Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-09 | TITANIC: Fix spelling mistake in Starship Titanic notes | Paul Gilbert | |
2017-08-09 | TITANIC: Add extra Titanic key notes to README | Paul Gilbert | |
2017-08-06 | TITANIC: Add Starship Titanic notes to README | Paul Gilbert | |
2017-08-06 | CMD: Update README with new autodetect command line options | Tobia Tesan | |
2017-04-24 | SDL: Allow specifying the screenshot directory in the config file | Thierry Crozat | |
There is no GUI option to set the screenshot directory, but this allows power users to set it if they don't want to use the default. | |||
2017-04-24 | MACOSX: Create screenshot on Desktop | Thierry Crozat | |
This is consistent with the OS shortcut (Crtl+Shift+3) to take a screenshot. | |||
2017-04-24 | WINDOWS: Change location where screenshot are saved | Pala | |
This fixes bug #9701: WINDOWS: Flow of taking screenshots on Windows is broken | |||
2017-04-22 | SCI32: Enable support for SCI2-2.1 games in release! | Colin Snover | |
Some games are not moved to ADGF_TESTING yet because they have not been played through completely: * QFG4 * PQ:SWAT Some games are not moved to ADGF_TESTING yet because they are broken: * Chest (fails to read/parse its custom archive files) * Hoyle5 (Poker DLL needs to be reverse-engineered; main menu needs to be "fixed" for budget derivatives that only contain some of the games and used Windows shortcuts to bypass the menu) * MGDX (missing MIDI playback) | |||
2017-01-18 | README: Removing links to obsolete compilation instructions | Eugene Sandulenko | |
2016-11-07 | BASE: Auto-detect now starts the first game found | Thierry Crozat | |
2016-10-29 | BASE: Clarify how to specify a path in help for the auto-detect command | Thierry Crozat | |
2016-10-29 | README: Adding auto-detect command line option | Thierry Crozat | |
2016-10-13 | README: Add filtering command line option and hotkey | Thierry Crozat | |
2016-09-04 | DOC: Add lab to supported games in README | Lothar Serra Mari | |
2016-09-04 | DOC: Add myst and gnap as supported in README | Lothar Serra Mari | |
2016-05-16 | DOCUMENTATION: Recommend HFSExplorer instead of HFVExplorer | Lothar Serra Mari | |
for extracting Mac gamefiles. HFVExplorer seems a "little bit" outdated, whereas HFSExplorer is under active development. | |||
2016-04-24 | README: Fix copy&paste mistake. | Johannes Schickel | |
2016-02-14 | README: Fix wrong sorting in main chapter list | Hubert Maier | |
2016-02-14 | README: Added Alt-F4 for quitting on Windows platform | Martin Kiewitz | |
2016-02-05 | COMMON: Add render mode for Macintosh. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2016-02-02 | POSIX: Use XDG specification for default save path. | Johannes Schickel | |
This is what the XDG Base Directory Specification suggests to use. We still use ~/.scummvm as default path in case the directory exists. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME". | |||
2016-02-02 | POSIX: Move default config file location to ↵ | Johannes Schickel | |
'$XDG_CONFIG_HOME/scummvm/scummvm.ini'. This is what the XDG Base Directory Specification suggests to use. We still use the old location of '~/.scummvmrc' in case that is present. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME". | |||
2016-01-29 | SDL: Do not quit on Alt-x. | Johannes Schickel | |
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code. | |||
2016-01-29 | SCUMM: Allow Alt-x to be used to quit SCUMM games. | Johannes Schickel | |
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially. | |||
2016-01-29 | README: Clean up "Supported Platforms" | Hubert Maier | |
2016-01-29 | README: Web link and other consistendy fixes | Hubert Maier | |
2016-01-29 | README: Fix line break | Hubert Maier | |
2016-01-29 | README: Add Chapters 1.3) F.A.Q. and 10.) Credits | Hubert Maier | |
2016-01-29 | README: Sorting and updating compatible games to match the entries at ↵ | Hubert Maier | |
http://www.scummvm.org/compatibility/ | |||
2016-01-29 | README: More consistency fixes | Hubert Maier | |
- www links - Supported games sorted alphabetically - small fixes | |||
2016-01-29 | README: Update 9) Compiling | Hubert Maier | |
- Added all platforms for which a wiki's "Compiling_ScummVM" chapter exists - No more details in the readme, all build intructions linked to their respective wiki pages - Windows derivates and Linux kept on top as those are the main platforms people will look for, the rest sorted alphabetically | |||
2016-01-29 | README: Link MacOS and AmigaOS compiling intstructions to their respective ↵ | Hubert Maier | |
wiki pages | |||
2016-01-29 | README: Fixed wrong chapter marking | Hubert Maier | |
2016-01-29 | README: Typo, cleanup and one more link fixed | Hubert Maier | |
2016-01-29 | README: Moved Copy Protection back to 3.1) as requested | Hubert Maier | |
(Gathered the non game specific changes grouped at the top now) | |||
2016-01-29 | README: Update and consistency fixes | Hubert Maier | |
- Sorted "3.0) Supported Games" in alphabetic order and moved the none specific game parts to the bottom of that chapter - Sorted "5.0) Running ScummVM" in alphatic order and adapted all references - Added "Discworld II notes" to "3.0) Supported Games" - Added "Nippon Safes Inc. Amiga notes" to "3.0) Supported Games" - Added "Zork games notes" to "3.0) Supported Games" - Added "Datafiles" to "3.0) Supported Games" - Added "AmigaOS4" in "9.0) Compling" - Added "Amiga/Macintosh" to "3.14) The Feeble Files notes" - Added lots of missing subchapters to the main chapter list in "7.0) Music and Sound)" - Changed "Maniac Mansion" title to better reflect the contents | |||
2016-01-21 | COMMON: Add render modes for Apple IIgs and Atari ST. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2015-12-06 | README: Fix broken links | Etienne Millon | |
2015-07-07 | ZVISION: Change mentions of ZVision to Z-Vision | David Russo | |
To match official documentation (e.g. game manual, credits). | |||
2015-05-22 | README: Spacing. | Kirben | |
2015-05-22 | README: Add known sound issues in Lure of the Temptress. | Kirben | |
2015-05-15 | AGI/SCI: add engine options to README file | Martin Kiewitz | |
2015-04-08 | README: Update compiling instruction for OS X | Thierry Crozat | |
2015-01-11 | README: Add game-specific information for Zork Nemesis and Zork Grand Inquisitor | Filippos Karapetis | |
2015-01-04 | README: A (huge) update of compatible games | Eugene Sandulenko | |
Somehow we missed to update it for ages! | |||
2015-01-04 | README: Describe DOTT easter egg support. Text by eriktorbjorn. | Eugene Sandulenko | |
2014-10-28 | README: Remove trailing whitespace | Filippos Karapetis | |
2014-09-03 | README: savestate -> saved game | Johannes Schickel | |
2014-09-03 | README: savegame -> saved game | Johannes Schickel | |
2014-06-28 | Merge pull request #461 from digitall/vkeybdFix | David Turner | |
Add trigger for Virtual Keyboard on long press of Middle Mouse Button |