Age | Commit message (Collapse) | Author |
|
|
|
Unlike the EGA DOS version, it doesn't seem to be the scripts
that keep track of double-clicks. Instead, the engine sets a
variable to indicate them. Unlike the DOS version, we don't check
that the second click happens close enough on the screen to the
first one. We could, but it seemed needlessly complicated.
|
|
|
|
|
|
|
|
|
|
This is possible, since the game is freeware now. It is very
helpful when playing the game in order to avoid referring to the
manual. The extra help text is shown when the player uses the
'help' command inside the game terminal.
Also, the list of games where copy protection is skipped has been
reordered alphabetically in the README
|
|
|
|
|
|
|
|
VideoDecoder upgrade & partial rewrite
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Thanks to tsoliman for this patch.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This toggle will be enabled again when a more user-friendly GUI option
is possible
|
|
|
|
|
|
|
|
|