
2014-07-01NEWS: Add missing dot.Johannes Schickel
2014-07-01NEWS: Added stub for 1.8.0Eugene Sandulenko
2014-06-17NEWS: Mention OpenGL output.Johannes Schickel
2014-06-08NEWS: Mention added support for Chivalry is Not Dead in 1.7.0Einar Johan Trøan Sømåen
2014-06-07NEWS: Add Voyeur to the list of new gamesPaul Gilbert
2014-06-05NEWS: Fix wording in a few instances.Johannes Schickel
2014-06-04NEWS: Mention Loom+Indy3 AdLib improvements.Johannes Schickel
2014-06-04NEWS: Fix formatting.Johannes Schickel
2014-03-04NEWS: Add note about Feeble Files loyalty rating fixTorbjörn Andersson
2014-03-04NEWS: Add recent AGOS changes.Kirben
2014-02-13NEWS: Fix typoStrangerke
2014-02-13HOPKINS: Fix bug that could cause the music to stop prematurelyTorbjörn Andersson
The SoundManager filled the sound handles with zeroes, which made the mixer confuse them with active sound handle zero. In my case, this happened to be the intro music, and the music was stopped when playWavSample() wrongly thought its sound handle was in use.
2014-02-13CGE: Add an option to toggle color blind mode from the launcherStrangerke
2014-02-02HOPKINS: Mention Gore Mode GUI option in the NEWS fileStrangerke
2014-01-18MORTEVIELLE: Enable engine by defaultStrangerke
2014-01-17NEWS: Fix order of games/enginesMatthew Hoops
2014-01-17NEWS: Mention HE save changesMatthew Hoops
2014-01-09NEWS: Tweak phrasingWillem Jan Palenstijn
2014-01-08NEWS: Added support for The NeverhoodFilippos Karapetis
2013-12-29NEWS: Sync with the latest SCI changes and change some items to 80 colsFilippos Karapetis
2013-12-20NEWS: Remove accidental tabsFilippos Karapetis
2013-12-19NEWS: Sync with the latest changes in common, SCI and TinselFilippos Karapetis
2013-12-08NEWS: Added support for Return to RingworldPaul Gilbert
2013-09-24NEWS: Mention update to munt 1.3.0Filippos Karapetis
2013-07-05NEWS: Mention MPEG-2 cutscenesMatthew Hoops
2013-06-30NEWS: Mention Urban Runner video qualityMatthew Hoops
2013-05-31NEWS: Specify date for 1.6.0Eugene Sandulenko
2013-04-21NEWS: Mention the availability and support of enhanced music in TOUCHEStrangerke
2013-04-21NEWS: Mention Hopkins support, enable engine by defaultStrangerke
2013-04-12NEWS: Mention support for the Mac version of Discworld 1Filippos Karapetis
2013-04-02NEWS: Fix typoMatthew Hoops
Thanks, alexbevi
2013-04-02NEWS: Clarify INSANE news item a bit by mentioning Full ThrottleTorbjörn Andersson
Sure, it was obvious to us, but not necessarily to the reader.
2013-04-02NEWS: Mention INSANE fixes.Eugene Sandulenko
2013-03-28NEWS: Mention pegasus supportMatthew Hoops