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2018-07-03SKY: Show full 320x200px in intro where possibleTorbjörn Andersson
This commit adds a workaround to unlock existing fullscreen images in the intro of Beneath a Steel Sky. The original engine clips the whole intro to 320x192 (the common game format) even though some images exist as 320x200 in the game data files. This workaround whitelists all images which actually are 320x200px and displays them as must have originally been intended. Fixes Trac#7559.
2018-06-23SCUMM: Workaround erroneous AKC_JUMP in German SPY Fox 3Sven Meier
Fixes Trac#3813 and makes this version of the game completable.
2018-06-06NEWS: Mention fix for #10559 (distorted speech in Indy4)Adrian Frühwirth
2018-05-02TITANIC: News entry for Titanic floor selection fixPaul Gilbert
2018-04-20TINSEL: Fix held items not in either inventory being lostPaul Gilbert
2018-04-18TINSEL: Fix hang in DW1 GRA when using items on Temple big hammerPaul Gilbert
2018-04-18TINSEL: Fix loading DW1 savegames with a held itemPaul Gilbert
2018-04-17JANITORIAL: Clean up formatting in NEWSCameron Cawley
2018-04-02NEWS: Mention fix for #10474 [browsing library in Myst 1.0]Lothar Serra Mari
2018-03-27NEWS: Fix working for the Full Pipe bugfixEugene Sandulenko
2018-03-27NEWS: Mention latest FULLPIPE bugfixLothar Serra Mari
2018-03-25NEWS: Update NEWS file with recent changesrootfather
Now reflecting all commits up to 16e09b1f3476dfa91e7dde5abe942ad9b2f09bf2.
2018-03-07NEWS: Removing insignificant enhancements.Eugene Sandulenko
We historically were not enumerating the md5 additions. Moreover, Dreamweb is not working properly at this moment, and I am awaiting the tech info from the translation authors.
2018-03-04NEWS: Update NEWS file with recent changesLothar Serra Mari
2018-02-09NEWS: Fix missing full stopsLothar Serra Mari
2018-02-08NEWS: Update NEWS file with more changes since 2.0.0Lothar Serra Mari
I tried to include everything to the NEWS file that was important in my opinion. However, I recommend the people who contributed since 2.0.0 to check if something is missing in this file now.
2018-02-01NEWS: Mention ar correction and control improvements in PSP portrsn8887
2018-01-31NEWS: Mention touch controls in PS Vita portrsn8887
2018-01-31NEWS: Mention lipsync in SCUMM gamesEugene Sandulenko
2017-12-08NEWS: Fix Voyeur news not indented consistently with the rest of newsColin Snover
2017-12-08NEWS: Fix portmanteau of macOS (new name) and OS X (old name)Colin Snover
2017-12-06NEWS: Add release dates to the NEWS filesrootfather
2017-11-28NEWS: Add more changes for the 2.0 releaseThierry Crozat
2017-11-26NEWS: Update changes for release 2.0.0Thierry Crozat
2017-11-22NEWS: Add lines for some recent TsAGE, MADS, Tinsel bugfixesPaul Gilbert
2017-11-21RELEASE: 1.10 will henceforth be known as 2.0Colin Snover
General consensus on the ML was that people wanted to do this. http://lists.scummvm.org/pipermail/scummvm-devel/2017-November/012008.html
2017-11-04TITANIC: Remove testing flag from German versionPaul Gilbert
2017-11-02NEWS: Add important Myst bug fixesBastien Bouclet
2017-10-08NEWS: Fix missing colonColin Snover
2017-10-08NEWS: Add a selection of new SCI fixes and improvementsColin Snover
2017-10-08NEWS: Add news items for new general enhancementsColin Snover
2017-09-29NEWS: Add new SCI32 games to NEWS and READMEColin Snover
2017-09-19NEWS: Extend SCI game versions to reflect SCI3 being supportedColin Snover
2017-09-07NEWS: Add fix for sound distortion bug in MADE engineThierry Crozat
2017-08-12NEWS: Reword two GUI related changesThierry Crozat
2017-08-12README: Added newly supported games to the NEWSEugene Sandulenko
2017-07-16TINSEL: Fix some DW2 text/voice not playing all the way throughPaul Gilbert
2017-07-01NEWS: Add Police Quest 3 script patchMartin Kiewitz
2017-04-22DRASCULA: Add possibility to load and save games using GMMThierry Crozat
2017-04-22SCI32: Enable support for SCI2-2.1 games in release!Colin Snover
Some games are not moved to ADGF_TESTING yet because they have not been played through completely: * QFG4 * PQ:SWAT Some games are not moved to ADGF_TESTING yet because they are broken: * Chest (fails to read/parse its custom archive files) * Hoyle5 (Poker DLL needs to be reverse-engineered; main menu needs to be "fixed" for budget derivatives that only contain some of the games and used Windows shortcuts to bypass the menu) * MGDX (missing MIDI playback)
2017-04-16NEWS: Mention improved handling of joysticksThierry Crozat
2017-03-18NEWS: added SCI Laura Bow 2 script bugMartin Kiewitz
2017-03-05NEWS: Mention Full Pipe supportEugene Sandulenko
2017-03-04NEWS: Mention PSP2 portEugene Sandulenko
2017-03-04NEWS: Munt was updated to 2.0.3Eugene Sandulenko
2017-02-11NEWS: Mention R2R display fixPaul Gilbert
2017-02-11NEWS: Mention drascula volume handling improvementsThierry Crozat
2016-12-17NEWS: Munt has been updated to 2.0.1preEugene Sandulenko
2016-12-16MT32: Update Munt to 2.0.1-preColin Snover
This update uses upstream commit f88ef828a600ce66d1f730c8fb2a7f580f6f6165. This update switches to use the new Munt C++ interface, which will allow ScummVM to link to an external Munt library instead of requiring it to be built-in in the future. For the moment, the emulator is still built-in, since it is not available from most package repositories. The Munt driver in ScummVM now uses writeSysex instead of the (now-private) playSysexWithoutFraming, per recommendation from the Munt team <https://github.com/munt/munt/pull/30>. This changeset also removes direct modifications that used to be made to Munt code, to ease future updates. To update Munt code in the future: 1. Replace all source files in the `softsynth/mt32` directory with new files from the upstream `mt32emu/src` directory; 2. Update `config.h` with the correct version number for the new version of Munt; 3. Update `module.mk` to add any new source files that need to be built.
2016-12-08NEWS: Move Drascula fix to 1.9.1 versionThierry Crozat