Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-18 | TITANIC: Add engine to lists within README | Paul Gilbert | |
2017-09-12 | README: Add some more config parameters | Thierry Crozat | |
2017-08-13 | MOHAWK: Add Riven to the list of supported games in the README | Bastien Bouclet | |
Also add some more hotkeys. | |||
2017-08-13 | MOHAWK: Myst+Riven keyboard/mouse controls added to readme | David Fioramonti | |
2017-08-13 | MOHAWK: add Myst and Riven save game details to readme | David Fioramonti | |
2017-08-12 | TITANIC: add that titanic supports original saved games to readme | David Fioramonti | |
I alphabetized the games in the 6.2 section (converting original saved games) of the readme. Also some minor edits to the titanic notes section of the readme (3.17). These changes were mostly cosmetic and added fact that mouse click in starmap allows ship to fast travel to that star (a very cool thing). | |||
2017-08-09 | TITANIC: Fix spelling mistake in Starship Titanic notes | Paul Gilbert | |
2017-08-09 | TITANIC: Add extra Titanic key notes to README | Paul Gilbert | |
2017-08-06 | TITANIC: Add Starship Titanic notes to README | Paul Gilbert | |
2017-08-06 | CMD: Update README with new autodetect command line options | Tobia Tesan | |
2017-04-24 | SDL: Allow specifying the screenshot directory in the config file | Thierry Crozat | |
There is no GUI option to set the screenshot directory, but this allows power users to set it if they don't want to use the default. | |||
2017-04-24 | MACOSX: Create screenshot on Desktop | Thierry Crozat | |
This is consistent with the OS shortcut (Crtl+Shift+3) to take a screenshot. | |||
2017-04-24 | WINDOWS: Change location where screenshot are saved | Pala | |
This fixes bug #9701: WINDOWS: Flow of taking screenshots on Windows is broken | |||
2017-04-22 | SCI32: Enable support for SCI2-2.1 games in release! | Colin Snover | |
Some games are not moved to ADGF_TESTING yet because they have not been played through completely: * QFG4 * PQ:SWAT Some games are not moved to ADGF_TESTING yet because they are broken: * Chest (fails to read/parse its custom archive files) * Hoyle5 (Poker DLL needs to be reverse-engineered; main menu needs to be "fixed" for budget derivatives that only contain some of the games and used Windows shortcuts to bypass the menu) * MGDX (missing MIDI playback) | |||
2017-01-18 | README: Removing links to obsolete compilation instructions | Eugene Sandulenko | |
2016-11-07 | BASE: Auto-detect now starts the first game found | Thierry Crozat | |
2016-10-29 | BASE: Clarify how to specify a path in help for the auto-detect command | Thierry Crozat | |
2016-10-29 | README: Adding auto-detect command line option | Thierry Crozat | |
2016-10-13 | README: Add filtering command line option and hotkey | Thierry Crozat | |
2016-09-04 | DOC: Add lab to supported games in README | Lothar Serra Mari | |
2016-09-04 | DOC: Add myst and gnap as supported in README | Lothar Serra Mari | |
2016-05-16 | DOCUMENTATION: Recommend HFSExplorer instead of HFVExplorer | Lothar Serra Mari | |
for extracting Mac gamefiles. HFVExplorer seems a "little bit" outdated, whereas HFSExplorer is under active development. | |||
2016-04-24 | README: Fix copy&paste mistake. | Johannes Schickel | |
2016-02-14 | README: Fix wrong sorting in main chapter list | Hubert Maier | |
2016-02-14 | README: Added Alt-F4 for quitting on Windows platform | Martin Kiewitz | |
2016-02-05 | COMMON: Add render mode for Macintosh. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2016-02-02 | POSIX: Use XDG specification for default save path. | Johannes Schickel | |
This is what the XDG Base Directory Specification suggests to use. We still use ~/.scummvm as default path in case the directory exists. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME". | |||
2016-02-02 | POSIX: Move default config file location to ↵ | Johannes Schickel | |
'$XDG_CONFIG_HOME/scummvm/scummvm.ini'. This is what the XDG Base Directory Specification suggests to use. We still use the old location of '~/.scummvmrc' in case that is present. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME". | |||
2016-01-29 | SDL: Do not quit on Alt-x. | Johannes Schickel | |
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code. | |||
2016-01-29 | SCUMM: Allow Alt-x to be used to quit SCUMM games. | Johannes Schickel | |
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially. | |||
2016-01-29 | README: Clean up "Supported Platforms" | Hubert Maier | |
2016-01-29 | README: Web link and other consistendy fixes | Hubert Maier | |
2016-01-29 | README: Fix line break | Hubert Maier | |
2016-01-29 | README: Add Chapters 1.3) F.A.Q. and 10.) Credits | Hubert Maier | |
2016-01-29 | README: Sorting and updating compatible games to match the entries at ↵ | Hubert Maier | |
http://www.scummvm.org/compatibility/ | |||
2016-01-29 | README: More consistency fixes | Hubert Maier | |
- www links - Supported games sorted alphabetically - small fixes | |||
2016-01-29 | README: Update 9) Compiling | Hubert Maier | |
- Added all platforms for which a wiki's "Compiling_ScummVM" chapter exists - No more details in the readme, all build intructions linked to their respective wiki pages - Windows derivates and Linux kept on top as those are the main platforms people will look for, the rest sorted alphabetically | |||
2016-01-29 | README: Link MacOS and AmigaOS compiling intstructions to their respective ↵ | Hubert Maier | |
wiki pages | |||
2016-01-29 | README: Fixed wrong chapter marking | Hubert Maier | |
2016-01-29 | README: Typo, cleanup and one more link fixed | Hubert Maier | |
2016-01-29 | README: Moved Copy Protection back to 3.1) as requested | Hubert Maier | |
(Gathered the non game specific changes grouped at the top now) | |||
2016-01-29 | README: Update and consistency fixes | Hubert Maier | |
- Sorted "3.0) Supported Games" in alphabetic order and moved the none specific game parts to the bottom of that chapter - Sorted "5.0) Running ScummVM" in alphatic order and adapted all references - Added "Discworld II notes" to "3.0) Supported Games" - Added "Nippon Safes Inc. Amiga notes" to "3.0) Supported Games" - Added "Zork games notes" to "3.0) Supported Games" - Added "Datafiles" to "3.0) Supported Games" - Added "AmigaOS4" in "9.0) Compling" - Added "Amiga/Macintosh" to "3.14) The Feeble Files notes" - Added lots of missing subchapters to the main chapter list in "7.0) Music and Sound)" - Changed "Maniac Mansion" title to better reflect the contents | |||
2016-01-21 | COMMON: Add render modes for Apple IIgs and Atari ST. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2015-12-06 | README: Fix broken links | Etienne Millon | |
2015-07-07 | ZVISION: Change mentions of ZVision to Z-Vision | David Russo | |
To match official documentation (e.g. game manual, credits). | |||
2015-05-22 | README: Spacing. | Kirben | |
2015-05-22 | README: Add known sound issues in Lure of the Temptress. | Kirben | |
2015-05-15 | AGI/SCI: add engine options to README file | Martin Kiewitz | |
2015-04-08 | README: Update compiling instruction for OS X | Thierry Crozat | |
2015-01-11 | README: Add game-specific information for Zork Nemesis and Zork Grand Inquisitor | Filippos Karapetis | |